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KotS Total-Party-Kill!!
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<blockquote data-quote="david_annable" data-source="post: 4251192" data-attributes="member: 67487"><p>Yeah. We ran it properly. Here's sorta how it went down:</p><p></p><p>The party succeeded at their perception check and noticed all of the Kobolds outside of the caves. The Rogue, using stealth, moved up and used sneak attack on the single Skirmisher. He rolled a natural 20 and managed to do exactly 27 points of damage with his crit (he must have been using one of his powers). The rest of the party advanced and within a few short rounds, managed to dispatch all of them minions and the dragonshield. Unfortunately, the rogue was not as lucky at dispatching the Kobold Slinger who, seeing how efficiently the party was slaughtering his friends, did what the module said he'd do - fled into the cave and warned the rest. The Slinger can easily get through the waterfall and into the caves in a single turn and didn't even take an opportunity attack from the Rogue because of his Shifty ability.</p><p></p><p>So the Kobolds inside the cave were aware of the party when they advanced.</p><p></p><p>Now, I'm not sure if the idea was to let the party have a short rest between the outside and the inside encounters but it didn't matter much as it wasn't even suggested by my players. </p><p></p><p>So they went into the caves having depleted at least some of their resources. They'd also just come off of the 2nd ambush, but at least they'd chosen to have a short rest after that. </p><p></p><p>Once they got into the caves, the minions died readily and I really thought they'd do okay. But then Irontooth showed up with is pals. One by one, the PCs began to fall. Maybe 6 rounds later, they were all dead.</p></blockquote><p></p>
[QUOTE="david_annable, post: 4251192, member: 67487"] Yeah. We ran it properly. Here's sorta how it went down: The party succeeded at their perception check and noticed all of the Kobolds outside of the caves. The Rogue, using stealth, moved up and used sneak attack on the single Skirmisher. He rolled a natural 20 and managed to do exactly 27 points of damage with his crit (he must have been using one of his powers). The rest of the party advanced and within a few short rounds, managed to dispatch all of them minions and the dragonshield. Unfortunately, the rogue was not as lucky at dispatching the Kobold Slinger who, seeing how efficiently the party was slaughtering his friends, did what the module said he'd do - fled into the cave and warned the rest. The Slinger can easily get through the waterfall and into the caves in a single turn and didn't even take an opportunity attack from the Rogue because of his Shifty ability. So the Kobolds inside the cave were aware of the party when they advanced. Now, I'm not sure if the idea was to let the party have a short rest between the outside and the inside encounters but it didn't matter much as it wasn't even suggested by my players. So they went into the caves having depleted at least some of their resources. They'd also just come off of the 2nd ambush, but at least they'd chosen to have a short rest after that. Once they got into the caves, the minions died readily and I really thought they'd do okay. But then Irontooth showed up with is pals. One by one, the PCs began to fall. Maybe 6 rounds later, they were all dead. [/QUOTE]
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