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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4256442" data-attributes="member: 710"><p>Either you have fun with it, or you don't. Why is it important if it would be "role playing" or not? </p><p>Well, actually I understand your concern. I used to be (and might still be) running in the same trap. </p><p>"Hmm, my group is a little low on role-playing and immersive story-telling. But damn, do I look forward to every Saturday evening I get to play! But what if there is more, and I am missing it?"</p><p>Maybe the truth is, there isn't "more" fun. Just different fun. If you don't have fun, don't bother. If you have fun, do it.</p><p></p><p>4E (according to marketing, designers etc.) seems to be the "Fun Edition". </p><p>"Narrative, Simulation, Gamist, Role-Playing, Roll-playing, Board gaming, Video gaming, Railroading, Sandbox, Verisimilitude, Butt-Kicking, Acting, we don't care about those distinctions - the game is there to provide fun, and we tried to take all the elements that work best for that." It might not work for everyone, but don't dismiss is if you haven't tried it. (Off course, don't feel forced to try it, either. You can't be forced to have fun!)</p><p></p><p>We'll see how well that works. But I think I'll stop believing that it's important how I have fun with my role-playing games. The important thing is that I'll have fun at all. Only if I don't have fun I should play something different, or read a book, or watch a movie, or, dunno, find a girl, hang out with friends, whatever else could be fun...</p><p></p><p>[/RANT]</p><p></p><p>I think I have filled my "fun"-word-quota for this year, but I had to say this.</p><p></p><p>EDIT: Nah, I didn't. FUN fun fUn Fun fuN FUn FuN fUN</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4256442, member: 710"] Either you have fun with it, or you don't. Why is it important if it would be "role playing" or not? Well, actually I understand your concern. I used to be (and might still be) running in the same trap. "Hmm, my group is a little low on role-playing and immersive story-telling. But damn, do I look forward to every Saturday evening I get to play! But what if there is more, and I am missing it?" Maybe the truth is, there isn't "more" fun. Just different fun. If you don't have fun, don't bother. If you have fun, do it. 4E (according to marketing, designers etc.) seems to be the "Fun Edition". "Narrative, Simulation, Gamist, Role-Playing, Roll-playing, Board gaming, Video gaming, Railroading, Sandbox, Verisimilitude, Butt-Kicking, Acting, we don't care about those distinctions - the game is there to provide fun, and we tried to take all the elements that work best for that." It might not work for everyone, but don't dismiss is if you haven't tried it. (Off course, don't feel forced to try it, either. You can't be forced to have fun!) We'll see how well that works. But I think I'll stop believing that it's important how I have fun with my role-playing games. The important thing is that I'll have fun at all. Only if I don't have fun I should play something different, or read a book, or watch a movie, or, dunno, find a girl, hang out with friends, whatever else could be fun... [/RANT] I think I have filled my "fun"-word-quota for this year, but I had to say this. EDIT: Nah, I didn't. FUN fun fUn Fun fuN FUn FuN fUN [/QUOTE]
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