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<blockquote data-quote="BlackMoria" data-source="post: 4257677" data-attributes="member: 424"><p>Goonalan:</p><p></p><p>Sounds like a very interesting group you have. The thing about the character sheets and the reference a few times to adversial goings on between the characters strikes me as odd as there seems to be a sort of rivalry or something going on between the players. But I digress.</p><p></p><p>I will try to help. As I understand it, the concern is time to run combat.</p><p></p><p>Some idea.</p><p></p><p>Determining distance - I hate square / hex counting. I assume you are using the battle maps with the module and are using a battle map or title set. Those are usually 1" squares for the grid. Stop the madness of counting squares by using a sewing measuring tape made of cloth or flexible plastic with 1" marks or 25 mm major markings. Or use thin white cord and mark off on the cord 1" increments (colored markers work great) and use different colors for the most commonly used distance - 5 inch, 6 inch (movement ranges) and 10 inches (most common ranged attack distance). Now, just stretch the cord and move the mini/token to the selected distance on the cord. Takes about three seconds to do. Instant time saver!</p><p></p><p>Rules - it is going to be slow if everyone is still unfamilar with the rules or their characters. Insist that everyone read the quick play rules, read their character sheets several time and understand their powers and feats, and ask questions before the session. If time allows and this is a new group on Sunday, actually run a sample combat prior to the session so that everyone get a feel for it, can ask their questions and resolve any issues that may come up in the actual play session.</p><p></p><p>I will post more suggestions later.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 4257677, member: 424"] Goonalan: Sounds like a very interesting group you have. The thing about the character sheets and the reference a few times to adversial goings on between the characters strikes me as odd as there seems to be a sort of rivalry or something going on between the players. But I digress. I will try to help. As I understand it, the concern is time to run combat. Some idea. Determining distance - I hate square / hex counting. I assume you are using the battle maps with the module and are using a battle map or title set. Those are usually 1" squares for the grid. Stop the madness of counting squares by using a sewing measuring tape made of cloth or flexible plastic with 1" marks or 25 mm major markings. Or use thin white cord and mark off on the cord 1" increments (colored markers work great) and use different colors for the most commonly used distance - 5 inch, 6 inch (movement ranges) and 10 inches (most common ranged attack distance). Now, just stretch the cord and move the mini/token to the selected distance on the cord. Takes about three seconds to do. Instant time saver! Rules - it is going to be slow if everyone is still unfamilar with the rules or their characters. Insist that everyone read the quick play rules, read their character sheets several time and understand their powers and feats, and ask questions before the session. If time allows and this is a new group on Sunday, actually run a sample combat prior to the session so that everyone get a feel for it, can ask their questions and resolve any issues that may come up in the actual play session. I will post more suggestions later. [/QUOTE]
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