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KotS Total-Party-Kill!!
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<blockquote data-quote="Shun" data-source="post: 4270050" data-attributes="member: 68049"><p>Not bad, I might use that. </p><p></p><p>About the Irontooth confrontation: </p><p></p><p>They wanted their own characters so I let them pick races and classes and then helped them with powers, etc. We have a Human Rogue, Elf Ranger, Eladrin Wizard, and Dwarf Cleric. </p><p></p><p>I also ignored some combat rules for various reasons. For me, the beauty of D&D has always been the ability to pick and choose rules. </p><p></p><p>They went through all 3 hooks, got most of the XP and went into the encounter at 2nd level. Actually the additional benefits from 2nd level aren't that significant but the HP's help. </p><p></p><p>They played it smart, had the rogue and ranger take out a lot of the outer foes using stealth and surprise attacks, then the wizard and cleric jumped in and mopped up. Being kids, they used all of their daily powers though so they decided to rest before going on. </p><p></p><p>They cleaned up the bodies and hid in the woods. During the 6 hour rest, a few kobolds naturally came out and were promptly dispatched without much fuss. Then after the rest the party used stealth and perception to scope out the first 6-8 squares of the lair, undetected. </p><p></p><p>The wizard teleported into the middle of the remaining minions and used scorching burst. Bye bye minions and the collateral damage was worth it. The party ran in and destroyed most of the other heavies before round 3 ended (I think 1 dragonshield was left). Irontooth was tough but he got smacked by an Acid Arrow early on and didn't make his saves so the ongoing damage helped a lot. </p><p></p><p>The dwarf went straight after the wyrmpriest and won, but took a lot of damage. He went down when the dragonshields ganged up on him. </p><p></p><p>But in the end the party won. Most had just a few HP though so it was exciting. </p><p></p><p>If I had played all of the rules by the book the party most certainly would have lost. But that's not much fun, is it?</p></blockquote><p></p>
[QUOTE="Shun, post: 4270050, member: 68049"] Not bad, I might use that. About the Irontooth confrontation: They wanted their own characters so I let them pick races and classes and then helped them with powers, etc. We have a Human Rogue, Elf Ranger, Eladrin Wizard, and Dwarf Cleric. I also ignored some combat rules for various reasons. For me, the beauty of D&D has always been the ability to pick and choose rules. They went through all 3 hooks, got most of the XP and went into the encounter at 2nd level. Actually the additional benefits from 2nd level aren't that significant but the HP's help. They played it smart, had the rogue and ranger take out a lot of the outer foes using stealth and surprise attacks, then the wizard and cleric jumped in and mopped up. Being kids, they used all of their daily powers though so they decided to rest before going on. They cleaned up the bodies and hid in the woods. During the 6 hour rest, a few kobolds naturally came out and were promptly dispatched without much fuss. Then after the rest the party used stealth and perception to scope out the first 6-8 squares of the lair, undetected. The wizard teleported into the middle of the remaining minions and used scorching burst. Bye bye minions and the collateral damage was worth it. The party ran in and destroyed most of the other heavies before round 3 ended (I think 1 dragonshield was left). Irontooth was tough but he got smacked by an Acid Arrow early on and didn't make his saves so the ongoing damage helped a lot. The dwarf went straight after the wyrmpriest and won, but took a lot of damage. He went down when the dragonshields ganged up on him. But in the end the party won. Most had just a few HP though so it was exciting. If I had played all of the rules by the book the party most certainly would have lost. But that's not much fun, is it? [/QUOTE]
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