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<blockquote data-quote="Elexan" data-source="post: 4361394" data-attributes="member: 72233"><p><strong>Irontooth Bites it</strong></p><p></p><p>So I DM'd this encounter last night for the first time, and I have to say that my group gave a picture perfect example of how to deal with it. Granted at the end of the fight (and the night I might add) the paladin and the warlord were down, but let's face it, a group of 5 lvl 1's vs a level 6 encounter, that's pretty darn good. The group consists of a dragonborn paladin (2 handed weapon), dragonborn warlord (Inspiring), Halfling Warlock(Fey pact, rogue multi), Human Wizard (Orb of Imposition) and an Elven Ranger (Ranged style). The Rogue and the Warlock stealthed into the cave through the waterfall and set up positions. The other three stood behind the roaring sheet of water until their first round of combat. By the time the first full round was over, there were only 2 of the skirmishers up and one minion of the first wave. The second wave hit like a ton of bricks, the dps played keep away with irontooth (warlock fey daily kept him moving 1 square a turn, and wizard kept him slowed most turns), while they concentrated fire on the wyrmpriest and then the dragonshields whom were held up behind the wall of dragonborn flesh. Bloodied but victorious I told them that they had just defeated the dreaded Irontooth encounter (they had heard the name, but nothing more than that it was a TPK in the making), and then had to dash their hopes when they asked if they had leveled (nope, still level 1 nubs). Overall I was pleased with their tactics, especially given that they did not roll exceptionally well after the second wave hit, but then, such is life.</p><p>All of that being said, and I have a real appriciation for the new combat rules in 4e, and, as I told my players on the way to food, that was the sickest encounter I think I have ever run. TPK or not, it scared the pants off of them and me.</p></blockquote><p></p>
[QUOTE="Elexan, post: 4361394, member: 72233"] [b]Irontooth Bites it[/b] So I DM'd this encounter last night for the first time, and I have to say that my group gave a picture perfect example of how to deal with it. Granted at the end of the fight (and the night I might add) the paladin and the warlord were down, but let's face it, a group of 5 lvl 1's vs a level 6 encounter, that's pretty darn good. The group consists of a dragonborn paladin (2 handed weapon), dragonborn warlord (Inspiring), Halfling Warlock(Fey pact, rogue multi), Human Wizard (Orb of Imposition) and an Elven Ranger (Ranged style). The Rogue and the Warlock stealthed into the cave through the waterfall and set up positions. The other three stood behind the roaring sheet of water until their first round of combat. By the time the first full round was over, there were only 2 of the skirmishers up and one minion of the first wave. The second wave hit like a ton of bricks, the dps played keep away with irontooth (warlock fey daily kept him moving 1 square a turn, and wizard kept him slowed most turns), while they concentrated fire on the wyrmpriest and then the dragonshields whom were held up behind the wall of dragonborn flesh. Bloodied but victorious I told them that they had just defeated the dreaded Irontooth encounter (they had heard the name, but nothing more than that it was a TPK in the making), and then had to dash their hopes when they asked if they had leveled (nope, still level 1 nubs). Overall I was pleased with their tactics, especially given that they did not roll exceptionally well after the second wave hit, but then, such is life. All of that being said, and I have a real appriciation for the new combat rules in 4e, and, as I told my players on the way to food, that was the sickest encounter I think I have ever run. TPK or not, it scared the pants off of them and me. [/QUOTE]
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