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KotS treasure
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<blockquote data-quote="Nail" data-source="post: 4503257" data-attributes="member: 224"><p>If you think about it, this really throws a wrench in the "Treasure Parcels" concept.</p><p></p><p>For example, it's a D&D staple that some of the goodies you find are actually long-lost items, hidden long ago by the original occupants of the now ruined "whatever". These goodies are well-hidden - that's the point, really - so some parties (many partys?) might not find them. </p><p></p><p>...and if that's the case, the PCs get less treasure than they are 'supposed" to. In 1e and 2e, that was part and parcel of the game. If you missed stuff, tough luck! But now that treasure is keyed and balanced to PC levels, it's now <u>required</u> for DMs to re-balance the treasure if the PCs don't have enough.</p><p></p><p>Put more bluntly:</p><p><span style="color: Yellow"><span style="font-size: 15px">"PCs, don't worry! If you'd like, forget searching for secret doors, and ignore any obviously dangerous parts of the dungeon! Only go where you'd like to go, and where the gettin' looks easy because - surprise! - the DM <strong><u>must</u></strong> give you one treasure parcel over the next several encounters. Don't go looking for treasure, because it will come looking for you!"</span></span></p><p></p><p>...and if the DM is following the DMG, he'll ask you for what items you want, and then <u>give</u> them to you.</p></blockquote><p></p>
[QUOTE="Nail, post: 4503257, member: 224"] If you think about it, this really throws a wrench in the "Treasure Parcels" concept. For example, it's a D&D staple that some of the goodies you find are actually long-lost items, hidden long ago by the original occupants of the now ruined "whatever". These goodies are well-hidden - that's the point, really - so some parties (many partys?) might not find them. ...and if that's the case, the PCs get less treasure than they are 'supposed" to. In 1e and 2e, that was part and parcel of the game. If you missed stuff, tough luck! But now that treasure is keyed and balanced to PC levels, it's now [u]required[/u] for DMs to re-balance the treasure if the PCs don't have enough. Put more bluntly: [COLOR="Yellow"][SIZE="4"]"PCs, don't worry! If you'd like, forget searching for secret doors, and ignore any obviously dangerous parts of the dungeon! Only go where you'd like to go, and where the gettin' looks easy because - surprise! - the DM [B][u]must[/u][/B] give you one treasure parcel over the next several encounters. Don't go looking for treasure, because it will come looking for you!"[/SIZE][/COLOR] ...and if the DM is following the DMG, he'll ask you for what items you want, and then [U]give[/U] them to you. [/QUOTE]
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