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KotS with 4 PCs
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<blockquote data-quote="TacoSupreme" data-source="post: 4236380" data-attributes="member: 60229"><p>I had a TPK in a 4 player group that did not use the mage, that I ran yesterday, details in the spoiler.</p><p></p><p>[sblock]For the first fight I removed a Dragonshield Kobold, they could have taken this fight fine with no changes. Still it is an entry to D&D combat, since they will get an extended rest before the next fight they can safely use dailys and learn all their abilities.</p><p></p><p>In the road ambush I removed 1 Dragonshield Kobold. They wasted a daily or two, but had no real problems.</p><p></p><p>Outside the kobold lair I removed 4 minions, they took some damage here but managed to get through. The slinger easily escaped to warn the rest after his friends died.</p><p></p><p>In the cave I removed 1 skirmisher and 6 minions as they were pretty beat up. In the opening rounds the skirmishers and minions did a lot of damage with mob attack/combat advantage. They got thinned out just in time for the dragonshield, wyrmpriest and irontooth to show up. Irontooth was really brutal and they were already low on surges from the first few fights of the day. The defenders totally ran out of surges but it was perfectly timed with them running out of abilities that let them use surges too. I'd be careful with this fight, it is very brutal. And is a whole class more difficult than anything they had fought yet. Maybe remove the wyrmpriest too and they might have killed a few more kobolds. I can't imagine them winning it though.[/sblock]</p></blockquote><p></p>
[QUOTE="TacoSupreme, post: 4236380, member: 60229"] I had a TPK in a 4 player group that did not use the mage, that I ran yesterday, details in the spoiler. [sblock]For the first fight I removed a Dragonshield Kobold, they could have taken this fight fine with no changes. Still it is an entry to D&D combat, since they will get an extended rest before the next fight they can safely use dailys and learn all their abilities. In the road ambush I removed 1 Dragonshield Kobold. They wasted a daily or two, but had no real problems. Outside the kobold lair I removed 4 minions, they took some damage here but managed to get through. The slinger easily escaped to warn the rest after his friends died. In the cave I removed 1 skirmisher and 6 minions as they were pretty beat up. In the opening rounds the skirmishers and minions did a lot of damage with mob attack/combat advantage. They got thinned out just in time for the dragonshield, wyrmpriest and irontooth to show up. Irontooth was really brutal and they were already low on surges from the first few fights of the day. The defenders totally ran out of surges but it was perfectly timed with them running out of abilities that let them use surges too. I'd be careful with this fight, it is very brutal. And is a whole class more difficult than anything they had fought yet. Maybe remove the wyrmpriest too and they might have killed a few more kobolds. I can't imagine them winning it though.[/sblock] [/QUOTE]
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