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General Tabletop Discussion
*Pathfinder & Starfinder
KotS: Would this adhoc encounter be too much?
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<blockquote data-quote="Shabe" data-source="post: 4447742" data-attributes="member: 66108"><p>I threw the two graveyard encounters at my players (6 of them) after they came back from the keep and they were serverly depleted. I took out around 8 zombie rotters though. The players dealt with it easily.</p><p> </p><p>I'd seriously not send the encounters after them, have a patrol of undead come up from the bottom of the castle as kalarel has just completed part of the ritual and opened up a small hole (enough for weak undead to come through) if you want have the hobgoblins take a small patrol up and smoke the PCs out. </p><p>If its been 3 days and they were told they were in a hurry then when they go back to town have the gates being a bit battered after the undead attack and some of the villagers having been kidnapped (for sacrifices to keep the ritual going, still a chance to rescue them though).</p><p> </p><p>Or theres always the suggestion that the keep is haunted by the power that drove keegan mad and it starts driving the adventurers mad, maybe have it effect splug he starts advancing on the person who is on watch with a glazed look in his eyes and dagger drawn uttering the following words in a monotonous tone "orcus shall have your souls" splug seems to half snap out of it squealing "no no, get out of my head!", skill challenge to start exorsising splug, knowledge religion medium, diplomany hard, strength medium to restrain him (1 success only), perhaps stealth to sneak up on him etc,if the players choose to start killing him have 3 attacks kill him / knock him out and award xp for a level one skill challenge but if they get him to snap out of it award a level 3 or 4.</p></blockquote><p></p>
[QUOTE="Shabe, post: 4447742, member: 66108"] I threw the two graveyard encounters at my players (6 of them) after they came back from the keep and they were serverly depleted. I took out around 8 zombie rotters though. The players dealt with it easily. I'd seriously not send the encounters after them, have a patrol of undead come up from the bottom of the castle as kalarel has just completed part of the ritual and opened up a small hole (enough for weak undead to come through) if you want have the hobgoblins take a small patrol up and smoke the PCs out. If its been 3 days and they were told they were in a hurry then when they go back to town have the gates being a bit battered after the undead attack and some of the villagers having been kidnapped (for sacrifices to keep the ritual going, still a chance to rescue them though). Or theres always the suggestion that the keep is haunted by the power that drove keegan mad and it starts driving the adventurers mad, maybe have it effect splug he starts advancing on the person who is on watch with a glazed look in his eyes and dagger drawn uttering the following words in a monotonous tone "orcus shall have your souls" splug seems to half snap out of it squealing "no no, get out of my head!", skill challenge to start exorsising splug, knowledge religion medium, diplomany hard, strength medium to restrain him (1 success only), perhaps stealth to sneak up on him etc,if the players choose to start killing him have 3 attacks kill him / knock him out and award xp for a level one skill challenge but if they get him to snap out of it award a level 3 or 4. [/QUOTE]
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KotS: Would this adhoc encounter be too much?
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