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General Tabletop Discussion
*Pathfinder & Starfinder
KotS: Would this adhoc encounter be too much?
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<blockquote data-quote="Sigdel" data-source="post: 4447783" data-attributes="member: 19261"><p>Area 4 only has two doors out of the area: the secret door and the western door that attaches to area 2. The PC's disabled the secret door and then sneaked back to area 2 and locked the door to A4. Trapping the goblins. the logic used was that without a leader, certain goblins would try and take over, thus creating infighting amongst them. By the time a gob did become the leader, they would have whittled their number down significantly. And yes, the PC's did clear out all the goblins from areas 1-3 before they did this.</p><p></p><p></p><p></p><p>But their is no reason that I could see that would state that the doors would have no locks at all. This was a former military outpost, no reason to not have locks.</p><p></p><p>It's not so much as I have a problem frequent resting, it's more that I need for them to understand that resting at the wrong time could have dire consequences. Plus I think they are still too into the mindset of, "I'm out of dailies! We need to rest!" </p><p></p><p>I think that I will use Ninaran like this. Once the PC's kill Kalarel and return to town they find that Ninaran killed some people, raised some dead, hooked with Maw and his group and then split. When Kalarel died Maw became free willed. Ninaran And Maw decided that anybody who could take out big-K would more than likely kill them as well. So they leave the area and bide their time until they can either A) Attack the PC's when they least expect it, or B) Seek the componats to bring back Kalarel as a big nasty undead thingy and then kill the PC's.</p></blockquote><p></p>
[QUOTE="Sigdel, post: 4447783, member: 19261"] Area 4 only has two doors out of the area: the secret door and the western door that attaches to area 2. The PC's disabled the secret door and then sneaked back to area 2 and locked the door to A4. Trapping the goblins. the logic used was that without a leader, certain goblins would try and take over, thus creating infighting amongst them. By the time a gob did become the leader, they would have whittled their number down significantly. And yes, the PC's did clear out all the goblins from areas 1-3 before they did this. But their is no reason that I could see that would state that the doors would have no locks at all. This was a former military outpost, no reason to not have locks. It's not so much as I have a problem frequent resting, it's more that I need for them to understand that resting at the wrong time could have dire consequences. Plus I think they are still too into the mindset of, "I'm out of dailies! We need to rest!" I think that I will use Ninaran like this. Once the PC's kill Kalarel and return to town they find that Ninaran killed some people, raised some dead, hooked with Maw and his group and then split. When Kalarel died Maw became free willed. Ninaran And Maw decided that anybody who could take out big-K would more than likely kill them as well. So they leave the area and bide their time until they can either A) Attack the PC's when they least expect it, or B) Seek the componats to bring back Kalarel as a big nasty undead thingy and then kill the PC's. [/QUOTE]
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KotS: Would this adhoc encounter be too much?
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