Vempyre
Explorer
I just realised that :
doesn't the Incite Faith ability (which give 5 temp HP to all kobolds in it's area of effect) technicaly break the minion's rules by putting them at 6hp?
The minions suddenly become much harder to keep track of, as there is now a very distinct possibility they won't die in a single hit anymore especially vs 1st lvl players.
Edit : which defeats the minion concept.
doesn't the Incite Faith ability (which give 5 temp HP to all kobolds in it's area of effect) technicaly break the minion's rules by putting them at 6hp?
The minions suddenly become much harder to keep track of, as there is now a very distinct possibility they won't die in a single hit anymore especially vs 1st lvl players.
Edit : which defeats the minion concept.