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Koukonsögur - Saga of the Trollfed Aerie - Characters
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<blockquote data-quote="Walking Dad" data-source="post: 5670973" data-attributes="member: 59043"><p>Daigon, Son of Dragons and Samurai</p><p></p><p>A strong fighter that beliefs that strict order and power are the only way to battle the current situation (unaligned). More samurai than viking themed. Willing to help others to show that he has the might and right for leadership.</p><p></p><p>[sblock=Character Sheet]Daigon, level 1</p><p>Dragonborn, Paladin (Blackguard)</p><p>Vice: Domination</p><p>Dragonborn Power Selection: Dragon Breath</p><p>Background: Birthplace Forest (+2 to Perception)</p><p>Theme: Guardian</p><p> </p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 14, Dex 13, Int 8, Wis 10, Cha 16.</p><p> </p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 13, Int 8, Wis 10, Cha 14.</p><p> </p><p> </p><p>AC: 19 Fort: 15 Reflex: 14 Will: 14</p><p>HP: 29 Surges: 12 Surge Value: 7</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +7, Bluff +8, Endurance +5, Intimidate +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics -1, Arcana -1, Diplomacy +3, Dungeoneering +0, Heal +0, History +1, Insight +0, Nature +0, Perception +2, Religion -1, Stealth -1, Streetwise +3, Thievery -1</p><p> </p><p> </p><p>FEATS</p><p>Level 1: Heavy Blade Expertise</p><p></p><p>[sblock=Features]</p><p>Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.</p><p></p><p>Spirit of Domination: Once per round while you have temporary hit points, you can take a free action to deal 3 damage to yourself right before making an attack roll against a target. You then gain a +3 bonus to the damage roll against the target.</p><p></p><p>Dark Menace: Deal +3 damage with weapon attack when you have CA.</p><p>[/sblock]</p><p></p><p></p><p>POWERS</p><p>Vice at-will 1: Dominator's Strike</p><p>Paladin At-will 1: Vengeance Strike</p><p>Racial Power: Dragonbreath</p><p>Guardian Encounter: Guardian's Counter</p><p>Paladin encounter 1: Dread Smite</p><p>Paladin Utility 1: Shroud of Shadow</p><p></p><p>[sblock=Power Details]</p><p><span style="color: Lime">Dominator's Strike</span></p><p>At-Will: Divine , Shadow, Weapon</p><p>Standard Action - Melee weapon</p><p>Target: One creature</p><p>Attack: +8 vs. AC</p><p>Hit : 1d8 + 4 damage. You gain 3 temporary hit points.</p><p></p><p><span style="color: Lime">Vengeance Strike</span></p><p>At-Will: Divine , Shadow, Weapon</p><p>Standard Action - Melee weapon</p><p>Target: One creature</p><p>Attack: +8 vs. AC</p><p>Hit : 1d8 + 4 damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).</p><p></p><p><span style="color: Red">Dragon Breath</span></p><p>Encounter: Acid</p><p>Minor Action - Close blast 3</p><p>Targets: All creatures in area</p><p>Attack: + 6 vs. Reflex</p><p>Hit: 1d6 + 2 modifier acid damage.</p><p></p><p><span style="color: Red">Guardian's Counter</span></p><p>Encounter: Martial</p><p>Immediate Interrupt - Close burst 2</p><p>Trigger: An ally within 2 squares of you is attacked and you are not included in the attack.</p><p>Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker.</p><p></p><p><span style="color: Red">Dread Smite</span></p><p>Encounter: Cold, Divine, Necrotic, Shadow</p><p>Free Action - Personal</p><p>Trigger: You target an enemy with an at -will weapon attack power.</p><p>Effect: The target takes 5 cold and necrotic damage. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).</p><p><span style="color: Red"></span></p><p><span style="color: Red">Shroud of Shadow</span></p><p>Encounter: Shadow</p><p>Minor Action - Personal</p><p>Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.</p><p></p><p>[/sblock]</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Heavy Shield, Longsword, Scale Armor[/sblock]</p><p></p><p>[sblock=Background]</p><p>Daigon was raised away from other people, knowing only his mother, a kind intelligent and beautiful human. He wondered why he was so different from her and she told him about his father, one of the legendary dragons from a far away place, so different from the local linnorms and bearded dragons.</p><p></p><p>Traveling mercenaries found their home, killing his mother and worse. He could only hide beneath the floor and keep silent, as he had to promise her.</p><p></p><p>It changed him. He traveled and began to study the way of the sword and the art of war, realizing that only strong leadership can save the people from falling back to barbarism.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5670973, member: 59043"] Daigon, Son of Dragons and Samurai A strong fighter that beliefs that strict order and power are the only way to battle the current situation (unaligned). More samurai than viking themed. Willing to help others to show that he has the might and right for leadership. [sblock=Character Sheet]Daigon, level 1 Dragonborn, Paladin (Blackguard) Vice: Domination Dragonborn Power Selection: Dragon Breath Background: Birthplace Forest (+2 to Perception) Theme: Guardian FINAL ABILITY SCORES Str 18, Con 14, Dex 13, Int 8, Wis 10, Cha 16. STARTING ABILITY SCORES Str 16, Con 14, Dex 13, Int 8, Wis 10, Cha 14. AC: 19 Fort: 15 Reflex: 14 Will: 14 HP: 29 Surges: 12 Surge Value: 7 TRAINED SKILLS Athletics +7, Bluff +8, Endurance +5, Intimidate +10 UNTRAINED SKILLS Acrobatics -1, Arcana -1, Diplomacy +3, Dungeoneering +0, Heal +0, History +1, Insight +0, Nature +0, Perception +2, Religion -1, Stealth -1, Streetwise +3, Thievery -1 FEATS Level 1: Heavy Blade Expertise [sblock=Features] Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Spirit of Domination: Once per round while you have temporary hit points, you can take a free action to deal 3 damage to yourself right before making an attack roll against a target. You then gain a +3 bonus to the damage roll against the target. Dark Menace: Deal +3 damage with weapon attack when you have CA. [/sblock] POWERS Vice at-will 1: Dominator's Strike Paladin At-will 1: Vengeance Strike Racial Power: Dragonbreath Guardian Encounter: Guardian's Counter Paladin encounter 1: Dread Smite Paladin Utility 1: Shroud of Shadow [sblock=Power Details] [COLOR=Lime]Dominator's Strike[/COLOR] At-Will: Divine , Shadow, Weapon Standard Action - Melee weapon Target: One creature Attack: +8 vs. AC Hit : 1d8 + 4 damage. You gain 3 temporary hit points. [COLOR=Lime]Vengeance Strike[/COLOR] At-Will: Divine , Shadow, Weapon Standard Action - Melee weapon Target: One creature Attack: +8 vs. AC Hit : 1d8 + 4 damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8). [COLOR=Red]Dragon Breath[/COLOR] Encounter: Acid Minor Action - Close blast 3 Targets: All creatures in area Attack: + 6 vs. Reflex Hit: 1d6 + 2 modifier acid damage. [COLOR=Red]Guardian's Counter[/COLOR] Encounter: Martial Immediate Interrupt - Close burst 2 Trigger: An ally within 2 squares of you is attacked and you are not included in the attack. Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. [COLOR=Red]Dread Smite[/COLOR] Encounter: Cold, Divine, Necrotic, Shadow Free Action - Personal Trigger: You target an enemy with an at -will weapon attack power. Effect: The target takes 5 cold and necrotic damage. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends). [COLOR=Red] Shroud of Shadow[/COLOR] Encounter: Shadow Minor Action - Personal Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points. [/sblock] ITEMS Adventurer's Kit, Heavy Shield, Longsword, Scale Armor[/sblock] [sblock=Background] Daigon was raised away from other people, knowing only his mother, a kind intelligent and beautiful human. He wondered why he was so different from her and she told him about his father, one of the legendary dragons from a far away place, so different from the local linnorms and bearded dragons. Traveling mercenaries found their home, killing his mother and worse. He could only hide beneath the floor and keep silent, as he had to promise her. It changed him. He traveled and began to study the way of the sword and the art of war, realizing that only strong leadership can save the people from falling back to barbarism. [/sblock] [/QUOTE]
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