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Koukonsögur - Saga of the Trollfed Aerie - Characters
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<blockquote data-quote="Pentius" data-source="post: 5670983" data-attributes="member: 6676736"><p>[sblock=Character sheet]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Satoshi Okudaira </p><p>Level 1 Deva Invoker</p><p>Divine Covenant Option: [sblock=Covenant of Malediction]Channel Divinity: You gain the Channel Divinity power maledictor’s doom.</p><p></p><p>Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you can push one target hit by the power 1 square after the power’s effect is resolved.[/sblock]</p><p>Touched by an Angel (Perception class skill)</p><p>Theme: Seer</p><p>Languages: Common, Elven, Draconic</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 8, CON 13, DEX 11, INT 18, WIS 18, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 8, CON 13, DEX 11, INT 16, WIS 16, CHA 10</p><p> </p><p>Initiative: +6</p><p>AC: 17 </p><p>Fort: 12 </p><p>Ref: 15 </p><p>Will: 15</p><p>HP: 23 </p><p>Surges: 7 </p><p>Surge Value: 5</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +9, History +11, Perception +9, Religion +11</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics –1, Athletics –2, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, Insight +4, Intimidate +0, Nature +4, Stealth –1, Streetwise +0, Thievery –1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Seer Utility: [sblock=Cast Fortune]Encounter Arcane</p><p>Standard Action Ranged 5</p><p>Target: One ally</p><p>Effect: Roll a d20 three times when you use this power, and note the results, in order. These results replace, in order, the next three d20 rolls the target makes for any of the following types of rolls: attack rolls, saving throws, and skill checks. At the DM’s discretion, trivial rolls and rolls that the target makes in nondangerous or nonstressful situations can’t be replaced by your recorded results. When all three results have been used or when you next take an extended rest, the effect ends. The target doesn’t know if his or her fortune is good or bad unless you tell the target.</p><p>Special: Once anyone has used this power on an ally, that ally cannot be targeted by the power again until after he or she finishes an extended rest.</p><p>[/sblock]</p><p>Deva Racial Power: [sblock=Memory of a Thousand Lifetimes]Encounter</p><p>No Action Personal</p><p>Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result</p><p>Effect: You add 1d6 to the triggering roll.[/sblock]</p><p>Invoker Feature: [sblock=Rebuke Undead]Encounter (Special) Divine, Implement, Radiant</p><p>Standard Action Close blast 5</p><p>Channel Divinity: You can use only one channel divinity power per encounter.</p><p>Target: Each undead creature in the blast</p><p>Attack: +4 vs. Will</p><p>Hit: 1d10 + 4 radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.</p><p>Level 5: 2d10 + radiant damage.</p><p>Level 11: 3d10 + radiant damage.</p><p>Level 15: 4d10 + radiant damage.</p><p>Level 21: 5d10 + radiant damage.</p><p>Level 25: 6d10 + radiant damage.</p><p>Miss: Half damage.[/sblock]</p><p>Invoker Feature: [sblock=Maledictor's Doom]Encounter Divine, Fear</p><p>Minor Action Close blast 5</p><p>Channel Divinity: You can use only one channel divinity power per encounter</p><p>Target: Each enemy in the blast</p><p>Effect: Each target takes a -1 penalty to attack rolls and saving throws until the end of your next turn. In addition, whenever the target is hit by a fear attack before the end of your next turn, you push the target 1 square as a free action.[/sblock]</p><p></p><p>Invoker Attack 1: [sblock=Hand of Radiance]At-Will Divine, Implement, Radiant</p><p>Standard Action Ranged 10</p><p>Target: One, two, or three creatures</p><p>Level 21: Target an additional creature.</p><p>Attack: +4 vs. Reflex</p><p>Hit: 1d4 + 4 radiant damage.[/sblock]</p><p>Invoker Attack 1: [sblock=Visions of Blood]At-Will Divine, Fear, Implement, Psychic</p><p>Standard Action Close blast 3</p><p>Target: Each creature in the blast</p><p>Attack: +4 vs. Will</p><p>Hit: 1d6 + 4 psychic damage, and the target takes a -1 penalty to all defenses until the start of your next turn.</p><p>Level 21: 2d6 + psychic damage.[/sblock]</p><p>Invoker Attack 1: [sblock=Whispers of Defeat]Encounter Divine, Fear, Implement, Psychic</p><p>Standard Action Close burst 5</p><p>Target: Each enemy in the burst</p><p>Attack: +4 vs. Will</p><p>Hit: Until the end of your next turn, the target takes a -2 penalty to attack rolls, and whenever the target misses with an attack, it takes 5 psychic damage.</p><p> Covenant of Malediction: Add 4 to the psychic damage.[/sblock]</p><p>Invoker Attack 1: [sblock=Silent Malediction]Daily Divine, Implement, Thunder</p><p>Standard Action Close blast 3</p><p>Target: Each creature in the blast</p><p>Attack: +4 vs. Fortitude</p><p>Hit: 2d6 + 4 thunder damage, and the target is stunned (save ends).</p><p>Miss: Half damage, and the target is dazed until the end of your next turn.</p><p>Effect: You are dazed until the end of your next turn.[/sblock]</p><p> </p><p>FEATS</p><p>Level 1: Ritual Caster</p><p>Level 1: [sblock=Battle Intuition]Prerequisite: Deva</p><p>Benefit: You can use your Wisdom modifier in place of your Dexterity modifier to determine your initiative bonus. Additionally, you gain a +2 feat bonus to initiative checks.[/sblock]</p><p> </p><p>ITEMS</p><p>Ritual Book</p><p>Staff Implement x1</p><p>Hide Armor x1</p><p>Adventurer's Kit</p><p>Residuum (20)</p><p></p><p>GOLD</p><p>30gp</p><p></p><p>RITUALS</p><p>Hand of Fate</p><p>Comrades' Succor</p><p>====== End ======</p><p>[/sblock]</p><p>[sblock=Character Info]</p><p></p><p><strong><u>Birth and Parentage:</u></strong></p><p>In the Trollfed Aerie, there exists a small, yet determined sub-culture known as the Runners. These are individuals who, for whatever reason, seek to defy Kamidottr, and cross the Great Twilit Bridge. Some believe the devastation on the other side must have been recovered from after all these years. Some believe that even a ravaged land is better than a cursed and ravaged one. Some simply wish to rage against the curse and its avatar. </p><p></p><p>Ryujin Okudaira was one of the best. He was rumored to have made dozens of successful crossings, though there is no evidence to support such boastful claims. Ryujin tempted Kamidottr for the chance to find something great on the other side of the Bridge, and he made his last attempt shortly after learning that his wife, Kamiko, was with child. Months of planning and preparation went into it, and the venture was a spectacular failure. The mighty Troll rose up, and decimated Ryujin's Runners. </p><p></p><p>The news reached Kamiko in the final days of her pregnancy, and she went to the sacred garden to pray to the spirits for guidance. However, the stress and grief of the news threw her pregnant body for a loop, and she went into labor within hours of hearing it. The labor was long and hard, lasting far into the night. When the baby came out, he wasn't breathing. Kamiko, exhausted from a long labor, and facing the prospect of losing husband and child in one day, began to weep openly. The Moon Goddess, Siracca, happened to witness the event, and as a mother herself, she could not sit idly by. The Moon Kami placed a spark inside the child, a tiny sliver of her own divinity, and breathed life into him. The child's skin turned to a deep midnight blue, he gasped in his first breath, and started to cry. Kamiko named him Satoshi.</p><p></p><p></p><p><strong><u>Early Life, Childhood to Present Day:</u></strong></p><p></p><p>Satoshi grew up in Fryjjarwa, in a longhouse he and his mother shared between several other families. By the time Satoshi had grown big enough to walk, his Deva features had fully settled. Deep blue skin, with strange markings running along it, the same color as his hair, both of which were the pale silver of a full moon. From his connection with the divine, the boy was subject to prophetic visions from an early age. Neither of these led to popularity among the local children. As a result, Satoshi spent most of his time in one of two places. </p><p></p><p>The first was Tanuki's Folly. Odd looks and a connection to the divine are par for the course with the kami, who tended to view Satoshi as one of their own. They helped the young boy to interpret his visions, and to harness the power of moonlight for his own self defense. The second was Runner's Rest, a longhouse owned privately by a successful merchant, who believed in the Runners' cause, and allowed the house to be used as an informal base of operations. Runners were always glad to meet the son of a legend, and always happy to tell him stories of his father. Satoshi hung on their every word, often transcribing their tales for later. </p><p></p><p>When he was old enough, Satoshi began to do more than record their tales. He joined up with another Runner, Trask Wjeltekamr, and the two began to plan their own Run. Trask had the muscle to get it done, and the charisma to get people to follow him. Satoshi had the brains to plan it, and the wealth of tales to learn from. The two were quite close. The expedition was fueled by youthful invincibility, boundless hope, and a vision Satoshi had during the planning stages, that foretold the Troll's death. But, despite the omen of Kamidottr's death being clear, it was not to happen on that day. Kamidottr hurled the Runners through the air, tore some to pieces, other she simply tossed over the side. Satoshi survived by sheer luck, having been thrownback toward the western side of the bridge, he was fit enough to crawl away from the carnage.</p><p></p><p>Since then, Satoshi has focused on his abilities as a Seer and Scholar. Of particular interest to him is the history and nature of the curse, and the troll.[/sblock]</p><p>[sblock=Wish List]</p><p>I don't know if you use wish lists, Cor, but here is a big list of things that will make me happy, and that is usually a good thing to have.</p><p></p><p>[sblock=Story Stuff/Hooks]</p><p>-Revenge against the Eldritch Troll, Kamidottr!</p><p></p><p>-Satoshi is a bit of a scholar. I'd like to occasionally find lore, and the promise of such is a good way to spur Satoshi to action.</p><p></p><p>-I have this idea where at some point, we befriend Laoric, the Great Stag, and he totally gives us Stag mounts. Bonus points if they're kami-descended stags that are intelligent and can talk.</p><p></p><p>-I'm playing the Seer angle, here. So if you want to throw me some prophetic visions, feel free. I will probably supply minor ones of my own, too.</p><p></p><p>[/sblock]</p><p>[sblock=Item Stuff]</p><p>Fair warning, if you hand me an item that doesn't have a very in-depth or intriguing story element attached, I might make one up. Just sayin'.</p><p></p><p>Implement: Accurate Staff of Ruin(lvl3+, AV)</p><p>Going for Accurate Staff Proficiency at some point.</p><p></p><p>Armor: Darkleaf Hide(lvl4+, PHB)</p><p>In any case, I plan to keep my Int high and stay in Hide.</p><p></p><p>Misc: Curse Eye Tattoo(lvl 8, AV2)</p><p>This one is just cool. Also, save debuffs, yay!</p><p></p><p>Rituals and Residuum: I want 'em! I rarely get involved in a concept that uses Ritual Casting, but this one is and I want to make the most of it. Residuum, One-time use scrolls, Rituals to copy into my book, I want 'em![/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Pentius, post: 5670983, member: 6676736"] [sblock=Character sheet] ====== Created Using Wizards of the Coast D&D Character Builder ====== Satoshi Okudaira Level 1 Deva Invoker Divine Covenant Option: [sblock=Covenant of Malediction]Channel Divinity: You gain the Channel Divinity power maledictor’s doom. Covenant Manifestation: When you use a divine encounter or daily attack power on your turn, you can push one target hit by the power 1 square after the power’s effect is resolved.[/sblock] Touched by an Angel (Perception class skill) Theme: Seer Languages: Common, Elven, Draconic FINAL ABILITY SCORES STR 8, CON 13, DEX 11, INT 18, WIS 18, CHA 10 STARTING ABILITY SCORES STR 8, CON 13, DEX 11, INT 16, WIS 16, CHA 10 Initiative: +6 AC: 17 Fort: 12 Ref: 15 Will: 15 HP: 23 Surges: 7 Surge Value: 5 TRAINED SKILLS Arcana +9, History +11, Perception +9, Religion +11 UNTRAINED SKILLS Acrobatics –1, Athletics –2, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, Insight +4, Intimidate +0, Nature +4, Stealth –1, Streetwise +0, Thievery –1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Seer Utility: [sblock=Cast Fortune]Encounter Arcane Standard Action Ranged 5 Target: One ally Effect: Roll a d20 three times when you use this power, and note the results, in order. These results replace, in order, the next three d20 rolls the target makes for any of the following types of rolls: attack rolls, saving throws, and skill checks. At the DM’s discretion, trivial rolls and rolls that the target makes in nondangerous or nonstressful situations can’t be replaced by your recorded results. When all three results have been used or when you next take an extended rest, the effect ends. The target doesn’t know if his or her fortune is good or bad unless you tell the target. Special: Once anyone has used this power on an ally, that ally cannot be targeted by the power again until after he or she finishes an extended rest. [/sblock] Deva Racial Power: [sblock=Memory of a Thousand Lifetimes]Encounter No Action Personal Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.[/sblock] Invoker Feature: [sblock=Rebuke Undead]Encounter (Special) Divine, Implement, Radiant Standard Action Close blast 5 Channel Divinity: You can use only one channel divinity power per encounter. Target: Each undead creature in the blast Attack: +4 vs. Will Hit: 1d10 + 4 radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + radiant damage. Level 11: 3d10 + radiant damage. Level 15: 4d10 + radiant damage. Level 21: 5d10 + radiant damage. Level 25: 6d10 + radiant damage. Miss: Half damage.[/sblock] Invoker Feature: [sblock=Maledictor's Doom]Encounter Divine, Fear Minor Action Close blast 5 Channel Divinity: You can use only one channel divinity power per encounter Target: Each enemy in the blast Effect: Each target takes a -1 penalty to attack rolls and saving throws until the end of your next turn. In addition, whenever the target is hit by a fear attack before the end of your next turn, you push the target 1 square as a free action.[/sblock] Invoker Attack 1: [sblock=Hand of Radiance]At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One, two, or three creatures Level 21: Target an additional creature. Attack: +4 vs. Reflex Hit: 1d4 + 4 radiant damage.[/sblock] Invoker Attack 1: [sblock=Visions of Blood]At-Will Divine, Fear, Implement, Psychic Standard Action Close blast 3 Target: Each creature in the blast Attack: +4 vs. Will Hit: 1d6 + 4 psychic damage, and the target takes a -1 penalty to all defenses until the start of your next turn. Level 21: 2d6 + psychic damage.[/sblock] Invoker Attack 1: [sblock=Whispers of Defeat]Encounter Divine, Fear, Implement, Psychic Standard Action Close burst 5 Target: Each enemy in the burst Attack: +4 vs. Will Hit: Until the end of your next turn, the target takes a -2 penalty to attack rolls, and whenever the target misses with an attack, it takes 5 psychic damage. Covenant of Malediction: Add 4 to the psychic damage.[/sblock] Invoker Attack 1: [sblock=Silent Malediction]Daily Divine, Implement, Thunder Standard Action Close blast 3 Target: Each creature in the blast Attack: +4 vs. Fortitude Hit: 2d6 + 4 thunder damage, and the target is stunned (save ends). Miss: Half damage, and the target is dazed until the end of your next turn. Effect: You are dazed until the end of your next turn.[/sblock] FEATS Level 1: Ritual Caster Level 1: [sblock=Battle Intuition]Prerequisite: Deva Benefit: You can use your Wisdom modifier in place of your Dexterity modifier to determine your initiative bonus. Additionally, you gain a +2 feat bonus to initiative checks.[/sblock] ITEMS Ritual Book Staff Implement x1 Hide Armor x1 Adventurer's Kit Residuum (20) GOLD 30gp RITUALS Hand of Fate Comrades' Succor ====== End ====== [/sblock] [sblock=Character Info] [b][u]Birth and Parentage:[/u][/b] In the Trollfed Aerie, there exists a small, yet determined sub-culture known as the Runners. These are individuals who, for whatever reason, seek to defy Kamidottr, and cross the Great Twilit Bridge. Some believe the devastation on the other side must have been recovered from after all these years. Some believe that even a ravaged land is better than a cursed and ravaged one. Some simply wish to rage against the curse and its avatar. Ryujin Okudaira was one of the best. He was rumored to have made dozens of successful crossings, though there is no evidence to support such boastful claims. Ryujin tempted Kamidottr for the chance to find something great on the other side of the Bridge, and he made his last attempt shortly after learning that his wife, Kamiko, was with child. Months of planning and preparation went into it, and the venture was a spectacular failure. The mighty Troll rose up, and decimated Ryujin's Runners. The news reached Kamiko in the final days of her pregnancy, and she went to the sacred garden to pray to the spirits for guidance. However, the stress and grief of the news threw her pregnant body for a loop, and she went into labor within hours of hearing it. The labor was long and hard, lasting far into the night. When the baby came out, he wasn't breathing. Kamiko, exhausted from a long labor, and facing the prospect of losing husband and child in one day, began to weep openly. The Moon Goddess, Siracca, happened to witness the event, and as a mother herself, she could not sit idly by. The Moon Kami placed a spark inside the child, a tiny sliver of her own divinity, and breathed life into him. The child's skin turned to a deep midnight blue, he gasped in his first breath, and started to cry. Kamiko named him Satoshi. [b][u]Early Life, Childhood to Present Day:[/u][/b][u][/u] Satoshi grew up in Fryjjarwa, in a longhouse he and his mother shared between several other families. By the time Satoshi had grown big enough to walk, his Deva features had fully settled. Deep blue skin, with strange markings running along it, the same color as his hair, both of which were the pale silver of a full moon. From his connection with the divine, the boy was subject to prophetic visions from an early age. Neither of these led to popularity among the local children. As a result, Satoshi spent most of his time in one of two places. The first was Tanuki's Folly. Odd looks and a connection to the divine are par for the course with the kami, who tended to view Satoshi as one of their own. They helped the young boy to interpret his visions, and to harness the power of moonlight for his own self defense. The second was Runner's Rest, a longhouse owned privately by a successful merchant, who believed in the Runners' cause, and allowed the house to be used as an informal base of operations. Runners were always glad to meet the son of a legend, and always happy to tell him stories of his father. Satoshi hung on their every word, often transcribing their tales for later. When he was old enough, Satoshi began to do more than record their tales. He joined up with another Runner, Trask Wjeltekamr, and the two began to plan their own Run. Trask had the muscle to get it done, and the charisma to get people to follow him. Satoshi had the brains to plan it, and the wealth of tales to learn from. The two were quite close. The expedition was fueled by youthful invincibility, boundless hope, and a vision Satoshi had during the planning stages, that foretold the Troll's death. But, despite the omen of Kamidottr's death being clear, it was not to happen on that day. Kamidottr hurled the Runners through the air, tore some to pieces, other she simply tossed over the side. Satoshi survived by sheer luck, having been thrownback toward the western side of the bridge, he was fit enough to crawl away from the carnage. Since then, Satoshi has focused on his abilities as a Seer and Scholar. Of particular interest to him is the history and nature of the curse, and the troll.[/sblock] [sblock=Wish List] I don't know if you use wish lists, Cor, but here is a big list of things that will make me happy, and that is usually a good thing to have. [sblock=Story Stuff/Hooks] -Revenge against the Eldritch Troll, Kamidottr! -Satoshi is a bit of a scholar. I'd like to occasionally find lore, and the promise of such is a good way to spur Satoshi to action. -I have this idea where at some point, we befriend Laoric, the Great Stag, and he totally gives us Stag mounts. Bonus points if they're kami-descended stags that are intelligent and can talk. -I'm playing the Seer angle, here. So if you want to throw me some prophetic visions, feel free. I will probably supply minor ones of my own, too. [/sblock] [sblock=Item Stuff] Fair warning, if you hand me an item that doesn't have a very in-depth or intriguing story element attached, I might make one up. Just sayin'. Implement: Accurate Staff of Ruin(lvl3+, AV) Going for Accurate Staff Proficiency at some point. Armor: Darkleaf Hide(lvl4+, PHB) In any case, I plan to keep my Int high and stay in Hide. Misc: Curse Eye Tattoo(lvl 8, AV2) This one is just cool. Also, save debuffs, yay! Rituals and Residuum: I want 'em! I rarely get involved in a concept that uses Ritual Casting, but this one is and I want to make the most of it. Residuum, One-time use scrolls, Rituals to copy into my book, I want 'em![/sblock][/sblock] [/QUOTE]
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