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Koukonsögur - Saga of the Trollfed Aerie - IC
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<blockquote data-quote="Cor Azer" data-source="post: 5680170" data-attributes="member: 870"><p>[ooc]If he keeps fleeing, Daigon and Kjula won't catch him without some sort of movement aid; but he's a pretty stout fellow, so if the others can slow him down, then they could catch up before he goes down - since Daigon and Kjula are two of the party's strikers, there's a lot of damage potential held back in reserve, so to speak.</p><p></p><p>I'll be honest - I don't know if the party can/will catch him, so I designed the adventure to handle either situation. I've used this encounter setup before for a different game, and the party didn't even try to catch the runner.</p><p></p><p>As a DM, I like including scenarios like this early in games - see whether the party chooses to rescue bystanders or confront the villain. Both are fine choices, but I find it helps me figure out how best to present interesting hooks to the players/characters; better than simply asking.[/ooc]</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 5680170, member: 870"] [ooc]If he keeps fleeing, Daigon and Kjula won't catch him without some sort of movement aid; but he's a pretty stout fellow, so if the others can slow him down, then they could catch up before he goes down - since Daigon and Kjula are two of the party's strikers, there's a lot of damage potential held back in reserve, so to speak. I'll be honest - I don't know if the party can/will catch him, so I designed the adventure to handle either situation. I've used this encounter setup before for a different game, and the party didn't even try to catch the runner. As a DM, I like including scenarios like this early in games - see whether the party chooses to rescue bystanders or confront the villain. Both are fine choices, but I find it helps me figure out how best to present interesting hooks to the players/characters; better than simply asking.[/ooc] [/QUOTE]
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