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Koukonsögur - Saga of the Trollfed Aerie - IC
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<blockquote data-quote="Cor Azer" data-source="post: 5699774" data-attributes="member: 870"><p>Once inside the well, Dossk can see many hand- and foot-holds, cleverly hidden using the shadows cast by higher stones, that make his descent even easier. Propping himself in the well in front of the rogue stone, his solid swift kick lands squarely in the center of his target, blasting a small puff of dust into the air as the stone easily rolls over a slight lip and down a short track, crashing into a wall beyond.</p><p></p><p>Beyond the gap now stands a small chamber of well-worn, but expertly worked, stone. The far side of the the chamber has a gently sloping ramp leading up to a higher recess, filled with hay bedding, and a badly-shaped bronze horn braced on a pedestal. Halfway along the base of the ramp, a runestatue shaped as a praying mother is illuminated by the glow of a warm fire. At the south-end of the chamber the wall is broken about a foot off the ground, and a roughly circular tunnel barely tall enough for a human leads off into darkness.</p><p></p><p>Sitting at the fire is a goblin, chewing a wad of bluish gunk and its hand stuck in a bag of the same. Two more goblins sit on the ledge near the runestatue, idly poking at their crossbows. As well, the crash from the rolling stone echoes in the chamber, and seems to disturb several bats that had been roosting in the darkened southwestern corner.</p><p></p><p>The goblins all look somewhat incredulously at Dossk hanging in the well, until the goblin at the fire slowly spits out a small drop of the blue gunk and realizes he should scramble for his wakizashi.</p><p></p><p>[ooc]I will update the character sheet thread with the silversilk rope and experience when I get a chance, but for now, I forgot to note that everyone got 100 experience for the first encounter, and yes, short rests were available to those who wanted them.</p><p></p><p>We'll try this encounter with normal initiative flow to give a counter-experiment against the vaguely grouped initiative of the last encounter.</p><p></p><p>Edit: Forgot +2 warlord bonus for Daigon, his init should be 21. The bats do nothing yet, waiting while hidden. Kadlin is up first.</p><p></p><p>Map at: <a href="https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdHpmSFdNSi1WLU9pQnp1TmtfYUY2V0E&hl=en_US" target="_blank">https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdHpmSFdNSi1WLU9pQnp1TmtfYUY2V0E&hl=en_US</a></p><p></p><p>Everyone except Dossk is 30ft up at the top of the well. Climb DC is 11, DC 16 if you need to pass someone in the wellshaft.</p><p></p><p>Without the rock there, the ledge in the alcove of the well is relatively easy to land on, so long as Dossk (or anyone else) isn't in the way (Jumping or climbing to that square requires a DC 11 Acrobatics check for everyone except Dossk (since he's already there) or movement is stopped in the square (another move action can be used to continue moving).</p><p></p><p>Anyone hear from [MENTION=79628]twilsemail[/MENTION] lately?[/ooc]</p><p></p><p>[sblock=Yellowclaw Goblin Tribe Warrior (3)]Yellowclaw Goblin Tribe Warrior (3)</p><p>1: HP 29; Bloodied 14</p><p>2: HP 29; Bloodied 14</p><p>3: HP 29; Bloodied 14</p><p>AC 17; Fort 13, Reflex 15, Will 12[/sblock]</p><p></p><p>[sblock=Shadowcutter Bat (4)]Shadowcutter Bat (4)</p><p>4: HP: 24; Bloodied 12</p><p>5: HP: 24; Bloodied 12</p><p>6: HP: 24; Bloodied 12</p><p>7: HP: 24; Bloodied 12</p><p>AC 15; Fort 13, reflex 15, Will 13</p><p>Conditions: all currently hidden in dim illumination[/sblock]</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 5699774, member: 870"] Once inside the well, Dossk can see many hand- and foot-holds, cleverly hidden using the shadows cast by higher stones, that make his descent even easier. Propping himself in the well in front of the rogue stone, his solid swift kick lands squarely in the center of his target, blasting a small puff of dust into the air as the stone easily rolls over a slight lip and down a short track, crashing into a wall beyond. Beyond the gap now stands a small chamber of well-worn, but expertly worked, stone. The far side of the the chamber has a gently sloping ramp leading up to a higher recess, filled with hay bedding, and a badly-shaped bronze horn braced on a pedestal. Halfway along the base of the ramp, a runestatue shaped as a praying mother is illuminated by the glow of a warm fire. At the south-end of the chamber the wall is broken about a foot off the ground, and a roughly circular tunnel barely tall enough for a human leads off into darkness. Sitting at the fire is a goblin, chewing a wad of bluish gunk and its hand stuck in a bag of the same. Two more goblins sit on the ledge near the runestatue, idly poking at their crossbows. As well, the crash from the rolling stone echoes in the chamber, and seems to disturb several bats that had been roosting in the darkened southwestern corner. The goblins all look somewhat incredulously at Dossk hanging in the well, until the goblin at the fire slowly spits out a small drop of the blue gunk and realizes he should scramble for his wakizashi. [ooc]I will update the character sheet thread with the silversilk rope and experience when I get a chance, but for now, I forgot to note that everyone got 100 experience for the first encounter, and yes, short rests were available to those who wanted them. We'll try this encounter with normal initiative flow to give a counter-experiment against the vaguely grouped initiative of the last encounter. Edit: Forgot +2 warlord bonus for Daigon, his init should be 21. The bats do nothing yet, waiting while hidden. Kadlin is up first. Map at: [url]https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdHpmSFdNSi1WLU9pQnp1TmtfYUY2V0E&hl=en_US[/url] Everyone except Dossk is 30ft up at the top of the well. Climb DC is 11, DC 16 if you need to pass someone in the wellshaft. Without the rock there, the ledge in the alcove of the well is relatively easy to land on, so long as Dossk (or anyone else) isn't in the way (Jumping or climbing to that square requires a DC 11 Acrobatics check for everyone except Dossk (since he's already there) or movement is stopped in the square (another move action can be used to continue moving). Anyone hear from [MENTION=79628]twilsemail[/MENTION] lately?[/ooc] [sblock=Yellowclaw Goblin Tribe Warrior (3)]Yellowclaw Goblin Tribe Warrior (3) 1: HP 29; Bloodied 14 2: HP 29; Bloodied 14 3: HP 29; Bloodied 14 AC 17; Fort 13, Reflex 15, Will 12[/sblock] [sblock=Shadowcutter Bat (4)]Shadowcutter Bat (4) 4: HP: 24; Bloodied 12 5: HP: 24; Bloodied 12 6: HP: 24; Bloodied 12 7: HP: 24; Bloodied 12 AC 15; Fort 13, reflex 15, Will 13 Conditions: all currently hidden in dim illumination[/sblock] [/QUOTE]
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