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<blockquote data-quote="Cleon" data-source="post: 7476717" data-attributes="member: 57383"><p>Dang it, how did neither of us notice he <em>already has Sense Motive</em>. Still I can add Escape Artist to the list.</p><p></p><p>Updating the <a href="http://www.enworld.org/forum/showthread.php?p=7166684#post7166684" target="_blank"><strong>Khalk'ru Working Draft</strong></a>.</p><p></p><p>So we're still one skill short. What did you think of the Tumble proposal?</p><p></p><p>I guess we could give him Concentration if we're adding Spell-Like Abilities.</p><p></p><p></p><p></p><p>Since we're using Demon Lords as inspiration, here's the SLA entry from the <em>Demonomicron of Iggwilv's</em> Demon Lord "template":<p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="font-family: inherit">Spell-Like Abilities:</span></strong><span style="font-family: inherit"> All demon lords have the following spell-like abilities in addition to any the base creature possesses:</span> <span style="font-family: inherit"></span></p> <p style="margin-left: 20px"><span style="font-family: inherit">At will—<em>astral projection</em>, <em>blasphemy</em>, (or <em>word of chaos</em> for obyriths), <em>desecrate</em>, <em>detect good</em>, <em>detect law</em>, <em>greater dispel magic</em>, <em>greater teleport</em>, <em>plane shift</em>, <em>shapechange</em>, <em>telekinesis</em>, <em>unhallow</em>, <em>unholy aura</em> (or <em>cloak of chaos</em> for obyriths), <em>unholy blight</em> (or <em>chaos hammer</em> for obyriths).</span></p> <p style="margin-left: 20px"> <span style="font-family: inherit"></span></p> <p style="margin-left: 20px"><span style="font-family: inherit">3/day—any one <em>symbol</em>.</span></p> <p style="margin-left: 20px"> <span style="font-family: inherit"></span></p> <p style="margin-left: 20px"><span style="font-family: inherit">Each demon lord also possesses two additional at-will spell-like abilities, two additional 3/day spell-like abilities, and two additional 1/day spell-like abilities. These additional spell-like abilities should be chosen to match the demon lord’s “theme.” Each of the five demon lords detailed below list additional spell-like abilities.</span></p> <p style="margin-left: 20px"><span style="font-family: inherit"></span></p> <p style="margin-left: 20px"><span style="font-family: inherit">A demon lord’s base caster level for spell-like abilities ranges from CL 20th to 25th, based on the demon lord’s overall CR (starting at CL 20th and adding +1 to its CL for every 3 points its CR exceeds 18, to a maximum of CL 25th at CR 33):</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Originally appeared in Dragon Magazine #359 “Demonomicon of Iggwilv: Apocrypha” by James Jacobs, September, 2007)</em>.</p><p></p><p>That might be a bit much. I'd cut the <em>plane shift</em> and <em>shapechange</em> but most of the rest are possibilities.</p><p></p><p>Of the <em>symbols</em> I favour <em>symbol of insanity</em>.</p><p></p><p>The personalized SLAs ought to be powers themed to annihilation and destruction, such as <em>storm of vengeance</em>, <em>enervation</em>, <em>weird</em>, <em>mage's disjunction</em>, and <em>implosion</em>. Its ability to sense other planes indicates it ought to have <em>scrying</em> or <em>greater scrying</em>. Plus we have the aforementioned <em>suggestion</em>.</p><p></p><p></p><p></p><p>Afraid not, the SRD "unlimited" <a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range" target="_blank">range specification</a> is "The spell reaches anywhere on the same plane of existence".</p><p></p><p>We might be able to use some of this portion of the Temptation ability of the Demonomicon version of Pazuzu:</p><p></p><p><strong><span style="font-family: inherit">Temptation (Su)</span></strong><span style="font-family: inherit">: Pazuzu takes great delight in tempting and corrupting mortals to chaos or evil. If a creature utters the name “Pazuzu” three times in succession, an unholy link between the speaker and Pazuzu is immediately established. For one minute, Pazuzu may use <em>detect good</em>, <em>detect law</em>, <em>detect thoughts</em>, and <em>tongues</em> to examine the speaker, despite any distance (physical or planar) that might separate the two. If he wishes, he can even use his <em>planewalking</em> ability to travel to the speaker’s location. He always uses Sense Motive if necessary to determine if the one who calls him is trying to entrap him.</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit">I'm also wondering about something resembling the obyrith's Form of Madness:</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"></span><span style="font-family: inherit"><strong>Form of Madness (Su):</strong> Obyriths appear in forms so noxious and horrific that those within 60 feet of an obyrith who observe it are subject to madness. When a creature first encounters an obyrith, it must attempt a Will save (DC 10 + 1/2 the obyrith’s HD + the obyrith’s Cha modifier). Failure indicates that the victim is afflicted with some permanent form of madness or insanity. The kind of malady and its duration depends on the obyrith. A creature that makes a saving throw against an obyrith’s form of madness is immune to that particular effect for 24 hours. Blindness is no protection against an obyrith’s form of madness—their presence is an affront to all five senses. This is a mind-affecting ability. Chaotic evil outsiders are immune to an obyrith’s form of madness. The insanity caused by an obyrith’s form of madness ability is permanent in most cases, but can be removed by <em>greater restoration</em>, <em>heal</em>, <em>limited wish</em>, <em>miracle</em>, or <em>wish</em>.</span></p><p></p><p>Maybe "viewing" or being "viewed" by Khalk'ru causes slow Wisdom drain, and characters who lose all their Wis and go mad become fanatical worshipers who try to summon the destroyer?</p></blockquote><p></p>
[QUOTE="Cleon, post: 7476717, member: 57383"] Dang it, how did neither of us notice he [I]already has Sense Motive[/I]. Still I can add Escape Artist to the list. Updating the [URL="http://www.enworld.org/forum/showthread.php?p=7166684#post7166684"][B]Khalk'ru Working Draft[/B][/URL]. So we're still one skill short. What did you think of the Tumble proposal? I guess we could give him Concentration if we're adding Spell-Like Abilities. Since we're using Demon Lords as inspiration, here's the SLA entry from the [I]Demonomicron of Iggwilv's[/I] Demon Lord "template":[INDENT] [B][FONT='inherit']Spell-Like Abilities:[/FONT][/B][FONT='inherit'] All demon lords have the following spell-like abilities in addition to any the base creature possesses:[/FONT] [FONT='inherit'] At will—[I]astral projection[/I], [I]blasphemy[/I], (or [I]word of chaos[/I] for obyriths), [I]desecrate[/I], [I]detect good[/I], [I]detect law[/I], [I]greater dispel magic[/I], [I]greater teleport[/I], [I]plane shift[/I], [I]shapechange[/I], [I]telekinesis[/I], [I]unhallow[/I], [I]unholy aura[/I] (or [I]cloak of chaos[/I] for obyriths), [I]unholy blight[/I] (or [I]chaos hammer[/I] for obyriths).[/FONT] [FONT='inherit'] 3/day—any one [I]symbol[/I].[/FONT] [FONT='inherit'] Each demon lord also possesses two additional at-will spell-like abilities, two additional 3/day spell-like abilities, and two additional 1/day spell-like abilities. These additional spell-like abilities should be chosen to match the demon lord’s “theme.” Each of the five demon lords detailed below list additional spell-like abilities. A demon lord’s base caster level for spell-like abilities ranges from CL 20th to 25th, based on the demon lord’s overall CR (starting at CL 20th and adding +1 to its CL for every 3 points its CR exceeds 18, to a maximum of CL 25th at CR 33):[/FONT] [I]Originally appeared in Dragon Magazine #359 “Demonomicon of Iggwilv: Apocrypha” by James Jacobs, September, 2007)[/I].[/INDENT] That might be a bit much. I'd cut the [I]plane shift[/I] and [I]shapechange[/I] but most of the rest are possibilities. Of the [I]symbols[/I] I favour [I]symbol of insanity[/I]. The personalized SLAs ought to be powers themed to annihilation and destruction, such as [I]storm of vengeance[/I], [I]enervation[/I], [I]weird[/I], [I]mage's disjunction[/I], and [I]implosion[/I]. Its ability to sense other planes indicates it ought to have [I]scrying[/I] or [I]greater scrying[/I]. Plus we have the aforementioned [I]suggestion[/I]. Afraid not, the SRD "unlimited" [URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range"]range specification[/URL] is "The spell reaches anywhere on the same plane of existence". We might be able to use some of this portion of the Temptation ability of the Demonomicon version of Pazuzu: [B][FONT='inherit']Temptation (Su)[/FONT][/B][FONT='inherit']: Pazuzu takes great delight in tempting and corrupting mortals to chaos or evil. If a creature utters the name “Pazuzu” three times in succession, an unholy link between the speaker and Pazuzu is immediately established. For one minute, Pazuzu may use [I]detect good[/I], [I]detect law[/I], [I]detect thoughts[/I], and [I]tongues[/I] to examine the speaker, despite any distance (physical or planar) that might separate the two. If he wishes, he can even use his [I]planewalking[/I] ability to travel to the speaker’s location. He always uses Sense Motive if necessary to determine if the one who calls him is trying to entrap him. I'm also wondering about something resembling the obyrith's Form of Madness: [/FONT][FONT='inherit'][B]Form of Madness (Su):[/B] Obyriths appear in forms so noxious and horrific that those within 60 feet of an obyrith who observe it are subject to madness. When a creature first encounters an obyrith, it must attempt a Will save (DC 10 + 1/2 the obyrith’s HD + the obyrith’s Cha modifier). Failure indicates that the victim is afflicted with some permanent form of madness or insanity. The kind of malady and its duration depends on the obyrith. A creature that makes a saving throw against an obyrith’s form of madness is immune to that particular effect for 24 hours. Blindness is no protection against an obyrith’s form of madness—their presence is an affront to all five senses. This is a mind-affecting ability. Chaotic evil outsiders are immune to an obyrith’s form of madness. The insanity caused by an obyrith’s form of madness ability is permanent in most cases, but can be removed by [I]greater restoration[/I], [I]heal[/I], [I]limited wish[/I], [I]miracle[/I], or [I]wish[/I].[/FONT] Maybe "viewing" or being "viewed" by Khalk'ru causes slow Wisdom drain, and characters who lose all their Wis and go mad become fanatical worshipers who try to summon the destroyer? [/QUOTE]
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