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<blockquote data-quote="Cleon" data-source="post: 7488091" data-attributes="member: 57383"><p>If we make Khalk'ru a literal Obyrith then perforce it must be native to the Abyss while the original flavour suggests it comes from some unknown alien dimension (possibly the Far Realms?).</p><p></p><p>So I'd rather not make it an actual Demon, but would be happy giving it some (or many) of an Obyrith Demon Lord's abilities.</p><p></p><p>Anyhow, I'll update the <a href="http://www.enworld.org/forum/showthread.php?p=7166684#post7166684" target="_blank"><strong>Khalk'ru Working Draft</strong></a> with Concentration since we've agreed on that.</p><p></p><p>So shall we settle on the SLAs before arguing over Form of Madness and the "Temptation Equivalent"?</p><p></p><p>Let's see, a standard obyrith demon lord has got:</p><p></p><p><span style="font-family: inherit">At will—<em>astral projection</em>, <em>word of chaos</em>, <em>desecrate</em>, <em>detect good</em>, <em>detect law</em>, <em>greater dispel magic</em>, <em>greater teleport</em>, <span style="color: #ff0000"><em>plane shift</em></span>, <span style="color: #ff0000"><em>shapechange</em></span>, <em>telekinesis</em>, <em>unhallow</em>, <em>cloak of chaos</em>, <em>chaos hammer</em><span style="font-family: inherit">, plus one, plus two</span>.</span></p><p> <span style="font-family: inherit"></span></p><p><span style="font-family: inherit">3/day—any one <em>symbol</em>, plus one, plus two.</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit">1/day<span style="font-family: inherit">—one, two.</span></span></p><p><span style="font-family: inherit"><span style="font-family: inherit"></span></span></p><p><span style="font-family: inherit"><span style="font-family: inherit">I still think we should cut or replace the <em>plane shift</em> since obviously if Khalk'ru could do that it wouldn't have to do all this fussing around with being summoned by worshippers to leave its native dimension. The <em>shapechange</em> also seems inappropriate. Upon reflection I'd also swap out the <em>telekinesis</em> since it never did anything like that in the novel.</span></span></p><p><span style="font-family: inherit"></span></p><p>We've already discussed <em>dream</em> and <em>suggestion</em> - maybe make it <em>mass suggestion</em> instead? Oh, and I suggested <em>storm of vengeance</em>, <em>enervation</em>, <em>weird</em>, <em>mage's disjunction</em>, and <em>implosion, scrying</em> and <em>greater scrying</em>.</p><p></p><p>Hmm, what else? Maybe <em>sending</em> and <em>nightmare</em> (for when <em>weird</em> is too potent).</p><p></p><p>Dang it, I'll just do some swapping of the above and see what I can come up with.</p><p></p><p>How about the following:</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>astral projection</em>, <em>chaos hammer</em>, <em>cloak of chaos</em>, <em>desecrate</em>, <em>destruction</em>, <em>detect good</em>, <em>detect law</em>, <em>enervation</em>, <em>greater dispel magic</em>, <em>greater scrying</em>, <em>greater teleport</em>, <em>mass suggestion</em>, <em>nightmare</em>, <em>unhallow</em>, <em>word of chaos</em>; 3/day—<em>dream</em>, <em>symbol of insanity</em>, <em>weird</em>; 1/day—<em>implosion</em>, <em>storm of vengeance</em>. Caster level 20th; save DC 18 + spell level.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7488091, member: 57383"] If we make Khalk'ru a literal Obyrith then perforce it must be native to the Abyss while the original flavour suggests it comes from some unknown alien dimension (possibly the Far Realms?). So I'd rather not make it an actual Demon, but would be happy giving it some (or many) of an Obyrith Demon Lord's abilities. Anyhow, I'll update the [URL="http://www.enworld.org/forum/showthread.php?p=7166684#post7166684"][B]Khalk'ru Working Draft[/B][/URL] with Concentration since we've agreed on that. So shall we settle on the SLAs before arguing over Form of Madness and the "Temptation Equivalent"? Let's see, a standard obyrith demon lord has got: [FONT='inherit']At will—[I]astral projection[/I], [I]word of chaos[/I], [I]desecrate[/I], [I]detect good[/I], [I]detect law[/I], [I]greater dispel magic[/I], [I]greater teleport[/I], [COLOR=#ff0000][I]plane shift[/I][/COLOR], [COLOR=#ff0000][I]shapechange[/I][/COLOR], [I]telekinesis[/I], [I]unhallow[/I], [I]cloak of chaos[/I], [I]chaos hammer[/I][FONT='inherit'], plus one, plus two[/FONT].[/FONT] [FONT='inherit'] 3/day—any one [I]symbol[/I], plus one, plus two. 1/day[FONT='inherit']—one, two. I still think we should cut or replace the [I]plane shift[/I] since obviously if Khalk'ru could do that it wouldn't have to do all this fussing around with being summoned by worshippers to leave its native dimension. The [I]shapechange[/I] also seems inappropriate. Upon reflection I'd also swap out the [I]telekinesis[/I] since it never did anything like that in the novel.[/FONT] [/FONT] We've already discussed [I]dream[/I] and [I]suggestion[/I] - maybe make it [I]mass suggestion[/I] instead? Oh, and I suggested [I]storm of vengeance[/I], [I]enervation[/I], [I]weird[/I], [I]mage's disjunction[/I], and [I]implosion, scrying[/I] and [I]greater scrying[/I]. Hmm, what else? Maybe [I]sending[/I] and [I]nightmare[/I] (for when [I]weird[/I] is too potent). Dang it, I'll just do some swapping of the above and see what I can come up with. How about the following: [B]Spell-Like Abilities:[/B] At will—[I]astral projection[/I], [I]chaos hammer[/I], [I]cloak of chaos[/I], [I]desecrate[/I], [I]destruction[/I], [I]detect good[/I], [I]detect law[/I], [I]enervation[/I], [I]greater dispel magic[/I], [I]greater scrying[/I], [I]greater teleport[/I], [I]mass suggestion[/I], [I]nightmare[/I], [I]unhallow[/I], [I]word of chaos[/I]; 3/day—[I]dream[/I], [I]symbol of insanity[/I], [I]weird[/I]; 1/day—[I]implosion[/I], [I]storm of vengeance[/I]. Caster level 20th; save DC 18 + spell level. [/QUOTE]
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