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<blockquote data-quote="Cleon" data-source="post: 7630307" data-attributes="member: 57383"><p>Good!</p><p></p><p>Updating <a href="https://www.enworld.org/index.php?posts/7612822/" target="_blank"><strong>Mystaran Kraken Working Draft</strong></a>.</p><p></p><p></p><p></p><p>I don't follow you. What's the issue you'd like clarifying?</p><p></p><p></p><p></p><p>If we're increasing the darkvision I'd be tempted to make the range match or exceed the creature's reach so it can see what it's attacking.</p><p></p><p>Darkvision 750 ft or 900 ft. seems rather high though.</p><p></p><p></p><p></p><p>Let's see.</p><p></p><p><strong>Giant Octopus</strong> +7 NA, add +12 for Large=>Colossal and +10 for "Colossal++" is +29 natural armour.</p><p><strong>Giant Squid</strong> +6 NA, add +9 for Huge=>Colossal and +10 for "Colossal++" is +25 natural armour.</p><p><strong>Kraken</strong> +14 NA, add +5 for Gargantuan=>Colossal and +10 for "Colossal++" is +29 natural armour.</p><p></p><p>Yup, your sums match mine.</p><p></p><p>I'd be OK just using the Giant Squid's enlarged NA with a 2 point boost to +27 natural armour. That way we've got a "0" in the AC like the original. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><strong>Armor Class:</strong> 30 (–8 size, +1 Dex, +27 natural), touch 2, flat-footed 29</p><p></p><p>If you rather make it higher you might be able to persuade me, although I prefer this beastie to be somewhat "squishy" for its Hit Dice.</p><p></p><p>The original has a respectable AC 0 for a BECMI cephalopod. That's 7 points better than a standard BECMI/AD&D Giant Squid or Giant Octopus. The AD&D Giant Squid also an AC 3 body shell and BECMI has an AC5 Giant Squid in X13 but those seem irrelevant.</p><p></p><p>So I might consider adding +8 to the Giant Octopus's enlarged NA to make it:</p><p></p><p><strong>Armor Class:</strong> 40 (–8 size, +1 Dex, +37 natural), touch 2, flat-footed 39</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Cleon, post: 7630307, member: 57383"] Good! Updating [URL="https://www.enworld.org/index.php?posts/7612822/"][B]Mystaran Kraken Working Draft[/B][/URL]. I don't follow you. What's the issue you'd like clarifying? If we're increasing the darkvision I'd be tempted to make the range match or exceed the creature's reach so it can see what it's attacking. Darkvision 750 ft or 900 ft. seems rather high though. Let's see. [B]Giant Octopus[/B] +7 NA, add +12 for Large=>Colossal and +10 for "Colossal++" is +29 natural armour. [B]Giant Squid[/B] +6 NA, add +9 for Huge=>Colossal and +10 for "Colossal++" is +25 natural armour. [B]Kraken[/B] +14 NA, add +5 for Gargantuan=>Colossal and +10 for "Colossal++" is +29 natural armour. Yup, your sums match mine. I'd be OK just using the Giant Squid's enlarged NA with a 2 point boost to +27 natural armour. That way we've got a "0" in the AC like the original. :p [B]Armor Class:[/B] 30 (–8 size, +1 Dex, +27 natural), touch 2, flat-footed 29 If you rather make it higher you might be able to persuade me, although I prefer this beastie to be somewhat "squishy" for its Hit Dice. The original has a respectable AC 0 for a BECMI cephalopod. That's 7 points better than a standard BECMI/AD&D Giant Squid or Giant Octopus. The AD&D Giant Squid also an AC 3 body shell and BECMI has an AC5 Giant Squid in X13 but those seem irrelevant. So I might consider adding +8 to the Giant Octopus's enlarged NA to make it: [B]Armor Class:[/B] 40 (–8 size, +1 Dex, +37 natural), touch 2, flat-footed 39 What do you think? [/QUOTE]
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