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Kraken Variants
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<blockquote data-quote="Cleon" data-source="post: 8025098" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Kraken, Mystaran</strong></span></p><p>Colossal Magical Beast (Aquatic)</p><p><strong>Hit Dice:</strong> 64d10+640 (992 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed:</strong> Swim 80 ft. (16 squares)</p><p><strong>Armor Class:</strong> 40 (–8 size, +1 Dex, +37 natural), touch 3, flat-footed 39</p><p><strong>Base Attack/Grapple:</strong> +64/+101</p><p><strong>Attack:</strong> Tentacle +78 melee (6d6+21/19-20)</p><p><strong>Full Attack:</strong> Ten tentacles +78 melee (6d6+21/19-20) and bite +78 melee (8d8+10/19-20)</p><p><strong>Space/Reach:</strong> 150 ft./ 50 ft. (750 ft. with tentacle)</p><p><strong>Special Attacks:</strong> Constrict 6d6+21, expert grappler, improved grab, shipcrusher</p><p><strong>Special Qualities:</strong> Camouflage, darkvision 750 ft., ink cloud, jet, superior low-light vision</p><p><strong>Saves:</strong> Fort +46, Ref +37, Will +30</p><p><strong>Abilities:</strong> Str 52, Dex 13, Con 31, Int 5, Wis 16, Cha 12</p><p><strong>Skills:</strong> Escape Artist +13, Hide –11, Intimidate +16, Listen +30, Spot +30, Swim +29</p><p><strong>Feats:</strong> Alertness, Blind-Fight, Cleave, Combat Reflexes, Dire Charge, Diehard, Endurance, Epic Will, Great Cleave, Great Fortitude, Improved Critical (bite, tentacle), Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Multiattack, Improved Multiattack, Power Attack, Superior Initiative, Weapon Focus (bite, tentacle)</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 25</p><p><strong>Treasure:</strong> Double Standard (<em>mostly in lair, only useful magic items will be carried</em>)</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> 65-128 HD (Colossal)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A vast mass floats in the water. The mass's <em>greenish-blue </em>colour and frilled surface closely resembles seaweed but then it moves, revealing it to be a living creature of unthinkable size. Piecing together what portions of it can be made out reveal the mass to be an squid-like beast of truly titanic size. Its body is bigger than all but the largest ships and its ten tentacles stretch longer than many city streets</em>.</p><p></p><p>Mystaran kraken are dim-witted relatives of the common kraken. They are almost unfathomably large, and may be one of the biggest creatures alive. They spend most of their lives in the abyssal depths they call home, but when the hunger or anger of the kraken wakes they can be as devastating as a hurricane, rising to the surface and crushing large ships into splinters with casual ease.</p><p></p><p>Mystaran kraken are carnivores. They usually hunt by simply reaching out their furlong-length tentacles to snag passing creatures. An immobile Mystaran kraken resembles a floating mass of kelp, and it normally uses this disguise will waiting for unfortunate prey to wander past.</p><p></p><p>A typical Mystaran kraken has a body 150 feet long and tentacles up to 750 feet long, giving it an "armspan" of 1,600 feet or so.</p><p></p><p>Mystaran kraken can speak Abyssal and Aquan, but almost never talk. Particularly old or intelligent specimens may know additional languages.</p><p></p><p><span style="font-size: 18px"><strong>Combat</strong></span></p><p>A Mystaran kraken strikes with its tentacles, trying to constrict its opponents and drag them close enough to make bite attacks. If it's seriously injured or loses five or more tentacles it uses its ink cloud and flees the battlefield.</p><p></p><p>A Mystaran kraken can attack with all its tentacles simultaneously, dividing its attacks among as many opponents as it likes. The kraken can bring all ten tentacle attacks to bear against a Colossal opponent, it can attack a Gargantuan creature with up to 4 tentacles, a Huge creature with 2 tentacles, and Large or smaller opponents with only one tentacle.</p><p></p><p>An opponent can make sunder attempts against a Mystaran kraken’s tentacles as if they were weapons. A Mystaran kraken’s tentacles have 60 hit points. If a kraken is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a kraken’s tentacle deals damage to the kraken equal to half the limb’s full normal hit points. A Mystaran kraken usually withdraws from combat if it loses five of its tentacles. A kraken regrows severed limbs in 1d10+10 days.</p><p></p><p><strong>Camouflage (Ex):</strong> A Mystaran kraken can rest motionless and almost perfectly mimic a floating mass of kelp. It takes a DC 30 Spot check to distinguish a camouflaged Mystaran kraken before it moves. Unfortunate creatures may already be within reach of the kraken's tentacles before they see it. Creatures with ranks in Knowledge (arcana) or Survival may use one of those skills instead of Spot to notice the monster.</p><p></p><p><strong>Constrict (Ex):</strong> A Mystaran kraken deals automatic tentacle damage with a successful grapple check.</p><p></p><p><strong>Expert Grappler (Ex):</strong> If a Mystaran kraken chooses to grapple an opponent but remain ungrappled itself it only takes a –10 penalty on its grapple checks instead of the normal –20 penalty. It may then make tentacle attacks as normal.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a Mystaran kraken must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Ink Cloud (Ex):</strong> A Mystaran kraken can emit a cloud of jet-black ink in an 1000-foot spread once per minute as a free action. The cloud provides total concealment, which the kraken normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness.</p><p></p><p><strong>Jet (Ex):</strong> A Mystaran kraken can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p><strong>Shipcrusher (Ex):</strong> A Mystaran kraken can constrict a colossal creature or object with more than one tentacle. The constriction damage increases by 1d6 for each additional tentacle.</p><p></p><p><strong>Superior Low-Light Vision (Ex):</strong> A Mystaran kraken can see ten times as far as a human can in dim light.</p><p></p><p><strong>Skills:</strong> A Mystaran kraken can slightly change its color and shape, giving it a +4 racial bonus on Hide checks. A Mystaran kraken also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks.</p><p></p><p>A kraken has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><em>Originally appeared in AC9 - Creature Catalogue (1986)</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 8025098, member: 57383"] [SIZE=6][B]Kraken, Mystaran[/B][/SIZE] Colossal Magical Beast (Aquatic) [B]Hit Dice:[/B] 64d10+640 (992 hp) [B]Initiative:[/B] +9 [B]Speed:[/B] Swim 80 ft. (16 squares) [B]Armor Class:[/B] 40 (–8 size, +1 Dex, +37 natural), touch 3, flat-footed 39 [B]Base Attack/Grapple:[/B] +64/+101 [B]Attack:[/B] Tentacle +78 melee (6d6+21/19-20) [B]Full Attack:[/B] Ten tentacles +78 melee (6d6+21/19-20) and bite +78 melee (8d8+10/19-20) [B]Space/Reach:[/B] 150 ft./ 50 ft. (750 ft. with tentacle) [B]Special Attacks:[/B] Constrict 6d6+21, expert grappler, improved grab, shipcrusher [B]Special Qualities:[/B] Camouflage, darkvision 750 ft., ink cloud, jet, superior low-light vision [B]Saves:[/B] Fort +46, Ref +37, Will +30 [B]Abilities:[/B] Str 52, Dex 13, Con 31, Int 5, Wis 16, Cha 12 [B]Skills:[/B] Escape Artist +13, Hide –11, Intimidate +16, Listen +30, Spot +30, Swim +29 [B]Feats:[/B] Alertness, Blind-Fight, Cleave, Combat Reflexes, Dire Charge, Diehard, Endurance, Epic Will, Great Cleave, Great Fortitude, Improved Critical (bite, tentacle), Improved Initiative, Improved Trip, Iron Will, Lightning Reflexes, Multiattack, Improved Multiattack, Power Attack, Superior Initiative, Weapon Focus (bite, tentacle) [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 25 [B]Treasure:[/B] Double Standard ([I]mostly in lair, only useful magic items will be carried[/I]) [B]Alignment:[/B] Usually chaotic evil [B]Advancement:[/B] 65-128 HD (Colossal) [B]Level Adjustment:[/B] — [I]A vast mass floats in the water. The mass's [I]greenish-blue [/I]colour and frilled surface closely resembles seaweed but then it moves, revealing it to be a living creature of unthinkable size. Piecing together what portions of it can be made out reveal the mass to be an squid-like beast of truly titanic size. Its body is bigger than all but the largest ships and its ten tentacles stretch longer than many city streets[/I]. Mystaran kraken are dim-witted relatives of the common kraken. They are almost unfathomably large, and may be one of the biggest creatures alive. They spend most of their lives in the abyssal depths they call home, but when the hunger or anger of the kraken wakes they can be as devastating as a hurricane, rising to the surface and crushing large ships into splinters with casual ease. Mystaran kraken are carnivores. They usually hunt by simply reaching out their furlong-length tentacles to snag passing creatures. An immobile Mystaran kraken resembles a floating mass of kelp, and it normally uses this disguise will waiting for unfortunate prey to wander past. A typical Mystaran kraken has a body 150 feet long and tentacles up to 750 feet long, giving it an "armspan" of 1,600 feet or so. Mystaran kraken can speak Abyssal and Aquan, but almost never talk. Particularly old or intelligent specimens may know additional languages. [SIZE=5][B]Combat[/B][/SIZE] A Mystaran kraken strikes with its tentacles, trying to constrict its opponents and drag them close enough to make bite attacks. If it's seriously injured or loses five or more tentacles it uses its ink cloud and flees the battlefield. A Mystaran kraken can attack with all its tentacles simultaneously, dividing its attacks among as many opponents as it likes. The kraken can bring all ten tentacle attacks to bear against a Colossal opponent, it can attack a Gargantuan creature with up to 4 tentacles, a Huge creature with 2 tentacles, and Large or smaller opponents with only one tentacle. An opponent can make sunder attempts against a Mystaran kraken’s tentacles as if they were weapons. A Mystaran kraken’s tentacles have 60 hit points. If a kraken is currently grappling a target with one tentacle or arm, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a kraken’s tentacle deals damage to the kraken equal to half the limb’s full normal hit points. A Mystaran kraken usually withdraws from combat if it loses five of its tentacles. A kraken regrows severed limbs in 1d10+10 days. [B]Camouflage (Ex):[/B] A Mystaran kraken can rest motionless and almost perfectly mimic a floating mass of kelp. It takes a DC 30 Spot check to distinguish a camouflaged Mystaran kraken before it moves. Unfortunate creatures may already be within reach of the kraken's tentacles before they see it. Creatures with ranks in Knowledge (arcana) or Survival may use one of those skills instead of Spot to notice the monster. [B]Constrict (Ex):[/B] A Mystaran kraken deals automatic tentacle damage with a successful grapple check. [B]Expert Grappler (Ex):[/B] If a Mystaran kraken chooses to grapple an opponent but remain ungrappled itself it only takes a –10 penalty on its grapple checks instead of the normal –20 penalty. It may then make tentacle attacks as normal. [B]Improved Grab (Ex):[/B] To use this ability, a Mystaran kraken must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [B]Ink Cloud (Ex):[/B] A Mystaran kraken can emit a cloud of jet-black ink in an 1000-foot spread once per minute as a free action. The cloud provides total concealment, which the kraken normally uses to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. [B]Jet (Ex):[/B] A Mystaran kraken can jet backward once per round as a full-round action, at a speed of 320 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Shipcrusher (Ex):[/B] A Mystaran kraken can constrict a colossal creature or object with more than one tentacle. The constriction damage increases by 1d6 for each additional tentacle. [B]Superior Low-Light Vision (Ex):[/B] A Mystaran kraken can see ten times as far as a human can in dim light. [B]Skills:[/B] A Mystaran kraken can slightly change its color and shape, giving it a +4 racial bonus on Hide checks. A Mystaran kraken also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A kraken has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [I]Originally appeared in AC9 - Creature Catalogue (1986)[/I] [/QUOTE]
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