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Kraken Variants
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<blockquote data-quote="Cleon" data-source="post: 8061928" data-attributes="member: 57383"><p><strong>The Kraken - Original Stats</strong></p><p><strong></strong></p><p><strong><span style="font-size: 26px">kraken</span></strong></p><p>INTELLIGENCE: Genius (19)</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Carnivore</p><p>MOVEMENT: Sw 9, Jet 24</p><p>ALIGNMENT: Chaotic evil</p><p>SIZE: G (110′ long)</p><p>ARMOR CLASS: 0 (tentacle) / -5 (body)</p><p>HIT POINTS: 220</p><p>SAVES AS: F24</p><p>THAC0: 2 (base)</p><p>NO. OF ATTACKS: 9</p><p>DAMAGE/ATTACK: 1d10+10(x2)/2d8(x6)/10d4</p><p>SPECIAL ATTACKS: Constriction, ink cloud</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: 30%</p><p>MORALE: Fearless (20)</p><p>BLOOD: Major (Azrai) 47</p><p>BLOOD ABILITIES: Death Touch (Major), Long Life (Great), Major Regeneration (Great), Regeneration (Great)</p><p>XP VALUE: 29,000</p><p></p><p></p><p>The largest monster in Cerilia, the Kraken acts like nothing more than an animal, though some say it has exceptional intelligence.</p><p></p><p>Two of the beast’s tentacles are barbed, and it uses them to latch onto the sides of ships. whales or giant squid when it hunts. These tentacles do 1d10+10 points of damage per hit, and can be used with all the creatures other attacks. The smaller tentacles are used for constricting and crushing targets; Six can be used each round, though only two can attack a single man-sized creature. A character hit by a smaller tentacle takes 2d8 points of damage and must save versus paralyzation or be wrapped up, immobilized in the tentacle (automatic damage each round) until the Kraken lets go or someone severs it with 20 points of damage (the larger tentacles take 30 points before severing). All tentacles are AC -5 because of their extreme toughness.</p><p></p><p>The Kraken’s bite is used only on a ship itself or on food; its beak does 10d4 points of damage to anything it bites.</p><p></p><p>Unlike other kraken, the Kraken does not retreat once it attacks a vessel. The creature heals quickly, so it can lose a few tentacles or even an eye, to gain a goal. Should the Kraken wish to retreat, however, it shoots a jet of black ink 80 feet high and 120 feet long toward its opponents. The ink is poisonous—this is the Kraken’s <em>death touch</em>, as described under “Blood Abilities” in this book—but dissipates in 2-5 rounds, while the Kraken uses its jets to flee.</p><p></p><p>Some say the Kraken devours the crews of ships and hauls the shattered vessels to a cavern beneath the Krakenstaur. No wreckage or survivors are ever found after a Kraken attack, but its treasure hoard must be monstrous, if this theory is to be believed.</p><p></p><p><em>Originally appeared in Blood Enemies: Abominations of Cerilia (1995)</em>.</p><p></p><p><span style="color: purple"><strong><span style="font-size: 18px">Notes on Blood Abilities:</span></strong></span></p><p><span style="color: purple"><strong></strong></span></p><p><span style="color: purple"><strong>Death Touch</strong></span></p><p><span style="color: purple">Exude virulent poison, <em>death touch</em> results in disease or death depending on strength and can spoil food and drink, or pollute enclosed water. May manifest as skin-contact poison, injected poisons, or a spray/cloud/underwater ink cloud. Max dispersal affects creatures in 25' radius.</span></p><p><span style="color: purple"></span></p><p><span style="color: purple">Major <em>death touch</em> requires a save vs. death magic: failure kills in 1-10 rounds, success causes target to contract a disease doing 1d4 hp a per day until <em>neutralize poison</em> or <em>cure disease</em> is cast on them.</span></p><p><span style="color: purple"></span></p><p><span style="color: purple">Some awnsheghlien have even more dangerous variants of this ability.</span></p><p><span style="color: purple"></span></p><p><span style="color: purple"><strong>Long Life</strong></span></p><p><span style="color: purple">Characters with great <em>long life</em> age at a rate of one year each century.</span></p><p><span style="color: purple"></span></p><p><span style="color: purple"><strong>Major Regeneration</strong></span></p><p><span style="color: purple">The character regains lost hit points at a rate of one per round. Lost limbs, organs, or senses are restored in weeks (30 days, reduced by one day per Constitution point).</span></p><p><span style="color: purple"></span></p><p><span style="color: purple"><em>Note:</em> Regeneration is a prerequisite. If using the Hovering on Death’s Door rule, a regenerating scion doesn’t continue to lose hit points at negative HP, but still dies at –10.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 8061928, member: 57383"] [B]The Kraken - Original Stats [SIZE=7]kraken[/SIZE][/B] INTELLIGENCE: Genius (19) ACTIVITY CYCLE: Any DIET: Carnivore MOVEMENT: Sw 9, Jet 24 ALIGNMENT: Chaotic evil SIZE: G (110′ long) ARMOR CLASS: 0 (tentacle) / -5 (body) HIT POINTS: 220 SAVES AS: F24 THAC0: 2 (base) NO. OF ATTACKS: 9 DAMAGE/ATTACK: 1d10+10(x2)/2d8(x6)/10d4 SPECIAL ATTACKS: Constriction, ink cloud SPECIAL DEFENSES: See below MAGIC RESISTANCE: 30% MORALE: Fearless (20) BLOOD: Major (Azrai) 47 BLOOD ABILITIES: Death Touch (Major), Long Life (Great), Major Regeneration (Great), Regeneration (Great) XP VALUE: 29,000 The largest monster in Cerilia, the Kraken acts like nothing more than an animal, though some say it has exceptional intelligence. Two of the beast’s tentacles are barbed, and it uses them to latch onto the sides of ships. whales or giant squid when it hunts. These tentacles do 1d10+10 points of damage per hit, and can be used with all the creatures other attacks. The smaller tentacles are used for constricting and crushing targets; Six can be used each round, though only two can attack a single man-sized creature. A character hit by a smaller tentacle takes 2d8 points of damage and must save versus paralyzation or be wrapped up, immobilized in the tentacle (automatic damage each round) until the Kraken lets go or someone severs it with 20 points of damage (the larger tentacles take 30 points before severing). All tentacles are AC -5 because of their extreme toughness. The Kraken’s bite is used only on a ship itself or on food; its beak does 10d4 points of damage to anything it bites. Unlike other kraken, the Kraken does not retreat once it attacks a vessel. The creature heals quickly, so it can lose a few tentacles or even an eye, to gain a goal. Should the Kraken wish to retreat, however, it shoots a jet of black ink 80 feet high and 120 feet long toward its opponents. The ink is poisonous—this is the Kraken’s [I]death touch[/I], as described under “Blood Abilities” in this book—but dissipates in 2-5 rounds, while the Kraken uses its jets to flee. Some say the Kraken devours the crews of ships and hauls the shattered vessels to a cavern beneath the Krakenstaur. No wreckage or survivors are ever found after a Kraken attack, but its treasure hoard must be monstrous, if this theory is to be believed. [I]Originally appeared in Blood Enemies: Abominations of Cerilia (1995)[/I]. [COLOR=purple][B][SIZE=5]Notes on Blood Abilities:[/SIZE] Death Touch[/B] Exude virulent poison, [I]death touch[/I] results in disease or death depending on strength and can spoil food and drink, or pollute enclosed water. May manifest as skin-contact poison, injected poisons, or a spray/cloud/underwater ink cloud. Max dispersal affects creatures in 25' radius. Major [I]death touch[/I] requires a save vs. death magic: failure kills in 1-10 rounds, success causes target to contract a disease doing 1d4 hp a per day until [I]neutralize poison[/I] or [I]cure disease[/I] is cast on them. Some awnsheghlien have even more dangerous variants of this ability. [B]Long Life[/B] Characters with great [I]long life[/I] age at a rate of one year each century. [B]Major Regeneration[/B] The character regains lost hit points at a rate of one per round. Lost limbs, organs, or senses are restored in weeks (30 days, reduced by one day per Constitution point). [I]Note:[/I] Regeneration is a prerequisite. If using the Hovering on Death’s Door rule, a regenerating scion doesn’t continue to lose hit points at negative HP, but still dies at –10.[/COLOR] [/QUOTE]
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