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<blockquote data-quote="Cleon" data-source="post: 8352900" data-attributes="member: 57383"><p>Updating <a href="https://enworld.org/index.php?posts/8061932" target="_blank"><strong>Awnshegh Kraken Working Draft</strong></a>.</p><p></p><p>Fixed the wording from "A death cloud ink" to "Death cloud ink".</p><p></p><p></p><p></p><p>I don't necessarily agree it should have a higher AC than our Mystaran Kraken conversion. Mystara is gonzo world were PCs go from fighting kobolds to punching out immortals, but Birthright is more a "typical AD&D" level of power despite the divine powers available to Blooded characters.</p><p></p><p>While it should have a better AC than a regular Kraken advanced to Colossal, I'm not sure it should completely outshine its Mystaran cousin.</p><p></p><p>Let's see, the BECMI Kraken (i.e. the "Mystaran" version) has the same AC 0 as the tentacles of The Kraken, while our boy's body is AC -5 or five points better. Contrariwise a regular AD&D Kraken is AC 0 or 5, so the Awnshegh version's Armour Class is five points better than that too.</p><p></p><p>That said, I'm tempted to give The Kraken an insight or deflection bonus to its AC since (a) it's an Outsider of some unknown variety imbued with major blood-powers from Ye God of Eville and (b) I'd like its touch AC to be not entirely trivial.</p><p></p><p>How about we start with the NA of an SRD Colossal Kraken plus a Charisma-based deflection bonus?</p><p></p><p>That'd be:</p><p></p><p><strong>Armor</strong> <strong>Class #1:</strong> 29 (– 8 size, +1 Dex, +19 natural, +7 deflection), touch 10, flat-footed 28</p><p></p><p>I'd be inclined to bump that up a point to a nice round number by adding one to the NA:</p><p></p><p><strong>Armor</strong> <strong>Class #2:</strong> 30 (– 8 size, +1 Dex, +20 natural, +7 deflection), touch 10, flat-footed 29</p><p></p><p>That'd do me, being nicely intermediate between a regular SRD Kraken's AC 20 and our Mystaran Epic version's AC 40.</p><p></p><p>I might be persuadable to go up to AC 35 tops by bumping up the natural armour bonus further…</p><p></p><p><strong>Armor</strong> <strong>Class #3:</strong> 35 (– 8 size, +1 Dex, +25 natural, +7 deflection), touch 10, flat-footed 34</p><p></p><p>…but it'd require some fine persuasion rolls!</p></blockquote><p></p>
[QUOTE="Cleon, post: 8352900, member: 57383"] Updating [URL='https://enworld.org/index.php?posts/8061932'][B]Awnshegh Kraken Working Draft[/B][/URL]. Fixed the wording from "A death cloud ink" to "Death cloud ink". I don't necessarily agree it should have a higher AC than our Mystaran Kraken conversion. Mystara is gonzo world were PCs go from fighting kobolds to punching out immortals, but Birthright is more a "typical AD&D" level of power despite the divine powers available to Blooded characters. While it should have a better AC than a regular Kraken advanced to Colossal, I'm not sure it should completely outshine its Mystaran cousin. Let's see, the BECMI Kraken (i.e. the "Mystaran" version) has the same AC 0 as the tentacles of The Kraken, while our boy's body is AC -5 or five points better. Contrariwise a regular AD&D Kraken is AC 0 or 5, so the Awnshegh version's Armour Class is five points better than that too. That said, I'm tempted to give The Kraken an insight or deflection bonus to its AC since (a) it's an Outsider of some unknown variety imbued with major blood-powers from Ye God of Eville and (b) I'd like its touch AC to be not entirely trivial. How about we start with the NA of an SRD Colossal Kraken plus a Charisma-based deflection bonus? That'd be: [B]Armor[/B] [B]Class #1:[/B] 29 (– 8 size, +1 Dex, +19 natural, +7 deflection), touch 10, flat-footed 28 I'd be inclined to bump that up a point to a nice round number by adding one to the NA: [B]Armor[/B] [B]Class #2:[/B] 30 (– 8 size, +1 Dex, +20 natural, +7 deflection), touch 10, flat-footed 29 That'd do me, being nicely intermediate between a regular SRD Kraken's AC 20 and our Mystaran Epic version's AC 40. I might be persuadable to go up to AC 35 tops by bumping up the natural armour bonus further… [B]Armor[/B] [B]Class #3:[/B] 35 (– 8 size, +1 Dex, +25 natural, +7 deflection), touch 10, flat-footed 34 …but it'd require some fine persuasion rolls! [/QUOTE]
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