Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Kraken Variants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8634165" data-attributes="member: 57383"><p><span style="color: blue">Might as well get started. Here's the relevant extract from <em>Legends of the Hero-Kings</em> (1996).</span></p><p></p><p style="text-align: justify"><span style="font-family: 'book antiqua'"> The kraken the party encountered before is back . . . from the dead. It doesn’t matter whether the Heroes killed it before or not—if they did, it has been reanimated: if they didn’t, something else killed it and brought it back. This tortured, horrific creature bears only a frightening similarity to what it was before.</span></p> <p style="text-align: justify"></p> <table style='width: 100%'><tr><td><p style="text-align: justify"><span style="color: rgb(184, 49, 47)"><span style="font-family: 'book antiqua'"> The tentacles, once strong and firm, are now a mass of slime and exposed cartilage. Parts have gone rigid and are sharp as spears. Others only wave in the air angrily, casting a foul odor over the ship.<br /> The undead creature attacks with blinding speed. Before anyone can react, one of the smaller tentacles knifes through the air and into the chest of a luckless crewman.<br /> He didn’t even have time to scream.<br /> But now everyone else does.</span></span></p> </td></tr></table> <p style="text-align: justify"></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><strong>Undead Kraken:</strong> AC 2/–1; MV Sw 2, Jet 18; HD 24; hp 134; THAC0 1; #AT 7; Dmg 2d8(×6)/7d4; SA spear tentacle, <em>fear</em>; SD +1 or better weapon to hit; SW turned as special; SZ G (90′ long); ML fanatic (18); Int non (0); AL N; XP 14,000.</span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"> Notes: The undead kraken has lost the spell abilities, constriction attack, and ink jet it had as a living creature. However, it does have the following abilities:</span></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"> SA—If hit by a tentacle, the victim must succeed at a saving throw vs. paralyzation with a –2 penalty or be impaled. An impaled character suffers 4d10 points of additional damage. The victim can disengage himself from the impaling tentacle by severing it (with 18 points of damage) or by succeeding in a Strength ability check (while performing no other actions in the round).</span></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"> When the kraken appears, it causes every character to save vs. spell or panic for 2d8 rounds. Panicked characters will try to hide from the kraken, possibly diving into the sea on the other side of the ship.</span></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"> Whatever force or god punished the kraken did a good job . . . and the kraken will in turn do its best to punish the PCs. Though no longer intelligent, it is motivated by a vengeful hatred of the living.</span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"> The undead kraken will attack characters and crew members indiscriminately. If it gets angry enough, it will try to crush the <em>Wavecrest</em> with its larger tentacles. This tactic could prove its undoing: The kraken’s larger tentacles apparently were cannibalized by its necromantic creator to repair damage to its smaller tentacles and body; its large tentacles are useless. The undead kraken could spend a round or two realizing this, leaving the PCs and crew time to escape or fight back.</span></p><p></p><p><span style="color: blue">The adventure's previous encounter (<strong>The First Trial</strong>) featured the kraken attacking the PC's ship back when it was alive. It's stats were those of a normal 2E Kraken with above average HP at 6 hp/die (although that's not unusual for published AD&D scenarios, which over give them better than the accurate 4½hp/die).</span></p><p style="text-align: justify"></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><strong>Kraken:</strong> AC 5/0; MV Sw 3, Jet 21; HD 20; hp 120; THAC0 5; #AT 9; Dmg 3d6(×2)/2d6(×6)/7d4; SA constriction, poison, spells: SD ink cloud; SZ G (90′ long; ML fanatic (18); Int genius (19); AL NE; XP 14,000.</span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"> Notes: successful hit with a tentacle means the character has either one arm (01–25% left or 26–50% right) pinned, no arms (51–75%) pinned but is constricted, or both arms (76–100%) pinned. A constricted victim cannot cast spells but can use a weapon to attack the tentacle at a –1 modifier (or a –3 with one arm pinned). If both arms are pinned, the victim can do nothing.</span></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"> The kraken can spray a cloud of poisonous ink (usually to cover an escape) 80 feet high by 80 feet wide by 120 feet long. It does 2d4 points of damage to anyone coming in contact with it until it dissipates in two to five rounds.</span></span></p> <p style="text-align: justify"><span style="font-family: 'book antiqua'"><span style="font-size: 12px"> The kraken can also use spell-like powers. It can create <em>airy water</em> in a 120-yard sphere continuously, and can use the following abilities one at a time: <em>faerie fire</em>, <em>control temperature</em>, <em>control winds</em> once per day, <em>weather summoning</em> once per day, <em>animal summoning III</em> (fish only) three times per day.</span></span></p><p></p><p><span style="color: blue">So the undead version is a bit tougher with higher AC more Hit Dice and harpooning tentacles but has lost the ink and supernatural abilities of the living version, as well as being Mindless. Plus it's slightly slower.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 8634165, member: 57383"] [COLOR=blue]Might as well get started. Here's the relevant extract from [I]Legends of the Hero-Kings[/I] (1996).[/COLOR] [JUSTIFY][FONT=book antiqua] The kraken the party encountered before is back . . . from the dead. It doesn’t matter whether the Heroes killed it before or not—if they did, it has been reanimated: if they didn’t, something else killed it and brought it back. This tortured, horrific creature bears only a frightening similarity to what it was before.[/FONT] [/JUSTIFY] [TABLE] [TR] [TD][JUSTIFY][COLOR=rgb(184, 49, 47)][FONT=book antiqua] The tentacles, once strong and firm, are now a mass of slime and exposed cartilage. Parts have gone rigid and are sharp as spears. Others only wave in the air angrily, casting a foul odor over the ship. The undead creature attacks with blinding speed. Before anyone can react, one of the smaller tentacles knifes through the air and into the chest of a luckless crewman. He didn’t even have time to scream. But now everyone else does.[/FONT][/COLOR][/JUSTIFY][/TD] [/TR] [/TABLE] [JUSTIFY] [FONT=book antiqua][B]Undead Kraken:[/B] AC 2/–1; MV Sw 2, Jet 18; HD 24; hp 134; THAC0 1; #AT 7; Dmg 2d8(×6)/7d4; SA spear tentacle, [I]fear[/I]; SD +1 or better weapon to hit; SW turned as special; SZ G (90′ long); ML fanatic (18); Int non (0); AL N; XP 14,000. [SIZE=3] Notes: The undead kraken has lost the spell abilities, constriction attack, and ink jet it had as a living creature. However, it does have the following abilities: SA—If hit by a tentacle, the victim must succeed at a saving throw vs. paralyzation with a –2 penalty or be impaled. An impaled character suffers 4d10 points of additional damage. The victim can disengage himself from the impaling tentacle by severing it (with 18 points of damage) or by succeeding in a Strength ability check (while performing no other actions in the round). When the kraken appears, it causes every character to save vs. spell or panic for 2d8 rounds. Panicked characters will try to hide from the kraken, possibly diving into the sea on the other side of the ship.[/SIZE] Whatever force or god punished the kraken did a good job . . . and the kraken will in turn do its best to punish the PCs. Though no longer intelligent, it is motivated by a vengeful hatred of the living. The undead kraken will attack characters and crew members indiscriminately. If it gets angry enough, it will try to crush the [I]Wavecrest[/I] with its larger tentacles. This tactic could prove its undoing: The kraken’s larger tentacles apparently were cannibalized by its necromantic creator to repair damage to its smaller tentacles and body; its large tentacles are useless. The undead kraken could spend a round or two realizing this, leaving the PCs and crew time to escape or fight back.[/FONT][/JUSTIFY] [COLOR=blue]The adventure's previous encounter ([B]The First Trial[/B]) featured the kraken attacking the PC's ship back when it was alive. It's stats were those of a normal 2E Kraken with above average HP at 6 hp/die (although that's not unusual for published AD&D scenarios, which over give them better than the accurate 4½hp/die).[/COLOR] [JUSTIFY] [FONT=book antiqua][B]Kraken:[/B] AC 5/0; MV Sw 3, Jet 21; HD 20; hp 120; THAC0 5; #AT 9; Dmg 3d6(×2)/2d6(×6)/7d4; SA constriction, poison, spells: SD ink cloud; SZ G (90′ long; ML fanatic (18); Int genius (19); AL NE; XP 14,000. [SIZE=3] Notes: successful hit with a tentacle means the character has either one arm (01–25% left or 26–50% right) pinned, no arms (51–75%) pinned but is constricted, or both arms (76–100%) pinned. A constricted victim cannot cast spells but can use a weapon to attack the tentacle at a –1 modifier (or a –3 with one arm pinned). If both arms are pinned, the victim can do nothing. The kraken can spray a cloud of poisonous ink (usually to cover an escape) 80 feet high by 80 feet wide by 120 feet long. It does 2d4 points of damage to anyone coming in contact with it until it dissipates in two to five rounds. The kraken can also use spell-like powers. It can create [I]airy water[/I] in a 120-yard sphere continuously, and can use the following abilities one at a time: [I]faerie fire[/I], [I]control temperature[/I], [I]control winds[/I] once per day, [I]weather summoning[/I] once per day, [I]animal summoning III[/I] (fish only) three times per day.[/SIZE][/FONT][/JUSTIFY] [COLOR=blue]So the undead version is a bit tougher with higher AC more Hit Dice and harpooning tentacles but has lost the ink and supernatural abilities of the living version, as well as being Mindless. Plus it's slightly slower.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Kraken Variants
Top