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Kraken Variants
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<blockquote data-quote="Cleon" data-source="post: 8731612" data-attributes="member: 57383"><p>Works for me.</p><p></p><p>I'll add the following to the <strong><a href="https://enworld.org/index.php?posts/8665027" target="_blank">Krakendraugr (Undead Kraken)</a></strong>:</p><p></p><p><strong>Undead Beast #3:</strong> Instead of having a good Will save and a base attack bonus equal to ½ its Hit Dice like a normal undead, a krakendraugr has good Fortitude and Reflex saves and a base attack bonus equal to ¾ total Hit Dice.</p><p></p><p>Oh, and I added +4 to its Strength.</p><p></p><p></p><p></p><p>How's this:</p><p></p><p style="margin-left: 20px"><strong>Harpoon Arms (Ex):</strong> A krakendraugr's harpoon arms deal piercing and slashing damage like a talon attack, each arm end in a steel-hard length of cartilage lined with cruel barbs. If a harpoon arm arm hits, the target must succeed at a DC 27 Reflex save or be <em>harpooned</em>. As long as it is impaled, the harpooned creature is considered to be grappled by the krakendraugr, takes a –2 penalty on its attack rolls, and is unable to leave the 40 foot reach of the harpoon arm. Each harpoon arm can only impale a single opponent at a time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Whenever the krakendraugr makes a harpoon arm attack against a harpooned creature, it can opt to either make an opposed grapple check to move the creature up to 20 feet, or it can attempt to tear the harpoon arm out of the creature (see below). If the krakendraugr pulls a harpooned creature within range of its beak, it can make a bite attack as an Attack of Opportunity.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A creature can pull a harpoon arm out of its wound in a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals #d#+## piercing and slashing damage to the harpooned creature. The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage. A creature who takes a full-round action to pull out the harpoon arm makes both a DC 27 Heal check and a DC 24 Strength check. If they succeed at either they pull out the harpoon arm, and if they succeed at both they also remove the harpoon arm without causing further damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The saving throws and Heal check are both Dexterity-based; the Strength check DC is 10 plus the Krakendraugr's strength modifier.</p><p></p><p>I'm also thinking we should add Expert Grappler?</p><p></p><p style="margin-left: 20px"><strong>Expert Grappler (Ex):</strong> If a krakendraugr chooses to grapple an opponent but remain ungrappled itself it only takes a –10 penalty on its grapple checks instead of the normal –20 penalty. It may then make harpoon arm attacks as normal.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8731612, member: 57383"] Works for me. I'll add the following to the [B][URL='https://enworld.org/index.php?posts/8665027']Krakendraugr (Undead Kraken)[/URL][/B]: [B]Undead Beast #3:[/B] Instead of having a good Will save and a base attack bonus equal to ½ its Hit Dice like a normal undead, a krakendraugr has good Fortitude and Reflex saves and a base attack bonus equal to ¾ total Hit Dice. Oh, and I added +4 to its Strength. How's this: [INDENT][B]Harpoon Arms (Ex):[/B] A krakendraugr's harpoon arms deal piercing and slashing damage like a talon attack, each arm end in a steel-hard length of cartilage lined with cruel barbs. If a harpoon arm arm hits, the target must succeed at a DC 27 Reflex save or be [I]harpooned[/I]. As long as it is impaled, the harpooned creature is considered to be grappled by the krakendraugr, takes a –2 penalty on its attack rolls, and is unable to leave the 40 foot reach of the harpoon arm. Each harpoon arm can only impale a single opponent at a time. Whenever the krakendraugr makes a harpoon arm attack against a harpooned creature, it can opt to either make an opposed grapple check to move the creature up to 20 feet, or it can attempt to tear the harpoon arm out of the creature (see below). If the krakendraugr pulls a harpooned creature within range of its beak, it can make a bite attack as an Attack of Opportunity. A creature can pull a harpoon arm out of its wound in a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals #d#+## piercing and slashing damage to the harpooned creature. The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage. A creature who takes a full-round action to pull out the harpoon arm makes both a DC 27 Heal check and a DC 24 Strength check. If they succeed at either they pull out the harpoon arm, and if they succeed at both they also remove the harpoon arm without causing further damage. The saving throws and Heal check are both Dexterity-based; the Strength check DC is 10 plus the Krakendraugr's strength modifier.[/INDENT] I'm also thinking we should add Expert Grappler? [INDENT][B]Expert Grappler (Ex):[/B] If a krakendraugr chooses to grapple an opponent but remain ungrappled itself it only takes a –10 penalty on its grapple checks instead of the normal –20 penalty. It may then make harpoon arm attacks as normal.[/INDENT] [/QUOTE]
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