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Kraken Variants
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<blockquote data-quote="Cleon" data-source="post: 8762610" data-attributes="member: 57383"><p>Updating the <strong><a href="https://enworld.org/index.php?posts/8665027" target="_blank">Krakendraugr (Undead Kraken)</a></strong>.</p><p></p><p></p><p></p><p>Fixed the run-on sentence in the update.</p><p></p><p></p><p></p><p>Not <em>quite</em> sure what you mean. An undead kraken has lost the constriction special attack of a regular kraken, replacing it with its harpoon special attack.</p><p></p><p>We could have it rip the harpoon about in an impaled creature, automatically inflicting damage?</p><p></p><p></p><p></p><p>Yes that bit needs clarification.</p><p></p><p>Hmm, how about…</p><p></p><p style="margin-left: 20px">A harpoon arm that is impaling a creature can only attack that creature. Whenever the krakendraugr makes a harpoon arm attack against a harpooned creature it automatically inflicts #d#+## damage (halved if the creature maces a DC 27 Fortitude save) and can also opt to make an opposed grapple check to move the creature up to 20 feet and/or tear the harpoon arm out of the creature's flesh (see below). If the krakendraugr pulls a harpooned creature within range of its beak, it can make a bite attack as an Attack of Opportunity.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A creature, including the krakendraugr or one of its impaled victims, can pull a harpoon arm out of a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals #d#+## piercing and slashing damage to the harpooned creature (or #d#+## damage if the krakendraugr is making a harpoon arm attack to attempt the removal). The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage. A krakendraugr can "take 10" on this Strength check to automatically succeed at ripping a harpoon arm free. A creature who takes a full-round action to try carefully extracting a harpooning arm makes both a DC 27 Heal check and a DC 24 Strength check. If they succeed at either check they pull out the harpoon arm (doing half damage if the Heal check succeeded, or one-third damage if the victim also made the DC 27 Fort save), and if they succeed at both checks they remove the harpoon arm without causing any damage. Krakendraugr never attempt Heal checks to reduce the damage caused by removing their harpoon arms.</p><p></p><p>We need to decide on how much damage their attacks do.</p><p></p><p>The AD&D original did 2d8 with its six "spear tentacles" and 7d4 with its bite, compared to the 2d6 arms, 3d6 tentacles and 7d4 bite of a standard Kraken.</p><p></p><p>So it appears their bite does the same damage (hence me giving the Krakendraugr the 4d6 bite of the SRD Kraken) while its harpoon arms are intermediary in damage.</p><p></p><p>The SRD Kraken has 2d8 tentacles and 1d6 arms.</p><p></p><p>Hmm… maybe 1d10 like an actual 3E harpoon? That'd make the average damage 19.5 (1d10+14), which at least is inbetween the damage a 3E Kraken does with its tentacles (21 from 2d8+12) and arms (9.5 from 1d6+6).</p><p></p><p>My plan was the "ripping harpoon arm about in a harpooned creature" should more damage than a normal harpoon arm attack since it's automatically inflicted but does half damage on a Fort save. So maybe double damage, so it does normal harpoon arm damage when halved (i.e. 2d10 + 28), or perhaps a tad less so a Fort roll reduces it to less damage than a "proper impaling" (maybe 2d8 + 21 or 2d10 + 21).</p><p></p><p>Hmm, I like the 2d8 + 21.</p><p></p><p>Would also make the damage type piercing and slashing.</p><p></p><p>For the removal attempt that aren't harpoon arm attacks, I was thinking maybe 6d6 damage per attempt?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8762610, member: 57383"] Updating the [B][URL='https://enworld.org/index.php?posts/8665027']Krakendraugr (Undead Kraken)[/URL][/B]. Fixed the run-on sentence in the update. Not [I]quite[/I] sure what you mean. An undead kraken has lost the constriction special attack of a regular kraken, replacing it with its harpoon special attack. We could have it rip the harpoon about in an impaled creature, automatically inflicting damage? Yes that bit needs clarification. Hmm, how about… [indent]A harpoon arm that is impaling a creature can only attack that creature. Whenever the krakendraugr makes a harpoon arm attack against a harpooned creature it automatically inflicts #d#+## damage (halved if the creature maces a DC 27 Fortitude save) and can also opt to make an opposed grapple check to move the creature up to 20 feet and/or tear the harpoon arm out of the creature's flesh (see below). If the krakendraugr pulls a harpooned creature within range of its beak, it can make a bite attack as an Attack of Opportunity. A creature, including the krakendraugr or one of its impaled victims, can pull a harpoon arm out of a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals #d#+## piercing and slashing damage to the harpooned creature (or #d#+## damage if the krakendraugr is making a harpoon arm attack to attempt the removal). The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage. A krakendraugr can "take 10" on this Strength check to automatically succeed at ripping a harpoon arm free. A creature who takes a full-round action to try carefully extracting a harpooning arm makes both a DC 27 Heal check and a DC 24 Strength check. If they succeed at either check they pull out the harpoon arm (doing half damage if the Heal check succeeded, or one-third damage if the victim also made the DC 27 Fort save), and if they succeed at both checks they remove the harpoon arm without causing any damage. Krakendraugr never attempt Heal checks to reduce the damage caused by removing their harpoon arms.[/indent] We need to decide on how much damage their attacks do. The AD&D original did 2d8 with its six "spear tentacles" and 7d4 with its bite, compared to the 2d6 arms, 3d6 tentacles and 7d4 bite of a standard Kraken. So it appears their bite does the same damage (hence me giving the Krakendraugr the 4d6 bite of the SRD Kraken) while its harpoon arms are intermediary in damage. The SRD Kraken has 2d8 tentacles and 1d6 arms. Hmm… maybe 1d10 like an actual 3E harpoon? That'd make the average damage 19.5 (1d10+14), which at least is inbetween the damage a 3E Kraken does with its tentacles (21 from 2d8+12) and arms (9.5 from 1d6+6). My plan was the "ripping harpoon arm about in a harpooned creature" should more damage than a normal harpoon arm attack since it's automatically inflicted but does half damage on a Fort save. So maybe double damage, so it does normal harpoon arm damage when halved (i.e. 2d10 + 28), or perhaps a tad less so a Fort roll reduces it to less damage than a "proper impaling" (maybe 2d8 + 21 or 2d10 + 21). Hmm, I like the 2d8 + 21. Would also make the damage type piercing and slashing. For the removal attempt that aren't harpoon arm attacks, I was thinking maybe 6d6 damage per attempt? [/QUOTE]
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