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Kraken Variants
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<blockquote data-quote="Cleon" data-source="post: 8795373" data-attributes="member: 57383"><p>Se you're suggesting:</p><p></p><p style="margin-left: 20px"><strong>Attack:</strong> Harpoon arm +32 melee (1d10+14 plus special/19-20)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">…Whenever the krakendraugr makes a harpoon arm attack against a harpooned creature it automatically inflicts 2d8+21 damage (halved if the creature makes a DC 27 Fortitude save)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">…A creature, including the krakendraugr or one of its impaled victims, can pull a harpoon arm out of a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals 6d6 piercing and slashing damage to the harpooned creature (or 2d8+21 damage if the krakendraugr is making a harpoon arm attack to attempt the removal). The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage.</p><p></p><p>Hmm, I think I'd revise the second paragraph to:</p><p></p><p style="margin-left: 20px">…A creature, including the krakendraugr or one of its impaled victims, can pull a harpoon arm out of a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals 6d6 piercing and slashing damage to the harpooned creature (<span style="color: red">plus</span> 2d8+21 damage if the krakendraugr is making a harpoon arm attack to attempt the removal). The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage.</p><p></p><p>That way the krakendraugr does more damage completely ripping its harpoon out of a victim (6d6+2d8+21 for 51 average damage) than it does twisting it around in the wound (2d8+21 for 30 average damage).</p><p></p><p>Would that suit you?</p><p></p><p>I'm open to suggestions for simplification.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8795373, member: 57383"] Se you're suggesting: [INDENT][B]Attack:[/B] Harpoon arm +32 melee (1d10+14 plus special/19-20)[/INDENT] [INDENT][/INDENT] [INDENT]…Whenever the krakendraugr makes a harpoon arm attack against a harpooned creature it automatically inflicts 2d8+21 damage (halved if the creature makes a DC 27 Fortitude save)[/INDENT] [INDENT][/INDENT] [INDENT]…A creature, including the krakendraugr or one of its impaled victims, can pull a harpoon arm out of a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals 6d6 piercing and slashing damage to the harpooned creature (or 2d8+21 damage if the krakendraugr is making a harpoon arm attack to attempt the removal). The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage.[/INDENT] Hmm, I think I'd revise the second paragraph to: [INDENT]…A creature, including the krakendraugr or one of its impaled victims, can pull a harpoon arm out of a harpooned creature by succeeding at a DC 24 Strength check, but each attempt deals 6d6 piercing and slashing damage to the harpooned creature ([COLOR=red]plus[/COLOR] 2d8+21 damage if the krakendraugr is making a harpoon arm attack to attempt the removal). The harpooned creature is allowed a DC 27 Fortitude saving throw to take half damage.[/INDENT] That way the krakendraugr does more damage completely ripping its harpoon out of a victim (6d6+2d8+21 for 51 average damage) than it does twisting it around in the wound (2d8+21 for 30 average damage). Would that suit you? I'm open to suggestions for simplification. [/QUOTE]
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