Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Krenshar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bupp" data-source="post: 6499319" data-attributes="member: 6784990"><p>After last weekend's game of The Three Faces of Evil, the second part of the Age of Worms I've converted over the Krenshar to 5e rules.</p><p style="text-align: center"><a href="http://images1.wikia.nocookie.net/__cb20110307223708/rpg/ru/images/b/b8/KrensharFace.jpg" target="_blank"><img src="http://images1.wikia.nocookie.net/__cb20110307223708/rpg/ru/images/b/b8/KrensharFace.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Basically it's the stats of the wolf, but without the pack tactics and the knockdown and the scare ability added in. Since my party is 4th level, and with henchmen a bit larger (8 characters), I used a larger version, based off of the dire wolf. The larger version will have an AC of 14, 37 HP, a move of 50 feet, and it's bite attack is a +5 to hit and does 10 (2d6+3 piercing damage).</p><table style='width: 100%'><tr><td><a href="http://fc08.deviantart.net/fs71/i/2010/213/c/f/Krenshar_by_ExitStageLeft.png" target="_blank"><img src="http://fc08.deviantart.net/fs71/i/2010/213/c/f/Krenshar_by_ExitStageLeft.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></td></tr><tr><td><a href="http://exitstageleft.deviantart.com/" target="_blank">ExitStageLeft User Profile | DeviantArt</a></td></tr></table><p><span style="font-family: 'Trebuchet MS'">Krenshar</span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Trebuchet MS'"><span style="color: #666666"><em>Medium monstrosity, unaligned</em></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Armor Class </strong>13 (natural armor)</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Hit Points</strong> 11 (2d8 + 2)</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Speed </strong>40 ft.</span></span></span></p><p>[HR][/HR]</p><p> </p><table style='width: 100%'><tr><td><p style="text-align: center"><span style="font-family: 'Arial'"><strong>STR</strong></span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'"><strong>DEX</strong></span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'"><strong>CON</strong></span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'"><strong>INT</strong></span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'"><strong>WIS</strong></span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'"><strong>CHA</strong></span></p> </td></tr><tr><td><p style="text-align: center"><span style="font-family: 'Arial'">12 (+1)</span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'">15 (+2)</span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'">12 (+1)</span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'">3 (−4)</span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'">12 (+1)</span></p> </td><td><p style="text-align: center"><span style="font-family: 'Arial'">6 (−2)</span></p> </td></tr></table><p></p><p>[HR][/HR]<span style="font-family: 'Arial'"><span style="color: #000000"><strong>Skills</strong> Perception +3, Stealth +4</span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Senses </strong>Darkvision 60 feet, passive Perception 13</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Languages </strong>—</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Challenge </strong>½ (100 XP)</span></span></span></p><p>[HR][/HR]</p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong><em>Keen Hearing and Smell. </em></strong>The krenshar has advantage on Wisdom (Perception) checks that rely on hearing or smell.</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong><em>Scare.</em></strong> A krenshar can pull the skin back from its head, revealing the musculature and bony structures of its skull. Combining this with a loud screech produces an unsettling effect on a single creature within 100 feet. The target must succeed on a DC 12 Charisma saving throw, or suffer the Frightened condition. The target can make a new saving throw at the end of each of its turns. A creature that successfully saves cannot be affected again by the same krenshar’s scare ability for 24 hours. The shriek does not affect other krenshars.</span></span></span></p><p>[HR][/HR]</p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong>Actions</strong></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><strong><em>Bite.</em></strong><em> Melee Weapon Attack: </em>+4 to hit, reach 5 ft., one target.</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'"><em>Hit:</em> 7 (2d4 + 2) piercing damage. </span></span></span></p><p>[HR][/HR]</p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'">The krenshar is a strange creature that resembles a large but earless hunting cat, save that it can retract the fur and skin on its face to reveal the glistening skull and musculature underneath. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running.</span></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'">Krenshar's retractable skin allows it to dine on carrion with a lower risk of picking up disease-carrying vermin, much like a vulture's bare head and neck. When the creature finishes eating, restoring the facial skin to its normal position scrapes off gore and clinging bugs. The ability to retract their skin is demonstrated in other contexts as well—male krenshars bare their skulls at rivals as a challenge over mates, females use this ability to ward off undesired suitors, and hunting adults use it to scare prey into ambushes.</span></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'">Though krenshars generally prefer to stalk herd animals like deer or cattle, they have no qualms about taking on humanoids when food is scarce. They average 4 to 5 feet in length and weigh approximately 175 pounds.</span></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'">Scholars have long debated the confusing nature of krenshar intelligence. While clearly more intelligent than mere animals, the creatures seem to lack all but the most rudimentary language of snarls and yowls, and aside from the scare tactics that make them notorious, tend to behave much like mundane cats or wolves, even going so far as to occasionally be befriended by rangers or druids. Those who deny krenshars' intelligence, however, need only look into their strange violet eyes or observe the ease with which they manipulate and outmaneuver their prey to realize their folly—an error few make twice.</span></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="font-family: 'Tinos'"><span style="font-family: 'Arial'">Krenshars use solitary scouts to drive prey into the waiting clutches of the pride. The scout appears from hiding, uses its scare ability, then chases the fleeing target to join the attack.</span></span></span></p><p></p><table style='width: 100%'><tr><td><a href="http://fc07.deviantart.net/fs71/f/2012/006/0/1/0161146f840a10df850c8ed19f95179b-d4lgkb0.jpg" target="_blank"><img src="http://fc07.deviantart.net/fs71/f/2012/006/0/1/0161146f840a10df850c8ed19f95179b-d4lgkb0.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></td></tr><tr><td><a href="http://scottpurdy.deviantart.com/" target="_blank">ScottPurdy - Professional, Digital Artist | DeviantArt</a></td></tr></table><p>[URL unfurl="true"]https://jonbupp.wordpress.com/2015/01/17/krenshar/[/URL]</p></blockquote><p></p>
[QUOTE="Bupp, post: 6499319, member: 6784990"] After last weekend's game of The Three Faces of Evil, the second part of the Age of Worms I've converted over the Krenshar to 5e rules. [CENTER][URL='http://images1.wikia.nocookie.net/__cb20110307223708/rpg/ru/images/b/b8/KrensharFace.jpg'][IMG]http://images1.wikia.nocookie.net/__cb20110307223708/rpg/ru/images/b/b8/KrensharFace.jpg[/IMG][/URL][/CENTER] Basically it's the stats of the wolf, but without the pack tactics and the knockdown and the scare ability added in. Since my party is 4th level, and with henchmen a bit larger (8 characters), I used a larger version, based off of the dire wolf. The larger version will have an AC of 14, 37 HP, a move of 50 feet, and it's bite attack is a +5 to hit and does 10 (2d6+3 piercing damage). [TABLE] [TR] [TD][URL='http://fc08.deviantart.net/fs71/i/2010/213/c/f/Krenshar_by_ExitStageLeft.png'][IMG]http://fc08.deviantart.net/fs71/i/2010/213/c/f/Krenshar_by_ExitStageLeft.png[/IMG][/URL][/TD] [/TR] [TR] [TD][URL="http://exitstageleft.deviantart.com/"]ExitStageLeft User Profile | DeviantArt[/URL][/TD] [/TR] [/TABLE] [FONT=Trebuchet MS]Krenshar[/FONT] [COLOR=#000000][FONT=Tinos][FONT=Trebuchet MS][COLOR=#666666][I]Medium monstrosity, unaligned[/I][/COLOR][/FONT][/FONT][/COLOR] [COLOR=#000000][FONT=Tinos][FONT=Arial][B]Armor Class [/B]13 (natural armor)[/FONT][/FONT] [FONT=Tinos][FONT=Arial][B]Hit Points[/B] 11 (2d8 + 2)[/FONT][/FONT] [FONT=Tinos][FONT=Arial][B]Speed [/B]40 ft.[/FONT][/FONT][/COLOR] [HR][/HR] [COLOR=#000000][FONT=Tinos] [/FONT][/COLOR] [TABLE] [TR] [TD][CENTER][FONT=Arial][B]STR[/B][/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial][B]DEX[/B][/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial][B]CON[/B][/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial][B]INT[/B][/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial][B]WIS[/B][/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial][B]CHA[/B][/FONT][/CENTER][/TD] [/TR] [TR] [TD][CENTER][FONT=Arial]12 (+1)[/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial]15 (+2)[/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial]12 (+1)[/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial]3 (−4)[/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial]12 (+1)[/FONT][/CENTER][/TD] [TD][CENTER][FONT=Arial]6 (−2)[/FONT][/CENTER][/TD] [/TR] [/TABLE] [HR][/HR][FONT=Arial][COLOR=#000000][B]Skills[/B] Perception +3, Stealth +4[/COLOR][/FONT] [COLOR=#000000][FONT=Tinos][FONT=Arial][B]Senses [/B]Darkvision 60 feet, passive Perception 13[/FONT][/FONT] [FONT=Tinos][FONT=Arial][B]Languages [/B]—[/FONT][/FONT] [FONT=Tinos][FONT=Arial][B]Challenge [/B]½ (100 XP)[/FONT][/FONT][/COLOR] [HR][/HR] [COLOR=#000000][FONT=Tinos][FONT=Arial][B][I]Keen Hearing and Smell. [/I][/B]The krenshar has advantage on Wisdom (Perception) checks that rely on hearing or smell.[/FONT][/FONT] [FONT=Tinos][FONT=Arial][B][I]Scare.[/I][/B] A krenshar can pull the skin back from its head, revealing the musculature and bony structures of its skull. Combining this with a loud screech produces an unsettling effect on a single creature within 100 feet. The target must succeed on a DC 12 Charisma saving throw, or suffer the Frightened condition. The target can make a new saving throw at the end of each of its turns. A creature that successfully saves cannot be affected again by the same krenshar’s scare ability for 24 hours. The shriek does not affect other krenshars.[/FONT][/FONT][/COLOR] [HR][/HR] [COLOR=#000000][FONT=Tinos][FONT=Arial][B]Actions[/B][/FONT][/FONT] [FONT=Tinos][FONT=Arial][B][I]Bite.[/I][/B][I] Melee Weapon Attack: [/I]+4 to hit, reach 5 ft., one target.[/FONT][/FONT] [FONT=Tinos][FONT=Arial][I]Hit:[/I] 7 (2d4 + 2) piercing damage. [/FONT][/FONT][/COLOR] [HR][/HR] [COLOR=#000000][FONT=Tinos][FONT=Arial]The krenshar is a strange creature that resembles a large but earless hunting cat, save that it can retract the fur and skin on its face to reveal the glistening skull and musculature underneath. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running.[/FONT][/FONT] [FONT=Tinos][FONT=Arial]Krenshar's retractable skin allows it to dine on carrion with a lower risk of picking up disease-carrying vermin, much like a vulture's bare head and neck. When the creature finishes eating, restoring the facial skin to its normal position scrapes off gore and clinging bugs. The ability to retract their skin is demonstrated in other contexts as well—male krenshars bare their skulls at rivals as a challenge over mates, females use this ability to ward off undesired suitors, and hunting adults use it to scare prey into ambushes.[/FONT][/FONT] [FONT=Tinos][FONT=Arial]Though krenshars generally prefer to stalk herd animals like deer or cattle, they have no qualms about taking on humanoids when food is scarce. They average 4 to 5 feet in length and weigh approximately 175 pounds.[/FONT][/FONT] [FONT=Tinos][FONT=Arial]Scholars have long debated the confusing nature of krenshar intelligence. While clearly more intelligent than mere animals, the creatures seem to lack all but the most rudimentary language of snarls and yowls, and aside from the scare tactics that make them notorious, tend to behave much like mundane cats or wolves, even going so far as to occasionally be befriended by rangers or druids. Those who deny krenshars' intelligence, however, need only look into their strange violet eyes or observe the ease with which they manipulate and outmaneuver their prey to realize their folly—an error few make twice.[/FONT][/FONT] [FONT=Tinos][FONT=Arial]Krenshars use solitary scouts to drive prey into the waiting clutches of the pride. The scout appears from hiding, uses its scare ability, then chases the fleeing target to join the attack.[/FONT][/FONT][/COLOR] [TABLE] [TR] [TD][URL='http://fc07.deviantart.net/fs71/f/2012/006/0/1/0161146f840a10df850c8ed19f95179b-d4lgkb0.jpg'][IMG]http://fc07.deviantart.net/fs71/f/2012/006/0/1/0161146f840a10df850c8ed19f95179b-d4lgkb0.jpg[/IMG][/URL][/TD] [/TR] [TR] [TD][URL="http://scottpurdy.deviantart.com/"]ScottPurdy - Professional, Digital Artist | DeviantArt[/URL][/TD] [/TR] [/TABLE] [URL unfurl="true"]https://jonbupp.wordpress.com/2015/01/17/krenshar/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Krenshar
Top