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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kroot from Warhammer 40k converted to Dungeons and Dragons 3.5
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<blockquote data-quote="Victor Spieles" data-source="post: 4621356" data-attributes="member: 59260"><p><strong>Madness behind the Kroot conversion</strong></p><p></p><p>Hey freyar:</p><p></p><p>I was trying to convert the Kroot over from Warhammer to DnD 3.5. I would like to use them in place of the usual creature fare of orcs, gnolls or bugbears. They're an interesting race that offer a challenge to my players who have all gone toe-to-toe with orcs, gnolls and bugbears for years.</p><p></p><p>It's also my first attempt at converting a creature to DnD. As I've reviewed it and read more about creating creatures in the Monster Manual, I see that I've gone overboard with the Feats and Skills. I was overly eager to try and incorporate everything I collected and read about the Kroot into the stat block, without fully understanding the creation/conversion mechanics.</p><p></p><p>The Dodge and Mobility Feats I was going to remove. They were in the AC line so I would remember to apply them in game if and when I get the Kroot converted correctly. But I'll be removing them now. The two Feats I was going to keep were Improved Initiative and Spring Attack.</p><p></p><p>Animal Empathy came from the Ranger Class. I was looking for a skill or ability that created a bound between them and these nasty beast hounds they hunt and fight with (my next conversion, though I should have started with the hounds first).</p><p></p><p>Also, any suggestions on the DNA absorption, or abilities absorption, from devouring their slain enemies? I've been looking through the Monster Manuals trying to find a creature with something close to this. I thought I should be something that lasts for 24-48 hours then fades away, versus being a permanent part of their race.</p><p></p><p>Much thanks.</p><p></p><p>A newbie working his way down the path to conversion.</p></blockquote><p></p>
[QUOTE="Victor Spieles, post: 4621356, member: 59260"] [b]Madness behind the Kroot conversion[/b] Hey freyar: I was trying to convert the Kroot over from Warhammer to DnD 3.5. I would like to use them in place of the usual creature fare of orcs, gnolls or bugbears. They're an interesting race that offer a challenge to my players who have all gone toe-to-toe with orcs, gnolls and bugbears for years. It's also my first attempt at converting a creature to DnD. As I've reviewed it and read more about creating creatures in the Monster Manual, I see that I've gone overboard with the Feats and Skills. I was overly eager to try and incorporate everything I collected and read about the Kroot into the stat block, without fully understanding the creation/conversion mechanics. The Dodge and Mobility Feats I was going to remove. They were in the AC line so I would remember to apply them in game if and when I get the Kroot converted correctly. But I'll be removing them now. The two Feats I was going to keep were Improved Initiative and Spring Attack. Animal Empathy came from the Ranger Class. I was looking for a skill or ability that created a bound between them and these nasty beast hounds they hunt and fight with (my next conversion, though I should have started with the hounds first). Also, any suggestions on the DNA absorption, or abilities absorption, from devouring their slain enemies? I've been looking through the Monster Manuals trying to find a creature with something close to this. I thought I should be something that lasts for 24-48 hours then fades away, versus being a permanent part of their race. Much thanks. A newbie working his way down the path to conversion. [/QUOTE]
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Kroot from Warhammer 40k converted to Dungeons and Dragons 3.5
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