Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Krotogeist (undead creature which feeds off of other spirits)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 125492" data-attributes="member: 1446"><p>Hi, folks,</p><p></p><p>Another undead critter. Please let me know if you have any feedback. I value your input--it makes me enjoy creating new things.</p><p></p><p>- Devon</p><p></p><p>Krotogeist </p><p>medium-sized undead (incorporeal)</p><p>Hit Dice: 10d12 (65)</p><p>Initiative: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: Speed: 30 ft., fly 60 ft. (good)</p><p>AC: 17 (+3 Dex, +4 deflection)</p><p>Attacks: 4 tendrils +5 incorporeal touch</p><p>Damage: tendril 1d6</p><p>Face/Reach: 5 ft. by 5 ft./ 5 ft.</p><p>Special attacks: Paralysis, Spirit Drain</p><p>Special Qualities: Invisibility, incorporeal, all-around vision, fast healing 2, damage reduction 15/+1 or blessed, SR 15, undead, +2 turn resistance, unnatural aura </p><p>Saves: Fort +3, Ref +6, Will +11</p><p>Abilities: Str -, Dex 16, Con -, Int 16, Wis 16, Cha 18</p><p>Skills: Hide +10, Intimidate +12, Intuit Direction +10, Listen +16, Search +10, Sense Motive +10, Spot +16, KS: Undead +11</p><p>Feats: Alertness, Blind-Fight, Flyby Attack, Combat Reflexes, Improved Initiative, Lightning Reflexes</p><p>Climate/Terrain: any land or underground</p><p>Organization: solitary</p><p>Challenge Rating: 9</p><p>Treasure: none</p><p>Alignment: chaotic evil</p><p>Advancement: 11-30 HD (Medium)</p><p></p><p>The krotogeist is a wraith-like undead creature which drains power from other incorporeal undead.</p><p></p><p>Ecology:</p><p>This is a unique undead creature, summoned by dark magics to loose destruction upon the land. As such, it is not tied to a particular place of death, nor to a tomb. Few look upon its true form and live, for it is a deadly creature. It has no physical body, but consists of dark vapors--when manifested, the Krotogeist appears as a mass of writhing vapors with four electric blue eyes arranged about its "head." Where it has appeared, a chilling dew coats the ground and walls.</p><p></p><p>The strange thing about this creature is its tendency to attack and destroy other non-corporeal undead. A decrease in the amount of hauntings is a vague indication that a Krotogeist has passed through. It vampirically drains levels from other non-corporeal undead, adding them to its own. It can do this to heal itself, but more often, the Krotogeist does this to make itself more powerful. </p><p></p><p>Combat:</p><p>The Krotogeist lashes with six tendrils of chilling, negative energy, paralyzing foes. If there are other incorporeal undead, it will attack them with its spirit drain.</p><p></p><p>Paralysis (Su): If four tendrils successfully hit, the victim may be paralyzed for 1d4 rounds from the chilling cold of its attack (Fortitude check negates, DC 19). </p><p></p><p>Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.</p><p></p><p>Invisibility (Su): The Krotogeist can make itself invisible as the spell, at will, as a standard action.</p><p></p><p>Spirit Drain (Su): By making a successful melee attack, the Krotogeist can drain one energy level from other incorporeal undead, even though they are traditionally immune to level drain. The krotogeist permanently gains one hit die for every 3 hit dice it drains in this manner. If, for some reason, a krotogeist attempts to use this ability on a living creature, both the victim and the krotogeist must make a Fortitude save (DC = 10+half victim's hit dice + victim's Charisma modifier) or be stunned for 1d4 rounds, but there is no other effect. </p><p></p><p>All-around vision (Ex): A Krotogeist cannot be flanked, and enjoys a +4 bonus to Spot and Search checks.</p><p></p><p>Fast Healing (Su): The Krotogeist's fast healing ability does not apply to damage from flame, holy or blessed weapons. </p><p></p><p>Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.</p><p></p><p>Spell Resistance: the Krotogeist's spell resistance does not work against fire magic.</p><p></p><p>Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p>[edit: changed regeneration to fast healing]</p></blockquote><p></p>
[QUOTE="Devon, post: 125492, member: 1446"] Hi, folks, Another undead critter. Please let me know if you have any feedback. I value your input--it makes me enjoy creating new things. - Devon Krotogeist medium-sized undead (incorporeal) Hit Dice: 10d12 (65) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: Speed: 30 ft., fly 60 ft. (good) AC: 17 (+3 Dex, +4 deflection) Attacks: 4 tendrils +5 incorporeal touch Damage: tendril 1d6 Face/Reach: 5 ft. by 5 ft./ 5 ft. Special attacks: Paralysis, Spirit Drain Special Qualities: Invisibility, incorporeal, all-around vision, fast healing 2, damage reduction 15/+1 or blessed, SR 15, undead, +2 turn resistance, unnatural aura Saves: Fort +3, Ref +6, Will +11 Abilities: Str -, Dex 16, Con -, Int 16, Wis 16, Cha 18 Skills: Hide +10, Intimidate +12, Intuit Direction +10, Listen +16, Search +10, Sense Motive +10, Spot +16, KS: Undead +11 Feats: Alertness, Blind-Fight, Flyby Attack, Combat Reflexes, Improved Initiative, Lightning Reflexes Climate/Terrain: any land or underground Organization: solitary Challenge Rating: 9 Treasure: none Alignment: chaotic evil Advancement: 11-30 HD (Medium) The krotogeist is a wraith-like undead creature which drains power from other incorporeal undead. Ecology: This is a unique undead creature, summoned by dark magics to loose destruction upon the land. As such, it is not tied to a particular place of death, nor to a tomb. Few look upon its true form and live, for it is a deadly creature. It has no physical body, but consists of dark vapors--when manifested, the Krotogeist appears as a mass of writhing vapors with four electric blue eyes arranged about its "head." Where it has appeared, a chilling dew coats the ground and walls. The strange thing about this creature is its tendency to attack and destroy other non-corporeal undead. A decrease in the amount of hauntings is a vague indication that a Krotogeist has passed through. It vampirically drains levels from other non-corporeal undead, adding them to its own. It can do this to heal itself, but more often, the Krotogeist does this to make itself more powerful. Combat: The Krotogeist lashes with six tendrils of chilling, negative energy, paralyzing foes. If there are other incorporeal undead, it will attack them with its spirit drain. Paralysis (Su): If four tendrils successfully hit, the victim may be paralyzed for 1d4 rounds from the chilling cold of its attack (Fortitude check negates, DC 19). Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. Invisibility (Su): The Krotogeist can make itself invisible as the spell, at will, as a standard action. Spirit Drain (Su): By making a successful melee attack, the Krotogeist can drain one energy level from other incorporeal undead, even though they are traditionally immune to level drain. The krotogeist permanently gains one hit die for every 3 hit dice it drains in this manner. If, for some reason, a krotogeist attempts to use this ability on a living creature, both the victim and the krotogeist must make a Fortitude save (DC = 10+half victim's hit dice + victim's Charisma modifier) or be stunned for 1d4 rounds, but there is no other effect. All-around vision (Ex): A Krotogeist cannot be flanked, and enjoys a +4 bonus to Spot and Search checks. Fast Healing (Su): The Krotogeist's fast healing ability does not apply to damage from flame, holy or blessed weapons. Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. Spell Resistance: the Krotogeist's spell resistance does not work against fire magic. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. [edit: changed regeneration to fast healing] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Krotogeist (undead creature which feeds off of other spirits)
Top