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Krust, What are your thoughts on...
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<blockquote data-quote="Pssthpok" data-source="post: 5052690" data-attributes="member: 34725"><p>...4E's disassociated mechanics?</p><p></p><p>By that, I mean: </p><p>• the arbitrary limits on Martial powers (daily, per encounter). It seems to me that while it's readily explainable why a magical (or even primal-powered) character can only pull off certain maneuvers a limited number of times in a given day, the logic falls apart when you get down to martial characters. A rogue, for instance, only being able to use Trick Strike once per day. How would you explain that?</p><p></p><p>• marks, especially they way they override each other or offer no direct "reason" as to why they function. Like, what actually happens when a war devil uses <em>besieged foe</em> on a target. Why does a paladin's challenge overwrite a fighter's mark?</p><p></p><p>I have a hard time with these abstractions, and it's what keeps me from really "feeling" 4E. I feel like I'm playing an upjumped tabletop strategy game, not a role-playing game. My characters cant rationalize what's happening half the time, and I lose the sense that I'm playing anything other than a set of attacks with a specific encounter role. </p><p></p><p>I'm curious about your thoughts on the subject.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 5052690, member: 34725"] ...4E's disassociated mechanics? By that, I mean: • the arbitrary limits on Martial powers (daily, per encounter). It seems to me that while it's readily explainable why a magical (or even primal-powered) character can only pull off certain maneuvers a limited number of times in a given day, the logic falls apart when you get down to martial characters. A rogue, for instance, only being able to use Trick Strike once per day. How would you explain that? • marks, especially they way they override each other or offer no direct "reason" as to why they function. Like, what actually happens when a war devil uses [i]besieged foe[/i] on a target. Why does a paladin's challenge overwrite a fighter's mark? I have a hard time with these abstractions, and it's what keeps me from really "feeling" 4E. I feel like I'm playing an upjumped tabletop strategy game, not a role-playing game. My characters cant rationalize what's happening half the time, and I lose the sense that I'm playing anything other than a set of attacks with a specific encounter role. I'm curious about your thoughts on the subject. [/QUOTE]
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