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Krust, What are your thoughts on...
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 5054015" data-attributes="member: 39867"><p>For marks, I view "the fighter marks his target" as "The fighter focuses on disrupting the actions of this one guy." (Intercepting blows with parrys, shouting taunts/challenges, magical interdiction, etc) Whatever the mark does (class dependant) it does it well enough to annoy/disrupt the target to the point where the fighter needs to be dealt with. </p><p></p><p>The reasoning Marks overwrite others is both a balance and book-keeping one (as I see it).</p><p></p><p>If they didn't, the following can happen - A fighter, a paladin, and a swordmage mark the orc.</p><p>The following mechanical options present themselves: </p><p>1. (Stacking) If the orc attacks the fighter, he is at -4 (from the paladin and Sword mage marks which stack in this variant) and suffers the effects of both of their other mark effects (likely resulting in auto-death). </p><p>2. (Non-stacking) If the orc attacks the fighter, he is at -2 (The mark condition would not stack in this variant) but may suffer the 'bad stuff' effects of both of those marks.</p><p>3. (Expanding mark variant) If the orc attacks the fighter, he is at no penalty, because the orc would be at -2 for "attacking a target who did not mark him" In fact, The orc would take no penaty against the Sword Mage, Paladin, or fighter. In this variant, it is disadvantageous to put multiple marks on one target, with the exception that IF the target violates any special conditions of the marks, it may trigger all of those characters effects.</p><p></p><p>I have seen a Living Forgotten Realms game with 3 Defenders (Fighter, Swordmage, Paladin) plus a Ranger and Warlock, and the book keeping for having marks stack would be a little much. </p><p></p><p>The other classes that have 'mark like' effects that do "Blah" against a single target (Hunter's quarry, Avenger nonsense, Warlock's Curse) are allowed to stack because they don't affect that monsters turn. The only time it even matters is on the turn of the person who uses them, and thus, THEY can track it. Marks need to be tracked by the DM, since they impact the creatures rolls and actions AND by the players (since they may have power interactions, like Paladins and Swordmages notably get).</p><p></p><p>As for daily martial powers: As someone who practiced Judo for some time, I can say that if all I used was sionage (a shoulder throw; basic, but for someone of my build, effective) in a competition, I would fail miserably as my foes would adapt to my one good throw. (Plus, it isn't as good on someone shorter than myself) A smart choice would be for me to mix it up with some practiced maneuvers, (such as footsweeps and hip throws) and use my most advantageous techniques when it counts.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 5054015, member: 39867"] For marks, I view "the fighter marks his target" as "The fighter focuses on disrupting the actions of this one guy." (Intercepting blows with parrys, shouting taunts/challenges, magical interdiction, etc) Whatever the mark does (class dependant) it does it well enough to annoy/disrupt the target to the point where the fighter needs to be dealt with. The reasoning Marks overwrite others is both a balance and book-keeping one (as I see it). If they didn't, the following can happen - A fighter, a paladin, and a swordmage mark the orc. The following mechanical options present themselves: 1. (Stacking) If the orc attacks the fighter, he is at -4 (from the paladin and Sword mage marks which stack in this variant) and suffers the effects of both of their other mark effects (likely resulting in auto-death). 2. (Non-stacking) If the orc attacks the fighter, he is at -2 (The mark condition would not stack in this variant) but may suffer the 'bad stuff' effects of both of those marks. 3. (Expanding mark variant) If the orc attacks the fighter, he is at no penalty, because the orc would be at -2 for "attacking a target who did not mark him" In fact, The orc would take no penaty against the Sword Mage, Paladin, or fighter. In this variant, it is disadvantageous to put multiple marks on one target, with the exception that IF the target violates any special conditions of the marks, it may trigger all of those characters effects. I have seen a Living Forgotten Realms game with 3 Defenders (Fighter, Swordmage, Paladin) plus a Ranger and Warlock, and the book keeping for having marks stack would be a little much. The other classes that have 'mark like' effects that do "Blah" against a single target (Hunter's quarry, Avenger nonsense, Warlock's Curse) are allowed to stack because they don't affect that monsters turn. The only time it even matters is on the turn of the person who uses them, and thus, THEY can track it. Marks need to be tracked by the DM, since they impact the creatures rolls and actions AND by the players (since they may have power interactions, like Paladins and Swordmages notably get). As for daily martial powers: As someone who practiced Judo for some time, I can say that if all I used was sionage (a shoulder throw; basic, but for someone of my build, effective) in a competition, I would fail miserably as my foes would adapt to my one good throw. (Plus, it isn't as good on someone shorter than myself) A smart choice would be for me to mix it up with some practiced maneuvers, (such as footsweeps and hip throws) and use my most advantageous techniques when it counts. [/QUOTE]
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