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D&D Older Editions, OSR, & D&D Variants
Kruthiks, Needlefang Drakes and Foulspawn in 4e MM
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<blockquote data-quote="Rechan" data-source="post: 4050041" data-attributes="member: 54846"><p>Eh? I've never seen that as a "natural" progression. Why would the PCs be tried? It was the monsters that done the killing. All they did was piss the monsters off. </p><p></p><p>If anything, the community would get together and say "You started this, you go and kill them <em>all</em>, thus stopping the raids." Thus, they must make amends. </p><p></p><p>And really, any PC that goes into a dungeon, kills half the inhabitants, and walk off, is asking for trouble. They should know that it's a risk. </p><p></p><p>Paizo has an adventure out that is similar to this. Humanoids are attacking a budding community, PCs kill them. Monsterse the humanoids give tribute get mad because they no longer get tribute, come attack the community looking for the PCs. PCs kill them. Wizard who used the monsters as guardians for his fortress come and puts a magical bomb in the community. PCs go to his house and kill him, fix the bomb. That's not heavy handed, that's a progressive plot that makes <em>sense</em>. </p><p></p><p>I think this is a lot of making a mountain out of a molehill due to unnecessary concern. I don't read the tone as the GM leaping up to say "HA HA you got the town killed neener neener! LOOK DEAD BABIES YOUR FAULT HAHAHA" while shaking his dice at the players. I read it as simple cause and effect - the PCs kick the monster hive, and it results in the monsters coming back.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4050041, member: 54846"] Eh? I've never seen that as a "natural" progression. Why would the PCs be tried? It was the monsters that done the killing. All they did was piss the monsters off. If anything, the community would get together and say "You started this, you go and kill them [i]all[/i], thus stopping the raids." Thus, they must make amends. And really, any PC that goes into a dungeon, kills half the inhabitants, and walk off, is asking for trouble. They should know that it's a risk. Paizo has an adventure out that is similar to this. Humanoids are attacking a budding community, PCs kill them. Monsterse the humanoids give tribute get mad because they no longer get tribute, come attack the community looking for the PCs. PCs kill them. Wizard who used the monsters as guardians for his fortress come and puts a magical bomb in the community. PCs go to his house and kill him, fix the bomb. That's not heavy handed, that's a progressive plot that makes [i]sense[/i]. I think this is a lot of making a mountain out of a molehill due to unnecessary concern. I don't read the tone as the GM leaping up to say "HA HA you got the town killed neener neener! LOOK DEAD BABIES YOUR FAULT HAHAHA" while shaking his dice at the players. I read it as simple cause and effect - the PCs kick the monster hive, and it results in the monsters coming back. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Kruthiks, Needlefang Drakes and Foulspawn in 4e MM
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