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*Dungeons & Dragons
Krynn's Free Feats: setting-specific or the future of the game?
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<blockquote data-quote="Wyckedemus" data-source="post: 8620690" data-attributes="member: 1079"><p>Well, I think it's been made pretty clear that Hit Points aren't pure meat and that % of damage and crits do not necessarily correlate to true wounds.</p><p></p><p>When a DM describes a critical hit that stabs a PC in the gut or breaks a bone, and is frustrated that the player heals up after a long rest, the DM is the one at fault if that messes with their own verisimilitude. If a DM does not like that narrative, they can house rule healing all they want so that it does.</p><p></p><p>In my game, as long as you have at least 1 out of 80 hit points, you don't have large/deep wounds or broken bones. You have minor scrapes and bruises that can heal up with long rest. That is, until you drop to 0hp with a lethal strike, upon which you are KO'd and dying.</p><p></p><p>That said, in my game, villains and disposable NPCs are just that, disposable, and therefore can have serious injuries when struck by heroes. Heroes are the main characters that persist through the story and deserve a hero's narrative.</p><p></p><p>(edited spelling)</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 8620690, member: 1079"] Well, I think it's been made pretty clear that Hit Points aren't pure meat and that % of damage and crits do not necessarily correlate to true wounds. When a DM describes a critical hit that stabs a PC in the gut or breaks a bone, and is frustrated that the player heals up after a long rest, the DM is the one at fault if that messes with their own verisimilitude. If a DM does not like that narrative, they can house rule healing all they want so that it does. In my game, as long as you have at least 1 out of 80 hit points, you don't have large/deep wounds or broken bones. You have minor scrapes and bruises that can heal up with long rest. That is, until you drop to 0hp with a lethal strike, upon which you are KO'd and dying. That said, in my game, villains and disposable NPCs are just that, disposable, and therefore can have serious injuries when struck by heroes. Heroes are the main characters that persist through the story and deserve a hero's narrative. (edited spelling) [/QUOTE]
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Community
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Krynn's Free Feats: setting-specific or the future of the game?
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