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Krynn's Free Feats: setting-specific or the future of the game?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8621007" data-attributes="member: 67338"><p>bull</p><p></p><p>we had 4 players... we wrote backgrounds. He worked them in. MIne ended up becoming (because of PC choices) the main driving force of the campiang... that and 1 of the players ended there own story super early with some good rolls.</p><p></p><p></p><p>what are you talking about... you don't plan sessions? You don't link sessions? your games don't flow from the choices players make? cause that DM did (and does those things...</p><p></p><p>and if the character driving the goal dies, that goal dies with them... when you have 2 PCs still having said goals loss of either one throws the game out of wack and looseing both ends it... I don't know how you don't understand.</p><p></p><p>bull... your one true wayism can go jump in a lake</p><p></p><p>cause Gygax didn't run modern games></p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8621007, member: 67338"] bull we had 4 players... we wrote backgrounds. He worked them in. MIne ended up becoming (because of PC choices) the main driving force of the campiang... that and 1 of the players ended there own story super early with some good rolls. what are you talking about... you don't plan sessions? You don't link sessions? your games don't flow from the choices players make? cause that DM did (and does those things... and if the character driving the goal dies, that goal dies with them... when you have 2 PCs still having said goals loss of either one throws the game out of wack and looseing both ends it... I don't know how you don't understand. bull... your one true wayism can go jump in a lake cause Gygax didn't run modern games> [/QUOTE]
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Krynn's Free Feats: setting-specific or the future of the game?
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