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Krynn's Free Feats: setting-specific or the future of the game?
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<blockquote data-quote="Horwath" data-source="post: 8621172" data-attributes="member: 6801299"><p>problem in skilled is that is weak and that is why we got Skill expert.</p><p>Skilled can be beefed up to have an option for 2 skills with an +1 ASI or 4 skills.</p><p></p><p>with +1 ASI, you can take is at 4th level and still get "combat" value out of it with raising your primary from 17 to 18.</p><p></p><p>That is why Telekinetic is best designed feat in the game(not the most powerful):</p><p>it gives you + ASI in 3 ability option,</p><p>it gives you a cool RP tool with undetectable mage hand,</p><p>it gives you a small combat maneuver,</p><p>it does not care if your character is based on int, wis or cha. you only need one of those scores to be decent.</p><p>if you need int, wis or cha, even as a secondary ability(score of 14), you can use this feat in both RP and combat.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8621172, member: 6801299"] problem in skilled is that is weak and that is why we got Skill expert. Skilled can be beefed up to have an option for 2 skills with an +1 ASI or 4 skills. with +1 ASI, you can take is at 4th level and still get "combat" value out of it with raising your primary from 17 to 18. That is why Telekinetic is best designed feat in the game(not the most powerful): it gives you + ASI in 3 ability option, it gives you a cool RP tool with undetectable mage hand, it gives you a small combat maneuver, it does not care if your character is based on int, wis or cha. you only need one of those scores to be decent. if you need int, wis or cha, even as a secondary ability(score of 14), you can use this feat in both RP and combat. [/QUOTE]
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Krynn's Free Feats: setting-specific or the future of the game?
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