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Krynn's Free Feats: setting-specific or the future of the game?
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<blockquote data-quote="Jaeger" data-source="post: 8624181" data-attributes="member: 27996"><p>If they are a group that runs things pretty much straight up I can believe them.</p><p></p><p>When my group did Waterdeep heist the GM ran it as intended and at about 5th level I stopped feeling any sense of real risk in combat with my rouge PC. In fact started taking more risks with little or no consequence as my actions during play bore out.</p><p></p><p>That being said a lot of these guys that say "But I have PC's die all the time!" or whatever - there is a total lack of context.</p><p></p><p>Do the PC's rush pell-mell into every encounter with no tactics? Does the GM look at an encounter in a module and go "Too easy!" And turn up the dial as a matter of routine? Who knows.</p><p></p><p>At the very least when 5e is concerned it is not controversial to note that its design intent is inherently forgiving to PC's. A tacit acknowledgement of this is that the alternate rules in the DMG revolve wholly around making 5e harder for the PC's in terms of rests, wounds etc. Not easier.</p><p></p><p></p><p></p><p></p><p>5e has 3 death flags w/ its death saves. And very forgiving healing mechanics. How much more is needed?</p><p></p><p>Even then you are basically correct. A simple homebrew hack or two is not the end of the world for sure.</p><p></p><p>However, <em>in my opinion</em>, if a GM finds themselves consistently having to modify the system to get what they want, then they would be better off going to a different system that better serves their needs from the jump.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8624181, member: 27996"] If they are a group that runs things pretty much straight up I can believe them. When my group did Waterdeep heist the GM ran it as intended and at about 5th level I stopped feeling any sense of real risk in combat with my rouge PC. In fact started taking more risks with little or no consequence as my actions during play bore out. That being said a lot of these guys that say "But I have PC's die all the time!" or whatever - there is a total lack of context. Do the PC's rush pell-mell into every encounter with no tactics? Does the GM look at an encounter in a module and go "Too easy!" And turn up the dial as a matter of routine? Who knows. At the very least when 5e is concerned it is not controversial to note that its design intent is inherently forgiving to PC's. A tacit acknowledgement of this is that the alternate rules in the DMG revolve wholly around making 5e harder for the PC's in terms of rests, wounds etc. Not easier. 5e has 3 death flags w/ its death saves. And very forgiving healing mechanics. How much more is needed? Even then you are basically correct. A simple homebrew hack or two is not the end of the world for sure. However, [I]in my opinion[/I], if a GM finds themselves consistently having to modify the system to get what they want, then they would be better off going to a different system that better serves their needs from the jump. [/QUOTE]
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Krynn's Free Feats: setting-specific or the future of the game?
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