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*Dungeons & Dragons
Krynn's Free Feats: setting-specific or the future of the game?
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<blockquote data-quote="Jaeger" data-source="post: 8626282" data-attributes="member: 27996"><p>"Gatekeeping" invoked. Check.</p><p></p><p>News flash: I cannot stop you from having fun any way you want.</p><p></p><p>I am gatekeeping nothing.</p><p></p><p>And invoking 'Rule Zero' is a total strawman because it has nothing to do with my objective statement how outright ignoring certain rules or fundamentally changing them transforms gameplay <em>as intended</em> to the point that <em>an entirely new play paradigm has being established</em>.</p><p></p><p>And if that new paradigm is your jam; your gameplay goals might be better served by a different game that embraces that play paradigm within its game system from the jump.</p><p></p><p>You literally just all but repeated the example I gave in my last post of one getting the experience of stating a neutral fact, and being responded to as if there is an underlying, unspoken antagonism in one's statement.</p><p></p><p></p><p></p><p></p><p>Not while they are being improvised or performed.</p><p></p><p>The full 'story line' only emerges as a single narrative at the end of the performance.</p><p></p><p></p><p></p><p></p><p>Reverse "one true wayism" for the win!</p><p></p><p></p><p></p><p></p><p>Creating nonsense scenarios is not an argument.</p><p></p><p></p><p></p><p></p><p>Story is emergent from gameplay as past events of what happened in the game are told or recounted after play has concluded.</p><p></p><p><em>During play</em> you are not "telling a story"; you are playing the game.</p><p></p><p></p><p></p><p></p><p>Not your original question:</p><p></p><p></p><p></p><p>You questioned how do you run a game without a 'story line'.</p><p></p><p>So assuming you were using the word 'story line' in the standard (dictionary) way, I elaborated.</p><p></p><p></p><p></p><p></p><p>The words used to define a 'story line' depending upon your dictionary of choice, pre-suppose a series of connected events that <em>must</em> be pre-planned / written, or a recounting something that has already happened.</p><p></p><p>Specifically referencing a story or drama, both of which are recounting of pre-existing narratives.</p><p></p><p>There is no 'story line' for an RPG that can be devised ahead of time <em>unless the GM is railroading.</em> </p><p></p><p>There can only be a pre-existing plot/story line for an RPG if the GM has a pre-planned plot/story line for an "adventure/campaign" that the players walk through, often with the GM engaging in rules manipulation shenanigans to ensure that it ends as intended.</p><p></p><p>The only 'story' and 'story line' that can come from RPG gameplay are emergent in the retelling of the PC's adventures.</p><p></p><p>This is all straightforward.</p><p></p><p></p><p></p><p></p><p>In the context of someone listening to a story being told, you are correct.</p><p></p><p>In the context of acting and reacting to real-time events in life or RPG gameplay; that not a story by definition.</p><p></p><p>Words have defined meanings for correct usage.</p><p></p><p>If you continue to use words like 'story line' and 'story' wrong, I can hardly be blamed for your confusion with my replies.</p><p></p><p></p><p></p><p></p><p>The posters I quoted could have corrected me if I misrepresented their positions. Posters have not been shy in their replies.</p><p></p><p>You are tilting against a windmill that isn't there.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8626282, member: 27996"] "Gatekeeping" invoked. Check. News flash: I cannot stop you from having fun any way you want. I am gatekeeping nothing. And invoking 'Rule Zero' is a total strawman because it has nothing to do with my objective statement how outright ignoring certain rules or fundamentally changing them transforms gameplay [I]as intended[/I] to the point that [I]an entirely new play paradigm has being established[/I]. And if that new paradigm is your jam; your gameplay goals might be better served by a different game that embraces that play paradigm within its game system from the jump. You literally just all but repeated the example I gave in my last post of one getting the experience of stating a neutral fact, and being responded to as if there is an underlying, unspoken antagonism in one's statement. Not while they are being improvised or performed. The full 'story line' only emerges as a single narrative at the end of the performance. Reverse "one true wayism" for the win! Creating nonsense scenarios is not an argument. Story is emergent from gameplay as past events of what happened in the game are told or recounted after play has concluded. [I]During play[/I] you are not "telling a story"; you are playing the game. Not your original question: You questioned how do you run a game without a 'story line'. So assuming you were using the word 'story line' in the standard (dictionary) way, I elaborated. The words used to define a 'story line' depending upon your dictionary of choice, pre-suppose a series of connected events that [I]must[/I] be pre-planned / written, or a recounting something that has already happened. Specifically referencing a story or drama, both of which are recounting of pre-existing narratives. There is no 'story line' for an RPG that can be devised ahead of time [I]unless the GM is railroading.[/I] There can only be a pre-existing plot/story line for an RPG if the GM has a pre-planned plot/story line for an "adventure/campaign" that the players walk through, often with the GM engaging in rules manipulation shenanigans to ensure that it ends as intended. The only 'story' and 'story line' that can come from RPG gameplay are emergent in the retelling of the PC's adventures. This is all straightforward. In the context of someone listening to a story being told, you are correct. In the context of acting and reacting to real-time events in life or RPG gameplay; that not a story by definition. Words have defined meanings for correct usage. If you continue to use words like 'story line' and 'story' wrong, I can hardly be blamed for your confusion with my replies. The posters I quoted could have corrected me if I misrepresented their positions. Posters have not been shy in their replies. You are tilting against a windmill that isn't there. [/QUOTE]
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Krynn's Free Feats: setting-specific or the future of the game?
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