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*Dungeons & Dragons
Krynn's Free Feats: setting-specific or the future of the game?
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<blockquote data-quote="teitan" data-source="post: 8629662" data-attributes="member: 3457"><p>I have a gut feeling that some elements of 5e that are optional are shifting to "not optional" and feats are one of them. They won't explode in quantity but they will become a core rule. </p><p></p><p>When 5e launched they had a much more limited budget to dedicate to development so a lot of the things that were taken for granted and filler in 3.x and 4e like feats became optional rules because they couldn't crank out books of them like before. How long until we got a new supplement with feats in it and even then people were upset at the lack of quantity? Now we have diminished expectations for quantity of feats in new books. This paves a way for them to make them core and also not to overtake the simplicity of the current core design. </p><p></p><p>What will happen is a reversal, Feats will be core with ASI being the optional rule instead. It will read "you receive a new feat every four levels" and then an optional side bar with the sidebar being "As an optional rule, with the DM's approval, you may take an ASI in place of a feat every fourth level".</p><p></p><p>I also have a feeling that they will have it that you get a "free" feat at first level.</p><p></p><p>They will try to give us a more robust character creation and development system. They aren't working with a fractured market anymore but they're also looking at fatigue slowly building for 5e and post-pandemic inflation and shifts in how entertainment dollars are being spent. Netflix got hit hard and AMC is up for example. Action figures, which boomed in the pandemic, are starting to level out in sales with Target dropping Marvel Legends in a lot of their markets. </p><p></p><p>As D&D starts to be treated more and more like a luxury product, which is a reversal of all approaches to past editions, and the prices climb, other games will become more attractive. They need to compete, they can't become complacent and that does mean a more robust design with more options for character development beyond the choices represented in levels 1-3 and feats are their best options for providing those choices while also maintaining compatibility that they are promising with currently published materials. Sub-classes are a great option but they are a 1 time decision. The system, without feats, after 3rd level, is pretty much autopilot. They MAY treat it as "alternative class features" instead though. We will see.</p></blockquote><p></p>
[QUOTE="teitan, post: 8629662, member: 3457"] I have a gut feeling that some elements of 5e that are optional are shifting to "not optional" and feats are one of them. They won't explode in quantity but they will become a core rule. When 5e launched they had a much more limited budget to dedicate to development so a lot of the things that were taken for granted and filler in 3.x and 4e like feats became optional rules because they couldn't crank out books of them like before. How long until we got a new supplement with feats in it and even then people were upset at the lack of quantity? Now we have diminished expectations for quantity of feats in new books. This paves a way for them to make them core and also not to overtake the simplicity of the current core design. What will happen is a reversal, Feats will be core with ASI being the optional rule instead. It will read "you receive a new feat every four levels" and then an optional side bar with the sidebar being "As an optional rule, with the DM's approval, you may take an ASI in place of a feat every fourth level". I also have a feeling that they will have it that you get a "free" feat at first level. They will try to give us a more robust character creation and development system. They aren't working with a fractured market anymore but they're also looking at fatigue slowly building for 5e and post-pandemic inflation and shifts in how entertainment dollars are being spent. Netflix got hit hard and AMC is up for example. Action figures, which boomed in the pandemic, are starting to level out in sales with Target dropping Marvel Legends in a lot of their markets. As D&D starts to be treated more and more like a luxury product, which is a reversal of all approaches to past editions, and the prices climb, other games will become more attractive. They need to compete, they can't become complacent and that does mean a more robust design with more options for character development beyond the choices represented in levels 1-3 and feats are their best options for providing those choices while also maintaining compatibility that they are promising with currently published materials. Sub-classes are a great option but they are a 1 time decision. The system, without feats, after 3rd level, is pretty much autopilot. They MAY treat it as "alternative class features" instead though. We will see. [/QUOTE]
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Krynn's Free Feats: setting-specific or the future of the game?
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