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(KS) Ascendant Destiny RPG
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<blockquote data-quote="AngusA" data-source="post: 7733326" data-attributes="member: 57758"><p><a href="https://www.kickstarter.com/projects/1388442938/ascendant-destiny-a-flexible-tabletop-fantasy-rpg" target="_blank"><em>Ascendant Destiny</em> </a>is a high-fantasy tabletop RPG inspired by [hq]“an amalgamation of any fantasy d20 system and most d10 systems.”[/hq] Featuring a number of fantasy races, such as elves, dwarves and goblins, as well as medieval combat and powerful magic, the game does not come with a fixed setting and [hq]“has been designed to be used as a system for an fantasy RPG setting you can dream of.”[/hq]</p><p>[PRBREAK][/PRBREAK] </p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93467[/ATTACH]</p><p></p><p>[hq] Similar to most d20 systems Ascendant Destiny has <strong>6 primary attributes</strong> and uses polyhedral dice to determine the outcome of skill checks and combat rolls. Unlike d20 systems, Ascendant Destiny is <strong>skill-based rather than class-based</strong>, where characters can choose from 8 trained skills and 8 natural skills called abilities. Essentially players can play whatever they want by buying skills, feats, attributes and spells using experience similar to that in a point buy system!</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93469[/ATTACH]</p><p></p><p>Aside from Attributes, Trained Skills and Abilities characters can also spend their experience on the following:</p><p> </p><p>· Feats - A feat is a <strong>special ability</strong> that a character has that either gives them a new capability or improves an ability that they already have.</p><p>· Education/Professions - These custom skills can be used to capture those <strong>very specific skills</strong> that you want your character to have that are not covered specifically by another skill. They can alternatively represent a specialization in an existing skill.</p><p>· Magic and Spells - The ability to cast spells from one or more of the <strong>four different types</strong> of spell magic, each with many schools/domains to choose from.</p><p>· Divinity - As a character's power increases they start to figure out the <strong>secrets of the world</strong>, their own importance, and the effect that has on the people around them. The <strong>divinity stat</strong> allows character to start transcending the mortal limits and develop remarkable powers such as super strength and eternal life.</p><p></p><p style="text-align: center">[ATTACH]93470[/ATTACH]</p><p></p><p>Despite the high level of customizability, Ascendant Destiny focuses on <strong>fairly simple rules</strong> and fast play. Character sheets are just one page (two if you have the notes page) and characters can easily be made in around an hour even if you have no role playing experience.</p><p> </p><p>Ascendant Destiny has a <strong>flexible easy set of rules</strong>. The story teller can interpret the rules as they see fit for maximum enjoyment and has the final veto on all of the character abilities. The system includes guidelines for making<strong> your own professions/feats/spells</strong>etc. and a set of optional advanced rules.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93471[/ATTACH]</p><p></p><p>Mechanically, Ascendant Destiny uses a <strong>dice pool system</strong> based on a character's skills. If the Game Master asks for a skill roll, such as a stealth check, the player will roll a number of d10s (10-sided dice) equal to their skill and count up their final result. There are a number of modifiers that can change the number of dice rolled (such as <strong>wound penalties, feats</strong> etc).</p><p> </p><p>Combat takes place in rounds where each round takes up approximately <strong>6 seconds of time</strong>. Each participant in a fight can make one or more actions per round. These actions can be anything from making an attack to moving, casting spells, and a large range of other things. A character can attempt to make <strong>more than one action</strong> in a given round, however, the more actions the character attempts, the more difficult each action becomes.[/hq]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93472[/ATTACH]</p><p></p><p><a href="https://www.kickstarter.com/projects/1388442938/ascendant-destiny-a-flexible-tabletop-fantasy-rpg" target="_blank"><em>Ascendant Destiny – A flexible tabletop fantasy RPG</em></a> from Christopher Fielder is live on Kickstarter until Friday 23[SUP]rd[/SUP] February 2018.</p></blockquote><p></p>
[QUOTE="AngusA, post: 7733326, member: 57758"] [URL="https://www.kickstarter.com/projects/1388442938/ascendant-destiny-a-flexible-tabletop-fantasy-rpg"][I]Ascendant Destiny[/I] [/URL]is a high-fantasy tabletop RPG inspired by [hq]“an amalgamation of any fantasy d20 system and most d10 systems.”[/hq] Featuring a number of fantasy races, such as elves, dwarves and goblins, as well as medieval combat and powerful magic, the game does not come with a fixed setting and [hq]“has been designed to be used as a system for an fantasy RPG setting you can dream of.”[/hq] [PRBREAK][/PRBREAK] [CENTER] [ATTACH=CONFIG]93467[/ATTACH][/CENTER] [hq] Similar to most d20 systems Ascendant Destiny has [B]6 primary attributes[/B] and uses polyhedral dice to determine the outcome of skill checks and combat rolls. Unlike d20 systems, Ascendant Destiny is [B]skill-based rather than class-based[/B], where characters can choose from 8 trained skills and 8 natural skills called abilities. Essentially players can play whatever they want by buying skills, feats, attributes and spells using experience similar to that in a point buy system! [CENTER] [ATTACH=CONFIG]93469[/ATTACH][/CENTER] Aside from Attributes, Trained Skills and Abilities characters can also spend their experience on the following: · Feats - A feat is a [B]special ability[/B] that a character has that either gives them a new capability or improves an ability that they already have. · Education/Professions - These custom skills can be used to capture those [B]very specific skills[/B] that you want your character to have that are not covered specifically by another skill. They can alternatively represent a specialization in an existing skill. · Magic and Spells - The ability to cast spells from one or more of the [B]four different types[/B] of spell magic, each with many schools/domains to choose from. · Divinity - As a character's power increases they start to figure out the [B]secrets of the world[/B], their own importance, and the effect that has on the people around them. The [B]divinity stat[/B] allows character to start transcending the mortal limits and develop remarkable powers such as super strength and eternal life. [CENTER][ATTACH=CONFIG]93470[/ATTACH][/CENTER] Despite the high level of customizability, Ascendant Destiny focuses on [B]fairly simple rules[/B] and fast play. Character sheets are just one page (two if you have the notes page) and characters can easily be made in around an hour even if you have no role playing experience. Ascendant Destiny has a [B]flexible easy set of rules[/B]. The story teller can interpret the rules as they see fit for maximum enjoyment and has the final veto on all of the character abilities. The system includes guidelines for making[B] your own professions/feats/spells[/B]etc. and a set of optional advanced rules. [CENTER] [ATTACH=CONFIG]93471[/ATTACH][/CENTER] Mechanically, Ascendant Destiny uses a [B]dice pool system[/B] based on a character's skills. If the Game Master asks for a skill roll, such as a stealth check, the player will roll a number of d10s (10-sided dice) equal to their skill and count up their final result. There are a number of modifiers that can change the number of dice rolled (such as [B]wound penalties, feats[/B] etc). Combat takes place in rounds where each round takes up approximately [B]6 seconds of time[/B]. Each participant in a fight can make one or more actions per round. These actions can be anything from making an attack to moving, casting spells, and a large range of other things. A character can attempt to make [B]more than one action[/B] in a given round, however, the more actions the character attempts, the more difficult each action becomes.[/hq] [CENTER] [ATTACH=CONFIG]93472[/ATTACH][/CENTER] [URL="https://www.kickstarter.com/projects/1388442938/ascendant-destiny-a-flexible-tabletop-fantasy-rpg"][I]Ascendant Destiny – A flexible tabletop fantasy RPG[/I][/URL] from Christopher Fielder is live on Kickstarter until Friday 23[SUP]rd[/SUP] February 2018. [/QUOTE]
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