Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
(KS) Infinite Galaxies Core Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AngusA" data-source="post: 7732028" data-attributes="member: 57758"><p><a href="https://www.kickstarter.com/projects/197523193/infinite-galaxies-core-rules" target="_blank"><em>Infinite Galaxies</em></a> is a <em>Powered by the Apocalypse</em> game for 3-6 players. The system has been tweaked slightly in places in order to [hq]“better model stuff like star ship combat, robots, aliens and other hallmarks of Sci-Fi!”</p><p>[PRBREAK][/PRBREAK]<p style="text-align: center"></p> <p style="text-align: center">[ATTACH]92779[/ATTACH]</p><p></p><p>Have you ever wanted to see a robot with a jet pack and rocket launcher arms? Ever wanted to fly your ship to the furthest reaches of the galaxy to explore alien ruins? Ever wanted to use your psionic powers to free the people of Arachnis 9 from the evil lord Zor? Well, with Infinite Galaxies, you can! You can do all of this with as much or as little prep as you want. If you want to run a zero-prep one shot, it’s easy. If you would rather create a complex society and hundreds of planets, you can do that too! It all works seamlessly with Infinite Galaxies rules.</p><p> </p><p>There are eight separate playbooks – or character classes - representing a lot of sci-fi character tropes. Each playbook includes three separate starting packages allowing for a great deal of flexibility in character creation. This flexibility allows for some interesting party combinations – a squadron of Aces all with their own ships, a party of robots making their way in a meatbags world or a squadron of soldiers ridding a planet of bugs! </p><p> </p><p><strong>The Ace </strong></p><p>You are the consummate pilot of all things that move. You start the game with your own starship and you can upgrade this ship as the game continues. </p><p> </p><p><strong>The Explorer</strong></p><p>You excel at finding people and places no one else can. You start with the ability to lead a group into unknown or hostile territory. </p><p> </p><p><strong>The Jack</strong></p><p>You are connected and you know how to get the things you need to get the job done. You start with the ability to use your network of contacts to get important information.</p><p> </p><p><strong>The Leader</strong></p><p>Your skills and talents reside in providing guidance and instructions to others, in planning, and in strategy. You start with the ability to provide bonuses to your allies’ rolled moves.</p><p> </p><p><strong>The Psi</strong></p><p>You are an enigmatic master of mental powers. Depending on what package you select, you have access to many different psionic abilities, including telepathy, telekinesis, and the ability to manifest a weapon from your psionic energy.</p><p> </p><p><strong>The Robot</strong></p><p>You are a robot, an artificial creation of first-rate metal alloys, high-grade plastics, and gadgets beyond the imaginations of most. You may be designed for combat, to defend those under your protection. You may be designed to serve as a translator or guide. You may even be specialized in navigation.</p><p> </p><p><strong>The Scientist</strong></p><p>Your talents lie in studying the natural world, repairing broken things, and creating devices of your own design. You start play with an innate ability to know things – a lot of things.</p><p> </p><p><strong>The Soldier</strong></p><p>You are a trained warrior, skilled in the arts of combat and defense. Primarily, you excel in fight scenes. You may wield a laser rifle or perhaps heavy weapons. You might be trained in tactics and leading small teams of military units. You might even be skilled at healing others.</p><p> </p><p><strong>The Ship</strong></p><p>The Ace's starship gets its own playbook and acts in many ways like a character. The Ship has its own ability scores, its own damage system, and can advance much like a character does.[/hq]</p><p> </p><p><a href="https://www.kickstarter.com/projects/197523193/infinite-galaxies-core-rules" target="_blank"><em>Infinite Galaxies Core Rules</em></a> is live on Kickstarter until Wednesday 7[SUP]th[/SUP] February 2018.</p></blockquote><p></p>
[QUOTE="AngusA, post: 7732028, member: 57758"] [URL="https://www.kickstarter.com/projects/197523193/infinite-galaxies-core-rules"][I]Infinite Galaxies[/I][/URL] is a [I]Powered by the Apocalypse[/I] game for 3-6 players. The system has been tweaked slightly in places in order to [hq]“better model stuff like star ship combat, robots, aliens and other hallmarks of Sci-Fi!” [PRBREAK][/PRBREAK][CENTER] [ATTACH=CONFIG]92779[/ATTACH][/CENTER] Have you ever wanted to see a robot with a jet pack and rocket launcher arms? Ever wanted to fly your ship to the furthest reaches of the galaxy to explore alien ruins? Ever wanted to use your psionic powers to free the people of Arachnis 9 from the evil lord Zor? Well, with Infinite Galaxies, you can! You can do all of this with as much or as little prep as you want. If you want to run a zero-prep one shot, it’s easy. If you would rather create a complex society and hundreds of planets, you can do that too! It all works seamlessly with Infinite Galaxies rules. There are eight separate playbooks – or character classes - representing a lot of sci-fi character tropes. Each playbook includes three separate starting packages allowing for a great deal of flexibility in character creation. This flexibility allows for some interesting party combinations – a squadron of Aces all with their own ships, a party of robots making their way in a meatbags world or a squadron of soldiers ridding a planet of bugs! [B]The Ace [/B] You are the consummate pilot of all things that move. You start the game with your own starship and you can upgrade this ship as the game continues. [B]The Explorer[/B] You excel at finding people and places no one else can. You start with the ability to lead a group into unknown or hostile territory. [B]The Jack[/B] You are connected and you know how to get the things you need to get the job done. You start with the ability to use your network of contacts to get important information. [B]The Leader[/B] Your skills and talents reside in providing guidance and instructions to others, in planning, and in strategy. You start with the ability to provide bonuses to your allies’ rolled moves. [B]The Psi[/B] You are an enigmatic master of mental powers. Depending on what package you select, you have access to many different psionic abilities, including telepathy, telekinesis, and the ability to manifest a weapon from your psionic energy. [B]The Robot[/B] You are a robot, an artificial creation of first-rate metal alloys, high-grade plastics, and gadgets beyond the imaginations of most. You may be designed for combat, to defend those under your protection. You may be designed to serve as a translator or guide. You may even be specialized in navigation. [B]The Scientist[/B] Your talents lie in studying the natural world, repairing broken things, and creating devices of your own design. You start play with an innate ability to know things – a lot of things. [B]The Soldier[/B] You are a trained warrior, skilled in the arts of combat and defense. Primarily, you excel in fight scenes. You may wield a laser rifle or perhaps heavy weapons. You might be trained in tactics and leading small teams of military units. You might even be skilled at healing others. [B]The Ship[/B] The Ace's starship gets its own playbook and acts in many ways like a character. The Ship has its own ability scores, its own damage system, and can advance much like a character does.[/hq] [URL="https://www.kickstarter.com/projects/197523193/infinite-galaxies-core-rules"][I]Infinite Galaxies Core Rules[/I][/URL] is live on Kickstarter until Wednesday 7[SUP]th[/SUP] February 2018. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
(KS) Infinite Galaxies Core Rules
Top