In addition to being able to pledge for the Spell RPG in digital or stand—alone print format, Taylor Smith is offering a limited edition version limited to 100 copies. Creating one hundred wooden boxes with last engraved tops, signed and numbered by Taylor, each box will include “a perfect bound copy of the 48pg Spell: The RPG rulebook, 88pg perfect bound Spellbook Vol. 1, a set of 108 wooden letter tiles for playing the game, 12 wooden six-sided dice, and a cloth drawstring bag” only available through this Kickstarter campaign.
The Game
All of existence and nonexistence, reality and surreality, is spoken in a Universal Language. It describes all the laws of the universe: what is and is not, everything that ever happened and ever will, won’t, or can’t. This language is beyond the full comprehension of any mortal, though a rare few have an ear for it. These individuals can translate the Universal Language into familiar glyphs and, from there, spell out new descriptions, new laws, new realities. This is the world of Spell: The RPG – What you spell is what you cast.
Spell: The RPG is a complete, original tabletop roleplaying game. Characters have twelve stats called Impulses that describe their motivations and problem solving methods, which they can use to accomplish any basic task. Impulses are also used to cast Spells: While characters observe the Universal Language and translate it into new pieces of reality, the player uses letter tiles to spell out the magic the character is going to cast.
Endless possibility is balanced with a dynamic six-sided dice system, keeping gameplay accessible and imaginative while still being rooted in fair math. Spell: The RPG is setting-neutral, which means it can be played with any story, in any time period, wherever you’d like!
The Spellbook
Spellbook Vol. 1 is a collection of five campaign stories. Each chapter presents a unique plot and setting that can be played as an ongoing campaign or a single session with the option of continuing.
The chapters represent a variety of settings and stories, but also moods and play styles to match your particular gaming group. Each chapter is fully illustrated with black and white art throughout and is designed with convenient in-line sections on how to alter or expand given stages of the story. Below are the five chapters:
The Moon Goddess has gone missing and now the monsters from the dark side of the moon are invading! As her parting gift, the Moon Goddess sent to earth fragments of crystal with the transformative power of the moon. Become a Magical Girl (or Boy or Enby) to fight the monsters of shadow and solve the mystery of the missing Moon Goddess!
The realm of Gultera is kept safe under the protection of the Sky: A magical ceiling that holds back the chaotic power of the gods who live in the stars. The Sky is cracking and it’s up to a party of Starborn, the heretical inheritors of Gods’ whispered magic, to travel to the sacred mountain Skymouth to restore the Sky—and discover the ancient secrets the Skymouth holds.
High school is hard enough when you don’t have to also learn how to use this weird, reality-altering magic you never asked for. Now you have to plan a school dance so the other kids don’t think you’re so weird? The only thing worse’d be if a sinister-looking administrator starting snooping around or if a monster showed up! So, of course, both those things happen.
The Godqueen is the one who brought order to chaos and structure to civilization. Her rule was benevolent and her word was Law. Over time, the rulership was too much for one individual, so she dissipated her essence into a pantheon of children. Through generations, they must manage the largest catastrophes down to the most minute of heartbreaks. In them is the gift of the Godqueen: Their word is Law.
The city has an underbelly and so too does the waking world. Lucid dreamers practice skillful conjurations in Reverie, the dimensions of dreams. It’s all fun and games—and the occasional mercenary mission—until an inhabitant of Reverie begins to exert control over the waking world. Act fast! The lines between waking reality and dreams is beginning to blur.
Make/100! Spell: The RPG & Spellbook Engraved Wooden Box Set by Taylor Smith is live on Kickstarter until Friday 9th March 2018.
The Game
All of existence and nonexistence, reality and surreality, is spoken in a Universal Language. It describes all the laws of the universe: what is and is not, everything that ever happened and ever will, won’t, or can’t. This language is beyond the full comprehension of any mortal, though a rare few have an ear for it. These individuals can translate the Universal Language into familiar glyphs and, from there, spell out new descriptions, new laws, new realities. This is the world of Spell: The RPG – What you spell is what you cast.
Spell: The RPG is a complete, original tabletop roleplaying game. Characters have twelve stats called Impulses that describe their motivations and problem solving methods, which they can use to accomplish any basic task. Impulses are also used to cast Spells: While characters observe the Universal Language and translate it into new pieces of reality, the player uses letter tiles to spell out the magic the character is going to cast.
Endless possibility is balanced with a dynamic six-sided dice system, keeping gameplay accessible and imaginative while still being rooted in fair math. Spell: The RPG is setting-neutral, which means it can be played with any story, in any time period, wherever you’d like!
The Spellbook
Spellbook Vol. 1 is a collection of five campaign stories. Each chapter presents a unique plot and setting that can be played as an ongoing campaign or a single session with the option of continuing.
The chapters represent a variety of settings and stories, but also moods and play styles to match your particular gaming group. Each chapter is fully illustrated with black and white art throughout and is designed with convenient in-line sections on how to alter or expand given stages of the story. Below are the five chapters:
The Moon Goddess has gone missing and now the monsters from the dark side of the moon are invading! As her parting gift, the Moon Goddess sent to earth fragments of crystal with the transformative power of the moon. Become a Magical Girl (or Boy or Enby) to fight the monsters of shadow and solve the mystery of the missing Moon Goddess!
The realm of Gultera is kept safe under the protection of the Sky: A magical ceiling that holds back the chaotic power of the gods who live in the stars. The Sky is cracking and it’s up to a party of Starborn, the heretical inheritors of Gods’ whispered magic, to travel to the sacred mountain Skymouth to restore the Sky—and discover the ancient secrets the Skymouth holds.
High school is hard enough when you don’t have to also learn how to use this weird, reality-altering magic you never asked for. Now you have to plan a school dance so the other kids don’t think you’re so weird? The only thing worse’d be if a sinister-looking administrator starting snooping around or if a monster showed up! So, of course, both those things happen.
The Godqueen is the one who brought order to chaos and structure to civilization. Her rule was benevolent and her word was Law. Over time, the rulership was too much for one individual, so she dissipated her essence into a pantheon of children. Through generations, they must manage the largest catastrophes down to the most minute of heartbreaks. In them is the gift of the Godqueen: Their word is Law.
The city has an underbelly and so too does the waking world. Lucid dreamers practice skillful conjurations in Reverie, the dimensions of dreams. It’s all fun and games—and the occasional mercenary mission—until an inhabitant of Reverie begins to exert control over the waking world. Act fast! The lines between waking reality and dreams is beginning to blur.
Make/100! Spell: The RPG & Spellbook Engraved Wooden Box Set by Taylor Smith is live on Kickstarter until Friday 9th March 2018.