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(KS) The Hidden Halls of Hazakor – A 5th Edition Adventure for beginning DMs
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<blockquote data-quote="AngusA" data-source="post: 7733141" data-attributes="member: 57758"><p><a href="https://www.kickstarter.com/projects/1734298920/the-hidden-halls-of-hazakor" target="_blank"><em>The Hidden Halls of Hazakor</em></a> is a <em>5[SUP]th[/SUP] Edition</em> adventure for 1[SUP]st[/SUP] level characters written with a special focus on young, beginning Dungeon Masters. The adventure is 64+ pages in length and fully illustrated.</p><p>[PRBREAK][/PRBREAK] <p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93333[/ATTACH]</p><p></p><p>[hq]Created by designer and editor Scott Fitzgerald Gray, <em>The Hidden Halls of Hazakor</em> is a perfect introduction to classic dungeon-crawl adventuring for young DMs of ages 12 and up. In a friendly and straightforward fashion, it demonstrates some of the ways a good fantasy RPG adventure can be put together, and talks about some of the tricks and knowledge that all good DMs learn through the experience of running games — but which aren’t always instinctive for a young player sitting in the DM’s chair for the first time.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93334[/ATTACH]</p><p></p><p>This adventure builds on the rules and information presented in the D&D core rulebooks and the D&D Starter Set, and on the first-time DM's experience of having previously been a player in the game. A beginning DM running the adventure will learn to think about the ways in which the story can go in different directions based on what the characters do — and how to not be scared when it does. They’ll practice bringing NPCs to life by way of interesting quirks, to help the players engage with and remember them. They’ll get tips on running fun combat sessions, building from an initial slate of simple, single-foe encounters to more complex fights. And they’ll learn to use humor as a tool to make the game interesting and memorable, especially for other younger players.</p><p> </p><p>In the vein of many classic starter scenarios, the adventure features a fully detailed local keep, where the characters meet and learn of the legendary lost ruins in the nearby wilderness. Those ruins then present a classic dungeon crawl in nine parts, featuring fifty different areas to explore, fun physical puzzles and daunting traps, a host of classic monstrous foes — including not one but two dragons — and other challenges that will bring the characters to 5th level… assuming they survive the threats of Hazakor’s lost halls.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]93335[/ATTACH]</p><p></p><p>This isn’t a stripped down or simplified adventure scenario, and there’s no reason why experienced players and veteran DMs won’t also have a good time running it. But <em>The Hidden Halls of Hazakor</em> has been designed and written with young DMs firmly in mind — helping them break down the processes of running an effective RPG session, creating a fun and dynamic world in the dungeon, and sharing that world and its stories as only roleplaying games can. [/hq]</p><p> </p><p><a href="https://www.kickstarter.com/projects/1734298920/the-hidden-halls-of-hazakor" target="_blank"><em>The Hidden Halls of Hazakor</em></a> is live on Kickstarter and runs until Wednesday 21[SUP]st[/SUP] February 2018.</p></blockquote><p></p>
[QUOTE="AngusA, post: 7733141, member: 57758"] [URL="https://www.kickstarter.com/projects/1734298920/the-hidden-halls-of-hazakor"][I]The Hidden Halls of Hazakor[/I][/URL] is a [I]5[SUP]th[/SUP] Edition[/I] adventure for 1[SUP]st[/SUP] level characters written with a special focus on young, beginning Dungeon Masters. The adventure is 64+ pages in length and fully illustrated. [PRBREAK][/PRBREAK] [CENTER] [ATTACH=CONFIG]93333[/ATTACH][/CENTER] [hq]Created by designer and editor Scott Fitzgerald Gray, [I]The Hidden Halls of Hazakor[/I] is a perfect introduction to classic dungeon-crawl adventuring for young DMs of ages 12 and up. In a friendly and straightforward fashion, it demonstrates some of the ways a good fantasy RPG adventure can be put together, and talks about some of the tricks and knowledge that all good DMs learn through the experience of running games — but which aren’t always instinctive for a young player sitting in the DM’s chair for the first time. [CENTER] [ATTACH=CONFIG]93334[/ATTACH][/CENTER] This adventure builds on the rules and information presented in the D&D core rulebooks and the D&D Starter Set, and on the first-time DM's experience of having previously been a player in the game. A beginning DM running the adventure will learn to think about the ways in which the story can go in different directions based on what the characters do — and how to not be scared when it does. They’ll practice bringing NPCs to life by way of interesting quirks, to help the players engage with and remember them. They’ll get tips on running fun combat sessions, building from an initial slate of simple, single-foe encounters to more complex fights. And they’ll learn to use humor as a tool to make the game interesting and memorable, especially for other younger players. In the vein of many classic starter scenarios, the adventure features a fully detailed local keep, where the characters meet and learn of the legendary lost ruins in the nearby wilderness. Those ruins then present a classic dungeon crawl in nine parts, featuring fifty different areas to explore, fun physical puzzles and daunting traps, a host of classic monstrous foes — including not one but two dragons — and other challenges that will bring the characters to 5th level… assuming they survive the threats of Hazakor’s lost halls. [CENTER] [ATTACH=CONFIG]93335[/ATTACH][/CENTER] This isn’t a stripped down or simplified adventure scenario, and there’s no reason why experienced players and veteran DMs won’t also have a good time running it. But [I]The Hidden Halls of Hazakor[/I] has been designed and written with young DMs firmly in mind — helping them break down the processes of running an effective RPG session, creating a fun and dynamic world in the dungeon, and sharing that world and its stories as only roleplaying games can. [/hq] [URL="https://www.kickstarter.com/projects/1734298920/the-hidden-halls-of-hazakor"][I]The Hidden Halls of Hazakor[/I][/URL] is live on Kickstarter and runs until Wednesday 21[SUP]st[/SUP] February 2018. [/QUOTE]
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(KS) The Hidden Halls of Hazakor – A 5th Edition Adventure for beginning DMs
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