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Kulan: Aerie of the Crow God PbP Restart: Recruitment now closed!
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<blockquote data-quote="Knightfall" data-source="post: 6338401" data-attributes="member: 2012"><p>Another elf in the group would be fine. Elven rogues are fairly common. An elven monk would be highly irregular. However, there are elves that live amongst humans that are often referred to as urbanite elves (mainly by silver and forest elves Humans and halflings usually just call them elves). Thes elves are exactly like the PHB race with only minor non-statistical changes. (You can read more about the various elves of Harqual <a href="http://www.enworld.org/forum/showthread.php?77467-Kulan-The-Lands-of-Harqual&p=1373090&viewfull=1#post1373090" target="_blank">here</a>.) There is even a monastery nearby (in the Barony of Liran on the other side of the mountains) that could be where the character was trained.</p><p></p><p>So, a elven monk would likely be an urbanite elf. The main, forest-dwelling, elven subraces (Silver, Forest, and Hunter) don't have monk-like traditions. Now, you could play an elf from the region of the continent known as the Far South. Those elves, called Southern Elves, have a very different way of life. They usually live on plantations or within large urban cities. An elven monk could easily come from the Far South.</p><p></p><p>Urbanite elves make up roughly 5% of the population of the Strandlands*.</p><p></p><p>If you go half-orc, it's important that your PC have some sort of connection to Carnell. The locals would only accept a half-orc in their town if he or she was born there, and the character would have to be a standard half-orc and not be mountain-blooded. Still, the PC likely had a very hard life. It would not be inconceivable that such a character would become a rogue. In fact, it would likely have kept him/her one step ahead of bullies.</p><p></p><p>A half-orc druid would be a very good choice for a local. The character likely would have been given up by his/her family and raised outside of the village by an old hermit. As a 7th-level PC, the character has surpassed his adopted kin but likely kept his/her abilities hidden. The adventure gives the character a chance to prove his/her worth to the community.</p><p></p><p>Regardless, half-orcs make up about 1% of the population of the Strandlands.</p><p></p><p>A dwarven character would be highly appropriate for the region. Besides humans, dwarves are the most numerous peoples in the Strandlands. The dwarves living in the region are hill dwarves. (You can read more about the various dwarves of Harqual <a href="http://www.enworld.org/forum/showthread.php?77467-Kulan-The-Lands-of-Harqual&p=1378508&viewfull=1#post1378508" target="_blank">here</a>.) in the Standlands, dwarves and humans tend to get along well. They have a common foe in the mountain orcs of the Black Kingdom. Dwarves in the region tend to live alongside humans but they do have their own clans, still.</p><p></p><p>A dwarven wizard would be a rarity in this region, especially for hill dwarves. A dwarven wizard would likely choose spells designed for defense in order to protect their clan from mountain orcs and trolls. Such a character likely would have been trained in Yuln since the Standlands has more of a warrior-based culture. It would not be impossible, however.</p><p></p><p>A dwarven cleric would be highly appropriate for the region. Priests and clerics are the backbone of the various towns and villages of the Strandlands. Race rarely matters when it comes to healing the sick and injured. Dwarven clerics are valued for their steadfastness, and there are even dwarven clerics of non-dwarven gods in the Strandlands.</p><p></p><p>The most popular deities in the region are as follows: Ahto, Brandobaris, Cull *, the Daghdha, Dike, Dumathoin, Erevan, Hades, Halmyr, Hendomar *, Inanna, Konkresh, Persana, Ptah, Sanh *, Syreth, Tethrin, Telchur, Uller, Vali, and Vergadain. *Homebrewed gods.</p><p></p><p>Dwarves make up around 14% of the population of the Strandlands.</p><p></p><p>Other races in the region: Human (70%), Hairfoot Halfling (7%), Half-Elf (2%), Other Races (1%) -- I haven't really worked out what these other races would be but it would not include goblinoids or the like. (Edit: kobolds, maybe)</p><p></p><p>* Population of the Strandlands: 256,500</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6338401, member: 2012"] Another elf in the group would be fine. Elven rogues are fairly common. An elven monk would be highly irregular. However, there are elves that live amongst humans that are often referred to as urbanite elves (mainly by silver and forest elves Humans and halflings usually just call them elves). Thes elves are exactly like the PHB race with only minor non-statistical changes. (You can read more about the various elves of Harqual [URL="http://www.enworld.org/forum/showthread.php?77467-Kulan-The-Lands-of-Harqual&p=1373090&viewfull=1#post1373090"]here[/URL].) There is even a monastery nearby (in the Barony of Liran on the other side of the mountains) that could be where the character was trained. So, a elven monk would likely be an urbanite elf. The main, forest-dwelling, elven subraces (Silver, Forest, and Hunter) don't have monk-like traditions. Now, you could play an elf from the region of the continent known as the Far South. Those elves, called Southern Elves, have a very different way of life. They usually live on plantations or within large urban cities. An elven monk could easily come from the Far South. Urbanite elves make up roughly 5% of the population of the Strandlands*. If you go half-orc, it's important that your PC have some sort of connection to Carnell. The locals would only accept a half-orc in their town if he or she was born there, and the character would have to be a standard half-orc and not be mountain-blooded. Still, the PC likely had a very hard life. It would not be inconceivable that such a character would become a rogue. In fact, it would likely have kept him/her one step ahead of bullies. A half-orc druid would be a very good choice for a local. The character likely would have been given up by his/her family and raised outside of the village by an old hermit. As a 7th-level PC, the character has surpassed his adopted kin but likely kept his/her abilities hidden. The adventure gives the character a chance to prove his/her worth to the community. Regardless, half-orcs make up about 1% of the population of the Strandlands. A dwarven character would be highly appropriate for the region. Besides humans, dwarves are the most numerous peoples in the Strandlands. The dwarves living in the region are hill dwarves. (You can read more about the various dwarves of Harqual [URL="http://www.enworld.org/forum/showthread.php?77467-Kulan-The-Lands-of-Harqual&p=1378508&viewfull=1#post1378508"]here[/URL].) in the Standlands, dwarves and humans tend to get along well. They have a common foe in the mountain orcs of the Black Kingdom. Dwarves in the region tend to live alongside humans but they do have their own clans, still. A dwarven wizard would be a rarity in this region, especially for hill dwarves. A dwarven wizard would likely choose spells designed for defense in order to protect their clan from mountain orcs and trolls. Such a character likely would have been trained in Yuln since the Standlands has more of a warrior-based culture. It would not be impossible, however. A dwarven cleric would be highly appropriate for the region. Priests and clerics are the backbone of the various towns and villages of the Strandlands. Race rarely matters when it comes to healing the sick and injured. Dwarven clerics are valued for their steadfastness, and there are even dwarven clerics of non-dwarven gods in the Strandlands. The most popular deities in the region are as follows: Ahto, Brandobaris, Cull *, the Daghdha, Dike, Dumathoin, Erevan, Hades, Halmyr, Hendomar *, Inanna, Konkresh, Persana, Ptah, Sanh *, Syreth, Tethrin, Telchur, Uller, Vali, and Vergadain. *Homebrewed gods. Dwarves make up around 14% of the population of the Strandlands. Other races in the region: Human (70%), Hairfoot Halfling (7%), Half-Elf (2%), Other Races (1%) -- I haven't really worked out what these other races would be but it would not include goblinoids or the like. (Edit: kobolds, maybe) * Population of the Strandlands: 256,500 [/QUOTE]
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