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Kulan: Bard's Gate PbP Campaign (IC) [Game Cancelled]
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<blockquote data-quote="Knightfall" data-source="post: 6739060" data-attributes="member: 2012"><p><strong><em>Lady Mar's shop:</em></strong></p><p></p><p>Shrough soon find himself not at a precinct, but at an alchemist's shop. He watches the conversation between the sergeant and Lady Mar and notes the onlookers that call out to her. The half-elven woman's openness annoys Longmantle. She comes down to open the door, and the halfling named Helman, Wilie's friend, leaves while giving Shrough a knowing wink and a smile.</p><p></p><p></p><p>Lady Mar ushers the trio of adventurers into hr shop, which seems typical for an alchemist. Her business seems to be salves and balms designed for those seeks cures to what ails them. There are long tables filled with vials of unknown liquids, aromatic soaps, strange-looking talismans, and pouches of what smells more like incense than curatives. Two large counters sits against the back of the shop with a gap in between that leads to a curtained doorway. Several other counters are arranged together in a square in the center of the shop. One of the counters is shorter than the others, which allows Lady Mar to slip into the open space in the center. Longmantle places the bottle and glasses in front of her.</p><p></p><p>"This is what Durst drank," the sergeant says.</p><p></p><p>Lady Mar takes the bottle and pous some of it into a tube. She swishes it around for several minutes and then pours it back into the bottle. She takes up one of the glasses and note that there is still a small bit of the liquid in it. She uses a finger to dab some of it on her tongue, tasting it, before spitting it out back into the glass.</p><p></p><p>"Feverroot," she says. "I'm fairly certain. It's quite toxic on its own." She pulls a bottle of something from behind the counter, uncorks it, drinks a big gulp, and then places it on the counter. "Give Durst some of this. It will purge him of the root, although it won't cure the painful hangover he's going to have. How much did he drink?"</p><p></p><p>"I'm not sure, more than they did," the sergeant replies. He motions to the adventurers.</p><p></p><p>"How much did you all have?" Mar asks.</p><p></p><p>[sblock="For Shrough"]Shrough sees little that would make Lady Mar a true sage of the arcane arts. He does see several interesting looking potion bottles locked up in a cabinet behind the main counter. Some are filled with a light blue liquid while the others have a strange purple-black misty-like substance stoppered in them.[/sblock]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6739060, member: 2012"] [B][I]Lady Mar's shop:[/I][/B] Shrough soon find himself not at a precinct, but at an alchemist's shop. He watches the conversation between the sergeant and Lady Mar and notes the onlookers that call out to her. The half-elven woman's openness annoys Longmantle. She comes down to open the door, and the halfling named Helman, Wilie's friend, leaves while giving Shrough a knowing wink and a smile. Lady Mar ushers the trio of adventurers into hr shop, which seems typical for an alchemist. Her business seems to be salves and balms designed for those seeks cures to what ails them. There are long tables filled with vials of unknown liquids, aromatic soaps, strange-looking talismans, and pouches of what smells more like incense than curatives. Two large counters sits against the back of the shop with a gap in between that leads to a curtained doorway. Several other counters are arranged together in a square in the center of the shop. One of the counters is shorter than the others, which allows Lady Mar to slip into the open space in the center. Longmantle places the bottle and glasses in front of her. "This is what Durst drank," the sergeant says. Lady Mar takes the bottle and pous some of it into a tube. She swishes it around for several minutes and then pours it back into the bottle. She takes up one of the glasses and note that there is still a small bit of the liquid in it. She uses a finger to dab some of it on her tongue, tasting it, before spitting it out back into the glass. "Feverroot," she says. "I'm fairly certain. It's quite toxic on its own." She pulls a bottle of something from behind the counter, uncorks it, drinks a big gulp, and then places it on the counter. "Give Durst some of this. It will purge him of the root, although it won't cure the painful hangover he's going to have. How much did he drink?" "I'm not sure, more than they did," the sergeant replies. He motions to the adventurers. "How much did you all have?" Mar asks. [sblock="For Shrough"]Shrough sees little that would make Lady Mar a true sage of the arcane arts. He does see several interesting looking potion bottles locked up in a cabinet behind the main counter. Some are filled with a light blue liquid while the others have a strange purple-black misty-like substance stoppered in them.[/sblock] [/QUOTE]
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