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Kulan: Bard's Gate PbP Campaign (IC) [Game Cancelled]
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<blockquote data-quote="Knightfall" data-source="post: 6876134" data-attributes="member: 2012"><p><strong>To The Keep of Bard's Gate</strong></p><p></p><p>The group comes to a consensus to seek out Kailer Galoda for more information about Odals Alzota and the other information they've learned. Since the nobleman has been taken to the fortress in the Keep Quarter simply known as The Keep. The guard Marcus tells them the easiest way to get there.</p><p></p><p>"Continue up along Guild Street to Guildhall Court. Then go southeast along Broken Altar Way to the bridgeways of Merthan's Isle. Once across the bridges, you'll find yourself on the central island of the city. The Keep Quarter is in the southern part of the island. The Keep is on the southern tip of the island and you'll be able to see it once you reach the island. The guard know you're coming, so you should be let right in. Linus should be there, so ask for him. He'll take you to the Warder who will know where they've hidden Master Galoda."</p><p></p><p>The guards instructions lead the group through the streets of Bard's Gate exactly. The Guild District is quiet and empty until the group reaches Guildhall Court. The court isn't a hive of activity, but several men are gathered together around a central well talking casually. The buildings along the west and north sections of the court are like the rest of the Guild District with noticeable guildhalls interspersed with simpler stone buildings. The buildings on the edge of southeast section of the court are more grandeur -- the Old Temple District.</p><p></p><p>The buildings along Broken Altar Way are either intricately ornate or are is complete disrepair. The way is eerily quiet at night with a few odd looking priests lurking near the entrances of temples to strange gods. There are temples with bird or cat motifs, as well as a few inns and teverns in reclaimed temples. The way leads to two turret towers that guard a wide bridge across to Merthan's Isle. The guards are wary of the group at first but a quick mention of need to go to the Keep to seek Galoda pushes the heroes forward, almost literally. The small island is quiet to the point of nearly being deserted. The second bridge across to the central island of the city, which the locales call Mobord Island, is like the first but without the towers.</p><p></p><p>The Keep comes into view, even in the dark, as it is lit with torches along its walls. A group of guards stop the group in a small square just north of the fortress. "This area is restricted at night, citizens."</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6876134, member: 2012"] [b]To The Keep of Bard's Gate[/b] The group comes to a consensus to seek out Kailer Galoda for more information about Odals Alzota and the other information they've learned. Since the nobleman has been taken to the fortress in the Keep Quarter simply known as The Keep. The guard Marcus tells them the easiest way to get there. "Continue up along Guild Street to Guildhall Court. Then go southeast along Broken Altar Way to the bridgeways of Merthan's Isle. Once across the bridges, you'll find yourself on the central island of the city. The Keep Quarter is in the southern part of the island. The Keep is on the southern tip of the island and you'll be able to see it once you reach the island. The guard know you're coming, so you should be let right in. Linus should be there, so ask for him. He'll take you to the Warder who will know where they've hidden Master Galoda." The guards instructions lead the group through the streets of Bard's Gate exactly. The Guild District is quiet and empty until the group reaches Guildhall Court. The court isn't a hive of activity, but several men are gathered together around a central well talking casually. The buildings along the west and north sections of the court are like the rest of the Guild District with noticeable guildhalls interspersed with simpler stone buildings. The buildings on the edge of southeast section of the court are more grandeur -- the Old Temple District. The buildings along Broken Altar Way are either intricately ornate or are is complete disrepair. The way is eerily quiet at night with a few odd looking priests lurking near the entrances of temples to strange gods. There are temples with bird or cat motifs, as well as a few inns and teverns in reclaimed temples. The way leads to two turret towers that guard a wide bridge across to Merthan's Isle. The guards are wary of the group at first but a quick mention of need to go to the Keep to seek Galoda pushes the heroes forward, almost literally. The small island is quiet to the point of nearly being deserted. The second bridge across to the central island of the city, which the locales call Mobord Island, is like the first but without the towers. The Keep comes into view, even in the dark, as it is lit with torches along its walls. A group of guards stop the group in a small square just north of the fortress. "This area is restricted at night, citizens." [/QUOTE]
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Kulan: Bard's Gate PbP Campaign (IC) [Game Cancelled]
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