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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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<blockquote data-quote="Knightfall" data-source="post: 2863081" data-attributes="member: 2012"><p><strong>Lesser Demon Prince</strong></p><p></p><p><span style="color: DarkOrange"><strong><span style="font-size: 18px">Mestarijää, “Master of Ice” (Ice Giant/Immortal Template/Fiendish Template)</span></strong></span></p><p><strong>Large Outsider (Chaos, Cold, Extraplanar, Evil)</strong></p><p><strong>Hit Dice:</strong> 13d10+52 (123 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 19 (-1 size, +6 natural, +4 deflection), touch 13, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +7/+16</p><p><strong>Attack:</strong> +11 melee (2d8+7/x2, <em>Large +3 frost club</em>)</p><p><strong>Full Attack:</strong> +11/+6 melee (2d8+7/x2, <em>Large +3 frost club</em>)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Smite good 4/day</p><p><strong>Special Qualities:</strong> Bonus feat (snowshoes), damage reduction 10/magic, commune, fast healing 3, immunity to cold, immortal immunities, low-light vision, regeneration (see text), resistance to acid 10, electricity 10, cold 20, and fire 20, spell resistance 18, timeless body, vulnerability to fire</p><p><strong>Saves:</strong> Fort +12, Ref +8, Will +8</p><p><strong>Abilities:</strong> Str 20 (+5), Dex 10 (+0), Con 19 (+4), Int 11 (+0), Wis 11 (+0), Cha 10 (+0)</p><p><strong>Skills:</strong> Balance +5, Bluff +5, Climb +25, Diplomacy +5, Intimidate +5, Jump +25, Listen +20, Sense Motive +4, Spot +20</p><p><strong>Feats:</strong> Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Power Attack, Snowshoes [sup]B[/sup]</p><p></p><p><strong>Continent/Region:</strong> Lands of Harqual</p><p><strong>Environment:</strong> Paraelemental Plane of Ice</p><p><strong>Organization:</strong> Unique</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Treasure:</strong> Double standard, plus one <em>Large +3 frost club</em></p><p><strong>Alignment:</strong> Chaotic evil</p><p><strong>Advancement:</strong> --</p><p></p><p>Mestarijää is a lesser demon prince of the Paraelemental Plane of Ice. The demon serves the Finnish deity Hiisi, The Lord of Darkness, who is currently trapped on Carceri. The demon exiled itself to the Paraelemental Ice shortly after its master was imprisoned, as its lord’s enemies came looking for it, and has gained a substantial following of ice giants * and frost giants, as well as ice paraelementals, frost folk *, and marzannas *.</p><p></p><p>Soon after Hiisi was imprisoned Mestarijää worked diligently to free his lord from Carceri. However, as the centuries past, the demon has become more concerned with increasing its own power.</p><p></p><p>Mestarijää speaks the following languages: Abyssal and Giant.</p><p></p><p>*Ice giants are in the d20 sourcebook <span style="color: Red"><em>Frost & Fur</em></span>, while frost folk and marzanna are in <span style="color: Red"><em>D&D Frostburn</em></span>.</p><p></p><p><strong>Combat</strong></p><p>Mestarijää’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p><em>Smite Good</em> (Su): Mestarijää may attempt to smite good with a normal melee attack. The demon adds its Charisma bonus (positive only) as a bonus on the attack roll and deals 13 extra point of damages. If Mestarijää accidentally smites a creature that is not of good alignment then the smite has no effect and the attempt is wasted for the day. Mestarijää may attempt to smite 4 times per day.</p><p></p><p><em>Commune</em> (Sp): Once per week, Mestarijää may cast commune, as the spell, to speak with its deity. Caster level: 13th.</p><p></p><p><em>Immortal Immunities</em> (Su): Mestarijää is immune to ability damage and drain, disease, energy drain, fatigue, paralysis, poison, sleep spells and effects, starvation, and thirst. The demon does not need to eat, breathe, drink, or sleep, but it may do any of these things if it wishes.</p><p></p><p><em>Regeneration</em> (Ex): Acid deals normal damage (after resistance), as defined by the Cold Subtype. Mestarijää can regrow body parts in 3d6 minutes, or instantly by holding the severed limb to the stump. This ability only works in temperatures of freezing (32 degrees F) or lower.</p><p></p><p><em>Snowshoes</em> (Su): Mestarijää can walk on the surface of snow, avoiding any penalties to movement, combat or skill checks.</p><p></p><p><em>Timeless Body</em> (Ex): Mestarijää’s body does not age, nor can it die from aging. The demon still gains ability score bonuses to mental ability scores for aging.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2863081, member: 2012"] [B]Lesser Demon Prince[/B] [COLOR=DarkOrange][B][SIZE=5]Mestarijää, “Master of Ice” (Ice Giant/Immortal Template/Fiendish Template)[/SIZE][/B][/COLOR] [B]Large Outsider (Chaos, Cold, Extraplanar, Evil) Hit Dice:[/B] 13d10+52 (123 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 19 (-1 size, +6 natural, +4 deflection), touch 13, flat-footed 19 [B]Base Attack/Grapple:[/B] +7/+16 [B]Attack:[/B] +11 melee (2d8+7/x2, [I]Large +3 frost club[/I]) [B]Full Attack:[/B] +11/+6 melee (2d8+7/x2, [I]Large +3 frost club[/I]) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Smite good 4/day [B]Special Qualities:[/B] Bonus feat (snowshoes), damage reduction 10/magic, commune, fast healing 3, immunity to cold, immortal immunities, low-light vision, regeneration (see text), resistance to acid 10, electricity 10, cold 20, and fire 20, spell resistance 18, timeless body, vulnerability to fire [B]Saves:[/B] Fort +12, Ref +8, Will +8 [B]Abilities:[/B] Str 20 (+5), Dex 10 (+0), Con 19 (+4), Int 11 (+0), Wis 11 (+0), Cha 10 (+0) [B]Skills:[/B] Balance +5, Bluff +5, Climb +25, Diplomacy +5, Intimidate +5, Jump +25, Listen +20, Sense Motive +4, Spot +20 [B]Feats:[/B] Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Power Attack, Snowshoes [sup]B[/sup] [B]Continent/Region:[/B] Lands of Harqual [B]Environment:[/B] Paraelemental Plane of Ice [B]Organization:[/B] Unique [B]Challenge Rating:[/B] 13 [B]Treasure:[/B] Double standard, plus one [I]Large +3 frost club[/I] [B]Alignment:[/B] Chaotic evil [B]Advancement:[/B] -- Mestarijää is a lesser demon prince of the Paraelemental Plane of Ice. The demon serves the Finnish deity Hiisi, The Lord of Darkness, who is currently trapped on Carceri. The demon exiled itself to the Paraelemental Ice shortly after its master was imprisoned, as its lord’s enemies came looking for it, and has gained a substantial following of ice giants * and frost giants, as well as ice paraelementals, frost folk *, and marzannas *. Soon after Hiisi was imprisoned Mestarijää worked diligently to free his lord from Carceri. However, as the centuries past, the demon has become more concerned with increasing its own power. Mestarijää speaks the following languages: Abyssal and Giant. *Ice giants are in the d20 sourcebook [COLOR=Red][I]Frost & Fur[/I][/COLOR], while frost folk and marzanna are in [COLOR=Red][I]D&D Frostburn[/I][/COLOR]. [B]Combat[/B] Mestarijää’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. [I]Smite Good[/I] (Su): Mestarijää may attempt to smite good with a normal melee attack. The demon adds its Charisma bonus (positive only) as a bonus on the attack roll and deals 13 extra point of damages. If Mestarijää accidentally smites a creature that is not of good alignment then the smite has no effect and the attempt is wasted for the day. Mestarijää may attempt to smite 4 times per day. [I]Commune[/I] (Sp): Once per week, Mestarijää may cast commune, as the spell, to speak with its deity. Caster level: 13th. [I]Immortal Immunities[/I] (Su): Mestarijää is immune to ability damage and drain, disease, energy drain, fatigue, paralysis, poison, sleep spells and effects, starvation, and thirst. The demon does not need to eat, breathe, drink, or sleep, but it may do any of these things if it wishes. [I]Regeneration[/I] (Ex): Acid deals normal damage (after resistance), as defined by the Cold Subtype. Mestarijää can regrow body parts in 3d6 minutes, or instantly by holding the severed limb to the stump. This ability only works in temperatures of freezing (32 degrees F) or lower. [I]Snowshoes[/I] (Su): Mestarijää can walk on the surface of snow, avoiding any penalties to movement, combat or skill checks. [I]Timeless Body[/I] (Ex): Mestarijää’s body does not age, nor can it die from aging. The demon still gains ability score bonuses to mental ability scores for aging. [/QUOTE]
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[Kulan] Fiend Lexicon (Updated: Sept 22/07)
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