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[Kulan] House Rules Thread (Updated: Mar 13/24)
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<blockquote data-quote="Knightfall" data-source="post: 1001395" data-attributes="member: 2012"><p><strong>Moved here from my Kulan: Lands of Harqual thread...</strong></p><p></p><p><span style="color: DarkOrange"><strong>WORLD OF KULAN DOMAINS</strong></span></p><p></p><p><span style="color: DarkOrange"><strong>Ethereal</strong></span></p><p><strong>Granted Power:</strong> Creatures attacking you from the Ethereal Plane cannot surprise you (i.e. character is never caught flat-footed). Plus, the cleric can turn and destroy or rebuke and command incorporeal undead as if 1 level higher.</p><p></p><p><strong>Ethereal Domain Spells:</strong></p><p>1. See Invisibility</p><p>2. Chamber [sup]1[/sup]</p><p>3. Ether Blast [sup]1[/sup]</p><p>4. Blink</p><p>5. Leomund's Secret Chest</p><p>6. True Seeing</p><p>7. Plane Shift </p><p>8. Ethereal Jaunt</p><p>9. Etherealness</p><p></p><p><span style="color: DarkOrange"><strong>Feline</strong></span></p><p><strong>Granted Power:</strong> Balance, Climb, Hide, Jump, Listen, and Move Silently are class skills.</p><p></p><p><strong>Feline Domain Spells:</strong></p><p>1. Speak with Animals (felines only)</p><p>2. Animal Messenger (felines only)</p><p>3. Magic Fang</p><p>4. Cat's Grace</p><p>5. Greater Magic Fang</p><p>6. Animal Growth (felines only)</p><p>7. Summon Nature's Ally VII (felines only)</p><p>8. Animal Shapes</p><p>9. Shapechange</p><p></p><p><span style="color: DarkOrange"><strong>Forest</strong></span></p><p><strong>Granted Power:</strong> The cleric has the Wild Empathy class ability as a druid of half the cleric’s level. Add Knowledge (nature) to your list of cleric class skills.</p><p></p><p><strong>Forest Domain Spells:</strong></p><p>1. Pass without Trace</p><p>2. Barkskin</p><p>3. Quench</p><p>4. Animal Growth</p><p>5. Tree Stride</p><p>6. Liveoak</p><p>7. Changestaff</p><p>8. Control Plants</p><p>9. Summon Nature’s Ally IX</p><p></p><p><span style="color: DarkOrange"><strong>Insect</strong></span></p><p><strong>Granted Power:</strong> Caster has a climb speed equal to his base speed.</p><p></p><p><strong>Insect Domain Spells:</strong></p><p>1. Spider Climb</p><p>2. Summon Swarm</p><p>3. Control Vermin †</p><p>4. Wanda's Crawling Force Missile †</p><p>5. Spiderform ®</p><p>6. Insect Plague</p><p>7. Wanda's Crawling Force Blast †</p><p>8. Creeping Doom</p><p>9. Spider Plague [sup]2[/sup]</p><p></p><p><span style="color: DarkOrange"><strong>Mirror</strong></span></p><p><strong>Granted Power:</strong> You cast illusion spells at +1 caster level. You gain a +2 divine bonus on all Craft (mirrormaking) skill checks.</p><p></p><p><strong>Mirror Domain Spells:</strong></p><p>1. Hypnotism</p><p>2. Mirror Image</p><p>3. Mirror Shield [sup]EM[/sup]</p><p>4. Mirror Calling, Lesser [sup]EM[/sup]</p><p>5. Scrying</p><p>6. True Seeing</p><p>7. Mirror Truth [sup]EM[/sup]</p><p>8. Mirror Calling [sup]EM[/sup]</p><p>9. Mirror Walking [sup]1[/sup]</p><p></p><p><span style="color: DarkOrange"><strong>Nautical</strong></span></p><p><strong>Granted Power:</strong> Your Nautical domain spells have their caster level increased by +1.</p><p></p><p><strong>Nautical Domain Spells:</strong></p><p>1. Compass ‡</p><p>2. Becalm Sails †</p><p>3. Speed Ship †</p><p>4. Control Ship †</p><p>5. Control Water</p><p>6. Nautomancy ‡</p><p>7. Control Weather</p><p>8. Black Pearl Eye †</p><p>9. Storm of Vengeance</p><p></p><p><span style="color: DarkOrange"><strong>Necromancy</strong></span></p><p><strong>Granted Power:</strong> The cleric can rebuke or command undead as if 2 levels higher.</p><p></p><p><strong>Necromancy Domain Spells:</strong></p><p>1. Detect Undead</p><p>2. Famish †</p><p>3. Animate Dead</p><p>4. Absorb Strength †</p><p>5. Create Undead</p><p>6. Brainkill †</p><p>7. Create Greater Undead</p><p>8. Spell Parasite †</p><p>9. Undead Gate §</p><p></p><p><span style="color: DarkOrange"><strong>North</strong></span></p><p><strong>Granted Power:</strong> The cleric permanently gains Endure Elements (cold) at 1st level. Cleric gains a +1 bonus to all saving throws versus spells that inflict cold damage. If the spell doesn't normally allow a saving throw then the cleric receives one without a bonus. Add Survival to your list of cleric class skills.</p><p></p><p><strong>North Domain Spells:</strong></p><p>1. Whirlwind of Ice §</p><p>2. Resist Nature ‡</p><p>3. Protection from Energy (cold)</p><p>4. Ice Web †</p><p>5. Wall of Ice</p><p>6. Blizzard †</p><p>7. Ice Storm</p><p>8. Shroud of Winter †</p><p>9. Frost Aura †</p><p></p><p><span style="color: DarkOrange"><strong>Rage</strong></span></p><p><strong>Granted Power:</strong> The cleric can rage as if a barbarian of the same level. Any cleric with levels in barbarian may stack their cleric levels with their barbarian levels.</p><p></p><p><strong>Rage Domain Spells:</strong></p><p>1. Bull's Strength</p><p>2. True Strike</p><p>3. Rage</p><p>4. Far Strike †</p><p>5. Ironheart *</p><p>6. Heroes' Feast</p><p>7. Regenerate</p><p>8. Iron Body</p><p>9. Foresight</p><p></p><p><span style="color: DarkOrange"><strong>Stellar</strong></span></p><p><strong>Granted Power:</strong> The cleric has low-light vision under starlight conditions or while traveling in wildspace. If the cleric is of a race that already has low-light vision then the cleric can increase the range they can see by a factor of one (i.e. twice as far becomes three times as far).</p><p></p><p><strong>Stellar Domain Spells:</strong></p><p>1. Faerie Fire</p><p>2. Mantle of Shadows §</p><p>3. Moonbeam ®</p><p>4. Shadow Mask ®</p><p>5. Control Light *</p><p>6. Dawnspear §</p><p>7. Reverse Gravity</p><p>8. Searing Light</p><p>9. Dreamstealer §</p><p></p><p><span style="color: DarkOrange"><strong>Twilight</strong></span></p><p><em>Created by Robert Blezard; inspired by the Jester’s Astral Domain</em></p><p><strong>Granted Power:</strong> Once per day you may peer into the Plane of Twilight for two minutes per cleric level. You must concentrate to see into the Plane of Twilight. However, once you activate the power you may switch your perceptions from the Plane of Twilight to the Material Plane and back, for the duration of the power.</p><p></p><p><strong>Twilight Domain Spells:</strong></p><p>1. Avoid Planar Effects [sup]1[/sup]</p><p>2. Zone of Respite [sup]1[/sup]</p><p>3. Dimension Door</p><p>4. Dimensional Anchor</p><p>5. Teleport</p><p>6. Shadow Walk</p><p>7. Dimensional Lock</p><p>8. Greater Teleport</p><p>9. Astral Projection</p><p></p><p>[sup]1[/sup] - From D&D Manual of the Planes (3E)</p><p>[sup]2[/sup] - From D&D Savage Species (3E)</p><p>® - From Forgotten Realms Campaign Setting (3E)</p><p>* - From Relics & Rituals</p><p>† - From <strong>Spells 3.5 document</strong>. A compiled document of spells for World of Kulan.</p><p>‡ - From Legends & Lairs Seafarer’s Handbook</p><p>§ - From Legends & Lairs Spells and Spellcraft</p><p>[sup]EM[/sup] - From The Complete Book of Eldritch Might</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1001395, member: 2012"] [b]Moved here from my Kulan: Lands of Harqual thread...[/b] [COLOR=DarkOrange][B]WORLD OF KULAN DOMAINS[/B][/COLOR] [COLOR=DarkOrange][B]Ethereal[/B][/COLOR] [B]Granted Power:[/B] Creatures attacking you from the Ethereal Plane cannot surprise you (i.e. character is never caught flat-footed). Plus, the cleric can turn and destroy or rebuke and command incorporeal undead as if 1 level higher. [B]Ethereal Domain Spells:[/B] 1. See Invisibility 2. Chamber [sup]1[/sup] 3. Ether Blast [sup]1[/sup] 4. Blink 5. Leomund's Secret Chest 6. True Seeing 7. Plane Shift 8. Ethereal Jaunt 9. Etherealness [COLOR=DarkOrange][B]Feline[/B][/COLOR] [B]Granted Power:[/B] Balance, Climb, Hide, Jump, Listen, and Move Silently are class skills. [B]Feline Domain Spells:[/B] 1. Speak with Animals (felines only) 2. Animal Messenger (felines only) 3. Magic Fang 4. Cat's Grace 5. Greater Magic Fang 6. Animal Growth (felines only) 7. Summon Nature's Ally VII (felines only) 8. Animal Shapes 9. Shapechange [COLOR=DarkOrange][B]Forest[/B][/COLOR] [B]Granted Power:[/B] The cleric has the Wild Empathy class ability as a druid of half the cleric’s level. Add Knowledge (nature) to your list of cleric class skills. [B]Forest Domain Spells:[/B] 1. Pass without Trace 2. Barkskin 3. Quench 4. Animal Growth 5. Tree Stride 6. Liveoak 7. Changestaff 8. Control Plants 9. Summon Nature’s Ally IX [COLOR=DarkOrange][B]Insect[/B][/COLOR] [B]Granted Power:[/B] Caster has a climb speed equal to his base speed. [B]Insect Domain Spells:[/B] 1. Spider Climb 2. Summon Swarm 3. Control Vermin † 4. Wanda's Crawling Force Missile † 5. Spiderform ® 6. Insect Plague 7. Wanda's Crawling Force Blast † 8. Creeping Doom 9. Spider Plague [sup]2[/sup] [COLOR=DarkOrange][B]Mirror[/B][/COLOR] [B]Granted Power:[/B] You cast illusion spells at +1 caster level. You gain a +2 divine bonus on all Craft (mirrormaking) skill checks. [B]Mirror Domain Spells:[/B] 1. Hypnotism 2. Mirror Image 3. Mirror Shield [sup]EM[/sup] 4. Mirror Calling, Lesser [sup]EM[/sup] 5. Scrying 6. True Seeing 7. Mirror Truth [sup]EM[/sup] 8. Mirror Calling [sup]EM[/sup] 9. Mirror Walking [sup]1[/sup] [COLOR=DarkOrange][B]Nautical[/B][/COLOR] [B]Granted Power:[/B] Your Nautical domain spells have their caster level increased by +1. [B]Nautical Domain Spells:[/B] 1. Compass ‡ 2. Becalm Sails † 3. Speed Ship † 4. Control Ship † 5. Control Water 6. Nautomancy ‡ 7. Control Weather 8. Black Pearl Eye † 9. Storm of Vengeance [COLOR=DarkOrange][B]Necromancy[/B][/COLOR] [B]Granted Power:[/B] The cleric can rebuke or command undead as if 2 levels higher. [B]Necromancy Domain Spells:[/B] 1. Detect Undead 2. Famish † 3. Animate Dead 4. Absorb Strength † 5. Create Undead 6. Brainkill † 7. Create Greater Undead 8. Spell Parasite † 9. Undead Gate § [COLOR=DarkOrange][B]North[/B][/COLOR] [B]Granted Power:[/B] The cleric permanently gains Endure Elements (cold) at 1st level. Cleric gains a +1 bonus to all saving throws versus spells that inflict cold damage. If the spell doesn't normally allow a saving throw then the cleric receives one without a bonus. Add Survival to your list of cleric class skills. [B]North Domain Spells:[/B] 1. Whirlwind of Ice § 2. Resist Nature ‡ 3. Protection from Energy (cold) 4. Ice Web † 5. Wall of Ice 6. Blizzard † 7. Ice Storm 8. Shroud of Winter † 9. Frost Aura † [COLOR=DarkOrange][B]Rage[/B][/COLOR] [B]Granted Power:[/B] The cleric can rage as if a barbarian of the same level. Any cleric with levels in barbarian may stack their cleric levels with their barbarian levels. [B]Rage Domain Spells:[/B] 1. Bull's Strength 2. True Strike 3. Rage 4. Far Strike † 5. Ironheart * 6. Heroes' Feast 7. Regenerate 8. Iron Body 9. Foresight [COLOR=DarkOrange][B]Stellar[/B][/COLOR] [B]Granted Power:[/B] The cleric has low-light vision under starlight conditions or while traveling in wildspace. If the cleric is of a race that already has low-light vision then the cleric can increase the range they can see by a factor of one (i.e. twice as far becomes three times as far). [B]Stellar Domain Spells:[/B] 1. Faerie Fire 2. Mantle of Shadows § 3. Moonbeam ® 4. Shadow Mask ® 5. Control Light * 6. Dawnspear § 7. Reverse Gravity 8. Searing Light 9. Dreamstealer § [COLOR=DarkOrange][B]Twilight[/B][/COLOR] [I]Created by Robert Blezard; inspired by the Jester’s Astral Domain[/I] [B]Granted Power:[/B] Once per day you may peer into the Plane of Twilight for two minutes per cleric level. You must concentrate to see into the Plane of Twilight. However, once you activate the power you may switch your perceptions from the Plane of Twilight to the Material Plane and back, for the duration of the power. [B]Twilight Domain Spells:[/B] 1. Avoid Planar Effects [sup]1[/sup] 2. Zone of Respite [sup]1[/sup] 3. Dimension Door 4. Dimensional Anchor 5. Teleport 6. Shadow Walk 7. Dimensional Lock 8. Greater Teleport 9. Astral Projection [sup]1[/sup] - From D&D Manual of the Planes (3E) [sup]2[/sup] - From D&D Savage Species (3E) ® - From Forgotten Realms Campaign Setting (3E) * - From Relics & Rituals † - From [B]Spells 3.5 document[/B]. A compiled document of spells for World of Kulan. ‡ - From Legends & Lairs Seafarer’s Handbook § - From Legends & Lairs Spells and Spellcraft [sup]EM[/sup] - From The Complete Book of Eldritch Might [/QUOTE]
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