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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8634479" data-attributes="member: 2012"><p>When it comes to Harqualian <em>true</em> dragons, that is so true. And a metallic dragon that follows the Tenets is just as likely to be NE as a similar chromatic dragon is to be NG. However, dragons that are strongly lawful (per the RAW) tend to be LN more often that NG. The same is true for chaotic dragons within the RAW, so they are usually CN. This is true for the gem dragons as well (although they are rare).</p><p></p><p>I have a chart somewhere with alignment tendencies for the various true dragons. I'll look through my files and see if I can find it, if you want to see it?</p><p></p><p>While Majestic Dragons are <strong><u><em>always</em></u></strong> True Neutral, there is no rule that says that one of the Majestics can't fall from grace to become a rogue dragon. Caerth hasn't heard of such a dragon, however. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":devilish:" title="Devil :devilish:" loading="lazy" data-shortname=":devilish:" /></p><p></p><p>[Spoiler="For JustinCase Only"]</p><p>I forgot to mention (or did I?) in my spoiler for you that there is an order of knights known as the <strong>Knights Majestic</strong> that answers only to the Majestic Dragons. They oppose (and sometimes even hunt) true dragons that have gone rogue and cast aside the Tenets. More often, they hunt down dangerous dragons that aren't true dragons and considered to exist outside the Balance. This can include wyverns that are more vicious than normal or unintelligent crossbreeds. They consider dracoliches (and other undead dragons) to be blights upon the land that must be destroyed. Their hated rivals in the world are the Cult of the Dragon.</p><p></p><p>Note that there are dragonborn in my world, and they don't have to be partially neutral. However, many of them are and they are accepted in the Knights Majestic just like humans and other humanoids.</p><p>[/Spoiler]</p><p></p><p></p><p>And Kulan has existed as campaign world since the mid-90s, so it is very well defined in my mind. As a DM, I have tried to learn to not let everything I've created get in the way of player ideas but there a few things set in stone for the world, especially Harqual.</p><p></p><p>Dragons have different alignments, there is a unique calendar for Harqual (but I don't usually reference it too much), and there aren't any <em>native</em> drow on Kulan. (They did invade Kulan's Underearth at one point but were defeated (primarily) by the duergar and morlocks. Then the morlocks turned on the duergar (and their other allies) and kicked the gray dwarves out of the deepest parts of Kulan's underdark.)</p><p></p><p>For Kulan's cosmology, there isn't an Astral Plane or a Plane of Shadow. They are combined into one plane that is called the Shadowstar Sea. It is also where positive and negative energy comes from. However, the standard spells still work as normal except for where a character ends up if they planewalk.</p><p></p><p>Before starting up the Crisis in Bluffside game, the only campaigns I've ever run for Kulan have been set on Harqual. My original AD&D 2E Companions of Harqual game was in the 90s (although we didn't call it that), and I ran an in-person SCAP campaign in the 2000s. That was the last game I've run with players around a physical table.</p><p></p><p>Since then, it's been you guys. Heh. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>At some point, I'll probably want to start up another game set on one of my other worlds -- <a href="https://sjgwbyknightfall.wordpress.com/2014/12/25/time-of-ages/" target="_blank">Time of Ages</a>, most likely. Now is not the right time, however. My sister and I are still dealing with my dad's sudden death last year. We just set a date for his funeral service in July. Plus, I'm turning 50 this year and my mom is turning 80, both in July, so there is a lot on my mind right now.</p><p></p><p>Once on the other side, I might put together that Time of Ages game or maybe run another game set on Almagra (not as likely).</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8634479, member: 2012"] When it comes to Harqualian [I]true[/I] dragons, that is so true. And a metallic dragon that follows the Tenets is just as likely to be NE as a similar chromatic dragon is to be NG. However, dragons that are strongly lawful (per the RAW) tend to be LN more often that NG. The same is true for chaotic dragons within the RAW, so they are usually CN. This is true for the gem dragons as well (although they are rare). I have a chart somewhere with alignment tendencies for the various true dragons. I'll look through my files and see if I can find it, if you want to see it? While Majestic Dragons are [B][U][I]always[/I][/U][/B] True Neutral, there is no rule that says that one of the Majestics can't fall from grace to become a rogue dragon. Caerth hasn't heard of such a dragon, however. :devilish: [Spoiler="For JustinCase Only"] I forgot to mention (or did I?) in my spoiler for you that there is an order of knights known as the [B]Knights Majestic[/B] that answers only to the Majestic Dragons. They oppose (and sometimes even hunt) true dragons that have gone rogue and cast aside the Tenets. More often, they hunt down dangerous dragons that aren't true dragons and considered to exist outside the Balance. This can include wyverns that are more vicious than normal or unintelligent crossbreeds. They consider dracoliches (and other undead dragons) to be blights upon the land that must be destroyed. Their hated rivals in the world are the Cult of the Dragon. Note that there are dragonborn in my world, and they don't have to be partially neutral. However, many of them are and they are accepted in the Knights Majestic just like humans and other humanoids. [/Spoiler] And Kulan has existed as campaign world since the mid-90s, so it is very well defined in my mind. As a DM, I have tried to learn to not let everything I've created get in the way of player ideas but there a few things set in stone for the world, especially Harqual. Dragons have different alignments, there is a unique calendar for Harqual (but I don't usually reference it too much), and there aren't any [I]native[/I] drow on Kulan. (They did invade Kulan's Underearth at one point but were defeated (primarily) by the duergar and morlocks. Then the morlocks turned on the duergar (and their other allies) and kicked the gray dwarves out of the deepest parts of Kulan's underdark.) For Kulan's cosmology, there isn't an Astral Plane or a Plane of Shadow. They are combined into one plane that is called the Shadowstar Sea. It is also where positive and negative energy comes from. However, the standard spells still work as normal except for where a character ends up if they planewalk. Before starting up the Crisis in Bluffside game, the only campaigns I've ever run for Kulan have been set on Harqual. My original AD&D 2E Companions of Harqual game was in the 90s (although we didn't call it that), and I ran an in-person SCAP campaign in the 2000s. That was the last game I've run with players around a physical table. Since then, it's been you guys. Heh. ;) At some point, I'll probably want to start up another game set on one of my other worlds -- [URL='https://sjgwbyknightfall.wordpress.com/2014/12/25/time-of-ages/']Time of Ages[/URL], most likely. Now is not the right time, however. My sister and I are still dealing with my dad's sudden death last year. We just set a date for his funeral service in July. Plus, I'm turning 50 this year and my mom is turning 80, both in July, so there is a lot on my mind right now. Once on the other side, I might put together that Time of Ages game or maybe run another game set on Almagra (not as likely). [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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