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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8015501" data-attributes="member: 2012"><p><strong>Relgar Takes His Leave:</strong></p><p></p><p><em>'I suggest a strategic retreat,'</em> a voice intones in Relgar's head. The intelligent tome, Obliteration of the Eclipse, draws Relgar from the physical world into a mindscape that looks like Relgar's home. <em>'It is folly to continue down this path. The others are willing to rush into danger and I sense you are not inclined to lose your life over the renegade's plans. If you return to your home, I will find a way to protect you, personally, from the sorcerer. I cannot protect the others, but I don't think they would accept such help even if I offered, if it means having to abandon the people. ' Eclipso pauses. 'We might have to withdraw from the city, entirely. I know of several secret lairs that now stand vacant and I will gladly help you become powerful enough to bypass the wards, but it will take time.'</em></p><p></p><p>Relgar watches as several unknown locations flash through the mindscape. One in particular intrigues him.</p><p></p><p><em>'Ah, that one is an interesting choice. It is quite far and isolated. it is good choice. I suggest you return home immediately. It will be safer there for the time being.'</em></p><p></p><p>Relgar doesn't even nod in the physical word. He simply walks away from the others instead of following along towards the Garden's tower where the guards went missing. Luckily, Custodio is not around to object to him leaving. The others do not notice his departure (at first). The draft-wizard stops at the old Oakfirst residence to pack up the meager belongings he'd left there. The staff don't seem to be aware of his presence in the manor or his leaving for the safety of the Wizard District. For the first time in a while, Relgar's mind is free of the renegade sorcerer and the constant worry of being attacked. His mind can completely focus on his studies once again.</p><p></p><p>Once home, he locks all the doors and windows. There a good amount of dust. He cleans up and then bolts himself inthe back room to do more research on the location Eclipso showed him. Hmm, he could <em>borrow</em> some books from the library in Terger's old house. Terger had said he could. He shakes his head. <em>'You don't want to be accused of stealing and end up in the Dungeon. Stay here for now and read. I can protect you for now. The others will go on without you and fight Waldo.'</em></p><p></p><p></p><p>[OOC]You weren't the only one who didn't get it right away. Heh![/OOC]</p><p><strong>Searching for the Missing Guards:</strong></p><p></p><p></p><p></p><p>Arcanus Detch turns to look at them and beckons them to follow. "If you're going to look for the guards, you should start at the tower. We didn't find any obvious clues in the tower. Nathaniel's tabard was still hanging from his peg but he often chafes at the idea of wearing it all the time. None of Geoffrey's gear was left behind, except for his playing cards. He likes to gamble but I wouldn't say he has a problem."</p><p></p><p>The arcanus remains mute the rest of the way to the tower unless engaged to speak. He shows them Nathaniel's tabard, still hanging on the guard's peg alongside the other guards' tabards, cloaks, and even a few extra weapons hanging from sheathes. Geoffrey's peg is the only one without something hanging from it. The playing cards are stacked neatly on the table on the main floor of the tower. One guard sits at the table, reading a dusty old book.</p><p></p><p>"This is my apprentice, Torcull," Detch says. "He just came on duty."</p><p></p><p>The man, no boy, looks barely old enough to wield the staff leaning against the wall next to him. He looks up and acknowledges his arcane master and then notes the assortment of adventurers before him. His eyes go wide when sees Tim and then his mouth snaps shut when he notices Tuck. Mutt sniffs around the table, which makes the young man nervous.</p><p></p><p>"Arcanus, are these the people you told me about?" He asks.</p><p></p><p>"Yes, and try not to embarrass yourself or me," Detch replies calmly. "They are going to try to find Geoffrey and Nathaniel, the gods willing." The old wizard pauses and shakes his head. "Tuck in your shirt, lad. And put on your tabard. I need you to go get Isabella from the ramparts."</p><p></p><p>The boy nods and gets up while trying to avoid Mutt's inquisitive nose. He heads up the tower's spiral staircase and out of sight.</p><p></p><p>"Isabella Svend. She was on duty when the other two disappeared. She says she didn't notice any odd behavior from either of them, but you should question her. Perhaps she will tell you something that she won't share with an old sod like me." Detch moves to the stairs. "I will be at my desk. Paperwork to do."</p><p></p><p>The group only has to wait a few minutes for the young Elite named Isabella to arrive, escorted by Torcull. The boy shuffles his feet to his staff, which he'd forgot and then disappears back upstairs. Isabella is older and more confident but she balks when she looks at Breva but then steels heself.</p><p></p><p>"I'm told you wish to speak to me about the others? There isn't much I can say that I haven't told Detch," she rolls her eyes when she says the arcanus's name. "They're probably both slacking off, is all. Geoffrey Suggitt is so unreliable and Nathaniel is a fop easily swayed by a pretty face, male or female."</p><p></p><p>[OOC]Tuck gets a +2 circumstance bonus to track Nathaniel using the guards cloak and Mutt's help (in addition to any other bonuses). The guards have only been missing for part of the day (we'll say about 6 to 8 hours). The cards on the table have too many other scents on them for Mutt to distinguish Geoffrey's.[/OOC]</p><p></p><p>[ooc]No worries. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> [/ooc]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8015501, member: 2012"] [B]Relgar Takes His Leave:[/B] [I]'I suggest a strategic retreat,'[/I] a voice intones in Relgar's head. The intelligent tome, Obliteration of the Eclipse, draws Relgar from the physical world into a mindscape that looks like Relgar's home. [I]'It is folly to continue down this path. The others are willing to rush into danger and I sense you are not inclined to lose your life over the renegade's plans. If you return to your home, I will find a way to protect you, personally, from the sorcerer. I cannot protect the others, but I don't think they would accept such help even if I offered, if it means having to abandon the people. ' Eclipso pauses. 'We might have to withdraw from the city, entirely. I know of several secret lairs that now stand vacant and I will gladly help you become powerful enough to bypass the wards, but it will take time.'[/I] Relgar watches as several unknown locations flash through the mindscape. One in particular intrigues him. [I]'Ah, that one is an interesting choice. It is quite far and isolated. it is good choice. I suggest you return home immediately. It will be safer there for the time being.'[/I] Relgar doesn't even nod in the physical word. He simply walks away from the others instead of following along towards the Garden's tower where the guards went missing. Luckily, Custodio is not around to object to him leaving. The others do not notice his departure (at first). The draft-wizard stops at the old Oakfirst residence to pack up the meager belongings he'd left there. The staff don't seem to be aware of his presence in the manor or his leaving for the safety of the Wizard District. For the first time in a while, Relgar's mind is free of the renegade sorcerer and the constant worry of being attacked. His mind can completely focus on his studies once again. Once home, he locks all the doors and windows. There a good amount of dust. He cleans up and then bolts himself inthe back room to do more research on the location Eclipso showed him. Hmm, he could [I]borrow[/I] some books from the library in Terger's old house. Terger had said he could. He shakes his head. [I]'You don't want to be accused of stealing and end up in the Dungeon. Stay here for now and read. I can protect you for now. The others will go on without you and fight Waldo.'[/I] [OOC]You weren't the only one who didn't get it right away. Heh![/OOC] [B]Searching for the Missing Guards:[/B] Arcanus Detch turns to look at them and beckons them to follow. "If you're going to look for the guards, you should start at the tower. We didn't find any obvious clues in the tower. Nathaniel's tabard was still hanging from his peg but he often chafes at the idea of wearing it all the time. None of Geoffrey's gear was left behind, except for his playing cards. He likes to gamble but I wouldn't say he has a problem." The arcanus remains mute the rest of the way to the tower unless engaged to speak. He shows them Nathaniel's tabard, still hanging on the guard's peg alongside the other guards' tabards, cloaks, and even a few extra weapons hanging from sheathes. Geoffrey's peg is the only one without something hanging from it. The playing cards are stacked neatly on the table on the main floor of the tower. One guard sits at the table, reading a dusty old book. "This is my apprentice, Torcull," Detch says. "He just came on duty." The man, no boy, looks barely old enough to wield the staff leaning against the wall next to him. He looks up and acknowledges his arcane master and then notes the assortment of adventurers before him. His eyes go wide when sees Tim and then his mouth snaps shut when he notices Tuck. Mutt sniffs around the table, which makes the young man nervous. "Arcanus, are these the people you told me about?" He asks. "Yes, and try not to embarrass yourself or me," Detch replies calmly. "They are going to try to find Geoffrey and Nathaniel, the gods willing." The old wizard pauses and shakes his head. "Tuck in your shirt, lad. And put on your tabard. I need you to go get Isabella from the ramparts." The boy nods and gets up while trying to avoid Mutt's inquisitive nose. He heads up the tower's spiral staircase and out of sight. "Isabella Svend. She was on duty when the other two disappeared. She says she didn't notice any odd behavior from either of them, but you should question her. Perhaps she will tell you something that she won't share with an old sod like me." Detch moves to the stairs. "I will be at my desk. Paperwork to do." The group only has to wait a few minutes for the young Elite named Isabella to arrive, escorted by Torcull. The boy shuffles his feet to his staff, which he'd forgot and then disappears back upstairs. Isabella is older and more confident but she balks when she looks at Breva but then steels heself. "I'm told you wish to speak to me about the others? There isn't much I can say that I haven't told Detch," she rolls her eyes when she says the arcanus's name. "They're probably both slacking off, is all. Geoffrey Suggitt is so unreliable and Nathaniel is a fop easily swayed by a pretty face, male or female." [OOC]Tuck gets a +2 circumstance bonus to track Nathaniel using the guards cloak and Mutt's help (in addition to any other bonuses). The guards have only been missing for part of the day (we'll say about 6 to 8 hours). The cards on the table have too many other scents on them for Mutt to distinguish Geoffrey's.[/OOC] [ooc]No worries. ;) [/ooc] [/QUOTE]
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