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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8037611" data-attributes="member: 2012"><p>Breva manages to detect an evil presence in the fog and that whatever it is could be deadly to him and his new allies. The foe tries to scamper away and Breva can tell that who or whatever it is isn't trying to be overtly stealthy.</p><p>[Spoiler="Detect Evil"]I'm assuming that Breva starting detecting evil from the moment the killer started speaking. He is able to discern one evil aura in the area and that it is a moderate aura. In the <u>first round</u> of combat, he can discern the direction of the aura but since he doesn't have line of sight (since he didn't make a successful Spot check), he cannot pinpoint the killers exact location. Your listen check was successful, however.[/Spoiler]</p><p></p><p></p><p>Tim's bravado is met only with laughing that slowly becomes more distant as the killer moves away.</p><p></p><p></p><p>Even with the light from the streetlamps, Tim is unable to see the killer in the fog. It isn't hard for him to hear the foe fleeing away in the opposite direction of the two boys that the Tim and the others spoke to moments before. The footfalls of a single foe are clear on the cobblestones.</p><p></p><p></p><p>Akos knos he has two options and likely only moments to pick the right one. While the Blossom's stables are close by, the Mill of Hooves is looked after by youngsters. Young Joseph could be lying near death among the horses of that converted windmill, and it is closer to the nearest gate leading out of the district.</p><p></p><p>He heads for the repurposed mill and hopes he get there in time.</p><p></p><p>[OOC]# of Rounds: <a href="http://roll.coyotecode.net/lookup.php?rollid=239777" target="_blank"># of rounds: 1D4-1 = [3]-1 = 2</a>[/OOC]</p><p></p><p>[Spoiler="Skill check results"]<u>Sense Motive</u>: Akos has no sense that the creature is trying to bluff the PCs and if their is a magical enchantment in play, he cannot sense it.</p><p><u>Knowledge (local)</u>: Akos knows that the nearest public stable is attached to an old inn known as <u>The Heavenly Blossom</u>. Its patrons are always nobles and wealthy merchants. Its stables are attended to by an old widower (and soldier) named Marcus Woulfe who never had any children or lets youngsters anywhere near his stables. The inn's owner is an old elf named Tarathiel Xilven who rents primarily to 'unattached' nobles. (It is the closer of the two stables.)</p><p></p><p>The other nearby stable is a private edifice (called the Mill of Hooves) that serves three different merchant families known as the Alards, Higates, and Stavertons. The old converted windmill and outbuilding is tended to by several young children that are the servants of the three families. The oldest of these children is a 15-year-old boy named Joseph Dale who looks after the horses during the evening. He is the favored servant (and some whisper illegitimate son) of Lord Fulchard Higate. He often sleeps in the stables at night.</p><p><u>Knowledge (religion)</u>: Akos is pretty sure he isn't dealing with some sort of undead creature, especially since there is no reaction to his turning attempt vs. the foe. The killer could be an worshiper of some sort of obscure death deity or a archfiend but he can't be certain. If the foe does worship a local deity the most obvious choices are the Frozen One or the Sufferer.</p><p></p><p>The second deity is the better choice of the two since the Sufferer is also known as the Hidden God, Lurker, and Dark Savior. There is no known temple to the Sufferer in Bluffside, although there are tons of rumors that place such a temple in the Undercity or out on the floating city of Sordadon. If this killer is devoted to the Frozen One, he might have been cast out of the Winged Death temple located in the Temple District. The clerics of that temple are known to have hardened inquisitors among their ranks. The Frozen One is also known as Lord of Ice, Ice Demon, Icy Death, and Mimawr (a deceased ancient deity that the Frozen One subsumed into its faith).[/Spoiler]</p><p></p><p></p><p>[OOC]Both your Spot and Listen check were successful, so no miss chance![/OOC]</p><p>Tuck's ears manage to take into account the echoing of the voice against the nearby buildings. The sound is muted by the fog but his keen ears guide his aim. Then Akos' turning light brightens the fog and Tuck clearly sees the outline of a humanoid form in the mist, as it parts for just a moment. His fired bolt finds its mark against the foe before it disappears back into the fog.</p><p></p><p>The creature hissed in anger as it rushes away. "You should not hurt me or I will paint you," the voice rasps in anger. Then Tuck hears a female voice in the misty darkness.</p><p></p><p>"Gods, no, get away from me! Someone help, help please!" Then the voice screams.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8037611, member: 2012"] Breva manages to detect an evil presence in the fog and that whatever it is could be deadly to him and his new allies. The foe tries to scamper away and Breva can tell that who or whatever it is isn't trying to be overtly stealthy. [Spoiler="Detect Evil"]I'm assuming that Breva starting detecting evil from the moment the killer started speaking. He is able to discern one evil aura in the area and that it is a moderate aura. In the [U]first round[/U] of combat, he can discern the direction of the aura but since he doesn't have line of sight (since he didn't make a successful Spot check), he cannot pinpoint the killers exact location. Your listen check was successful, however.[/Spoiler] Tim's bravado is met only with laughing that slowly becomes more distant as the killer moves away. Even with the light from the streetlamps, Tim is unable to see the killer in the fog. It isn't hard for him to hear the foe fleeing away in the opposite direction of the two boys that the Tim and the others spoke to moments before. The footfalls of a single foe are clear on the cobblestones. Akos knos he has two options and likely only moments to pick the right one. While the Blossom's stables are close by, the Mill of Hooves is looked after by youngsters. Young Joseph could be lying near death among the horses of that converted windmill, and it is closer to the nearest gate leading out of the district. He heads for the repurposed mill and hopes he get there in time. [OOC]# of Rounds: [url=http://roll.coyotecode.net/lookup.php?rollid=239777]# of rounds: 1D4-1 = [3]-1 = 2[/url][/OOC] [Spoiler="Skill check results"][U]Sense Motive[/U]: Akos has no sense that the creature is trying to bluff the PCs and if their is a magical enchantment in play, he cannot sense it. [U]Knowledge (local)[/U]: Akos knows that the nearest public stable is attached to an old inn known as [U]The Heavenly Blossom[/U]. Its patrons are always nobles and wealthy merchants. Its stables are attended to by an old widower (and soldier) named Marcus Woulfe who never had any children or lets youngsters anywhere near his stables. The inn's owner is an old elf named Tarathiel Xilven who rents primarily to 'unattached' nobles. (It is the closer of the two stables.) The other nearby stable is a private edifice (called the Mill of Hooves) that serves three different merchant families known as the Alards, Higates, and Stavertons. The old converted windmill and outbuilding is tended to by several young children that are the servants of the three families. The oldest of these children is a 15-year-old boy named Joseph Dale who looks after the horses during the evening. He is the favored servant (and some whisper illegitimate son) of Lord Fulchard Higate. He often sleeps in the stables at night. [U]Knowledge (religion)[/U]: Akos is pretty sure he isn't dealing with some sort of undead creature, especially since there is no reaction to his turning attempt vs. the foe. The killer could be an worshiper of some sort of obscure death deity or a archfiend but he can't be certain. If the foe does worship a local deity the most obvious choices are the Frozen One or the Sufferer. The second deity is the better choice of the two since the Sufferer is also known as the Hidden God, Lurker, and Dark Savior. There is no known temple to the Sufferer in Bluffside, although there are tons of rumors that place such a temple in the Undercity or out on the floating city of Sordadon. If this killer is devoted to the Frozen One, he might have been cast out of the Winged Death temple located in the Temple District. The clerics of that temple are known to have hardened inquisitors among their ranks. The Frozen One is also known as Lord of Ice, Ice Demon, Icy Death, and Mimawr (a deceased ancient deity that the Frozen One subsumed into its faith).[/Spoiler] [OOC]Both your Spot and Listen check were successful, so no miss chance![/OOC] Tuck's ears manage to take into account the echoing of the voice against the nearby buildings. The sound is muted by the fog but his keen ears guide his aim. Then Akos' turning light brightens the fog and Tuck clearly sees the outline of a humanoid form in the mist, as it parts for just a moment. His fired bolt finds its mark against the foe before it disappears back into the fog. The creature hissed in anger as it rushes away. "You should not hurt me or I will paint you," the voice rasps in anger. Then Tuck hears a female voice in the misty darkness. "Gods, no, get away from me! Someone help, help please!" Then the voice screams. [/QUOTE]
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