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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8075323" data-attributes="member: 2012"><p>Breva can sense the creature in the mist and takes two long strides to his right and brings down his greatsword. The doppelganger is there for only a moment in the swirling fog but the blade slices only air and bounces off the cobblestone street. Breva can still sense the killer is within reach and hears a blade slide from a sheath. But instead of the snik of blade, Breva feels a mental force lash against his mind.</p><p></p><p>[OOC]<strong>Doppelganger:</strong> Ego whip (8 point augment; Will DC 20, save for half damage, dazed 1 rd. on failed save) > </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=240818" target="_blank">Charisma damage: 3D4 = [3, 2, 4] = 9</a></p><p></p><p>Normally, I use the psionics are different rules, but I don't think I ever mentioned that, so for this campaign will go RAW.[/OOC]</p><p></p><p></p><p>Tim finds himself lost in the haze with only the slight glow of the district's nearby street lamp behind him. He knows this is where the sound came from but he finds no one. Instead he walks into a high fence surrounding one of the fancy manor houses.</p><p></p><p>Then the sound of metal hitting stone echoes to his ears but it muted by the thick fog. And Tim can sense it is getting thicker. Soon, he won't be able to see anything unless it is right on top of him.</p><p></p><p>Vinccenzo looks and listens for any signs of the doppelganger. A moment before Breva strikes with his blade, the Sectarian Guards trained ears manages to catch the sound of the doppelganger moving in the fog. He moves forward and casts a light spell on one of his crossbow bolts and sets it in his crossbow. If he can pinpoint the creature again, he could give the others a lit target to hit.</p><p></p><p>[HR][/HR]</p><p><strong>Akos on the Run: </strong></p><p></p><p>Akos only has his knowledge of the district to guide his senses as the fog thickens around him. He knows he's going the right way, but one misstep could put him on the wrong path.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8075323, member: 2012"] Breva can sense the creature in the mist and takes two long strides to his right and brings down his greatsword. The doppelganger is there for only a moment in the swirling fog but the blade slices only air and bounces off the cobblestone street. Breva can still sense the killer is within reach and hears a blade slide from a sheath. But instead of the snik of blade, Breva feels a mental force lash against his mind. [OOC][B]Doppelganger:[/B] Ego whip (8 point augment; Will DC 20, save for half damage, dazed 1 rd. on failed save) > [url=http://roll.coyotecode.net/lookup.php?rollid=240818]Charisma damage: 3D4 = [3, 2, 4] = 9[/url] Normally, I use the psionics are different rules, but I don't think I ever mentioned that, so for this campaign will go RAW.[/OOC] Tim finds himself lost in the haze with only the slight glow of the district's nearby street lamp behind him. He knows this is where the sound came from but he finds no one. Instead he walks into a high fence surrounding one of the fancy manor houses. Then the sound of metal hitting stone echoes to his ears but it muted by the thick fog. And Tim can sense it is getting thicker. Soon, he won't be able to see anything unless it is right on top of him. Vinccenzo looks and listens for any signs of the doppelganger. A moment before Breva strikes with his blade, the Sectarian Guards trained ears manages to catch the sound of the doppelganger moving in the fog. He moves forward and casts a light spell on one of his crossbow bolts and sets it in his crossbow. If he can pinpoint the creature again, he could give the others a lit target to hit. [HR][/HR] [B]Akos on the Run: [/B] Akos only has his knowledge of the district to guide his senses as the fog thickens around him. He knows he's going the right way, but one misstep could put him on the wrong path. [/QUOTE]
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