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Kulan: Knightfall's Crisis in Bluffside Game [IC]
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<blockquote data-quote="JustinCase" data-source="post: 8109914" data-attributes="member: 6776182"><p>Tuck quietly produces a big pouch full of coins from his deceptively small <em>haversack</em>, and carefully places exactly 375 gold pieces in stacks on the table by the venomous dagger, close to the sleeping Spindle. On a whim, the kobold also takes the unidentified potion the defeated assassin carried, and places it next to the pile of coins as a sort of bonus. Tuck scribbles a quick thank-you note, referring to the payment, and then he turns to the others.</p><p></p><p><strong>"I need no bed, but it is nice to sleep somewhere comfortable and quiet. If you're sure we are all welcome, the Terger residence seems like a good spot!"</strong></p><p></p><p>Unless anyone objects, Tuck moves everyone out (except Spindle and the sleeping boy), closes the door to the apothecary, and puts the key in the keybox as instructed. He takes his masterwork trapmaking tools from his sack and using only a small vial, pours a few drops of quickly-hardening syropy liquid into the lock on the door. It will remain solid for a few hours, preventing anyone from opening the lock before dawn. </p><p></p><p>[ooc]Taking some liberties with what may be possible with the masterwork trapmaking tools, but I figured as a kobold it would be a logical step to take to keep Spindle a bit safer.[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8109914, member: 6776182"] Tuck quietly produces a big pouch full of coins from his deceptively small [i]haversack[/i], and carefully places exactly 375 gold pieces in stacks on the table by the venomous dagger, close to the sleeping Spindle. On a whim, the kobold also takes the unidentified potion the defeated assassin carried, and places it next to the pile of coins as a sort of bonus. Tuck scribbles a quick thank-you note, referring to the payment, and then he turns to the others. [b]"I need no bed, but it is nice to sleep somewhere comfortable and quiet. If you're sure we are all welcome, the Terger residence seems like a good spot!"[/b] Unless anyone objects, Tuck moves everyone out (except Spindle and the sleeping boy), closes the door to the apothecary, and puts the key in the keybox as instructed. He takes his masterwork trapmaking tools from his sack and using only a small vial, pours a few drops of quickly-hardening syropy liquid into the lock on the door. It will remain solid for a few hours, preventing anyone from opening the lock before dawn. [ooc]Taking some liberties with what may be possible with the masterwork trapmaking tools, but I figured as a kobold it would be a logical step to take to keep Spindle a bit safer.[/ooc] [/QUOTE]
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